Exemple #1
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 /// <summary>
 /// Sets the values of this matrix to one that represents a rotation around an axis.
 /// </summary>
 /// <param name="c">   Cosine of the angle of the rotation.</param>
 /// <param name="s">   Sine of the angle of the rotation.</param>
 /// <param name="axis"><see cref="Vector3"/> object that represents axis of rotation.</param>
 /// <param name="t">   Optional translation vector.</param>
 public void SetRotationAroundAxis(float c, float s, Vector3 axis, Vector3 t = default(Vector3))
 {
     this = new Matrix34(Matrix33.CreateRotationAroundAxis(c, s, axis))
     {
         M03 = t.X,
         M13 = t.Y,
         M23 = t.Z
     };
 }
Exemple #2
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        /// <summary>
        /// Sets the values of this matrix to one that represents a rotation around an axis.
        /// </summary>
        /// <param name="rot">
        /// <see cref="Vector3"/> object which length represents an angle of rotation and which
        /// direction represents an axis of rotation.
        /// </param>
        /// <param name="t">  Optional translation vector.</param>
        public void SetRotationAroundAxis(Vector3 rot, Vector3 t = default(Vector3))
        {
            this = new Matrix34(Matrix33.CreateRotationAroundAxis(rot));

            this.SetTranslation(t);
        }
Exemple #3
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        /// <summary>
        /// Sets the values of this matrix to one that represents a rotation around an axis.
        /// </summary>
        /// <param name="rad"> Angle of rotation in radians.</param>
        /// <param name="axis">Normalized vector that represents axis of rotation.</param>
        /// <param name="t">   Optional translation vector.</param>
        public void SetRotationAroundAxis(float rad, Vector3 axis, Vector3 t = default(Vector3))
        {
            this = new Matrix34(Matrix33.CreateRotationAroundAxis(rad, axis));

            this.SetTranslation(t);
        }