Exemple #1
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 public T AddAtleastChild <T>(float weight, float minimum, T child) where T : EditorGUIElement
 {
     return(AddChild(EditorGUIElementDimension.Atleast(weight, minimum), child));
 }
Exemple #2
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 public T AddWeightedChild <T>(float weight, T child) where T : EditorGUIElement
 {
     return(AddChild(EditorGUIElementDimension.Weighted(weight), child));
 }
Exemple #3
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 public T AddFixedChild <T>(float width, T child) where T : EditorGUIElement
 {
     return(AddChild(EditorGUIElementDimension.Fixed(width), child));
 }
Exemple #4
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 public T AddChild <T>(EditorGUIElementDimension d, T child) where T : EditorGUIElement
 {
     AddChild(new EditorGUIFlowElement(child, d));
     return(child);
 }
Exemple #5
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 public EditorGUIFlowElement(EditorGUIElement e, EditorGUIElementDimension d)
 {
     element   = e;
     dimension = d;
 }
Exemple #6
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        protected override EditorGUIElement PushState()
        {
            int number_elements;
            EditProperty_Array property = GetEditPropertyArray();
            EditorGUIElement_Container_Auto container = new EditorGUIElement_Container_Auto_Simple_VerticalStrip();

            Type array_type = property.GetPropertyType().GetIEnumerableType();

            if (property.TryGetNumberElements(out number_elements))
            {
                EditorGUIElement_Container_Flow_Line length_strip = container.AddChild(new EditorGUIElement_Container_Flow_Line())
                                                                    .LabelWithGUIContent("Length");

                length_strip.AddWeightedChild(0.6f, new EditorGUIElement_EditPropertyArray_ArraySize(property));
                length_strip.AddWeightedChild(0.4f, new EditorGUIElement_Button("+", delegate() {
                    property.InsertElement(0);
                }));

                if (number_elements <= 0)
                {
                    if (array_type.CanBeTreatedAs <UnityEngine.Object>())
                    {
                        length_strip.AddWeightedChild(0.6f, new EditorGUIElement_DropZone("Drag + Drop",
                                                                                          array_type,
                                                                                          l => property.ForceContentValues(l)
                                                                                          ));
                    }
                }
                else
                {
                    for (int i = 0; i < number_elements; i++)
                    {
                        EditProperty sub_property = property.GetElement(i);

                        EditorGUIElement control = sub_property.CreateEditorGUIElement();
                        EditorGUIElement_Container_Auto_Simple_HorizontalStrip buttons = new EditorGUIElement_Container_Auto_Simple_HorizontalStrip();

                        buttons.AddChild(new EditorGUIElement_Button("+v", delegate() {
                            property.InsertElementAfter(sub_property);
                        }));
                        buttons.AddChild(new EditorGUIElement_Button("+^", delegate() {
                            property.InsertElementBefore(sub_property);
                        }));
                        buttons.AddChild(new EditorGUIElement_Button("-", delegate() {
                            property.RemoveElement(sub_property);
                        }));

                        container.AddChild(new EditorGUIElement_Sideboard(
                                               new EditorGUIFlowElement(control, EditorGUIElementDimension.Weighted(1.0f)),
                                               new EditorGUIFlowElement(buttons, EditorGUIElementDimension.Fixed(100.0f))
                                               )).LabelWithIndex(property, i, () => ForceRecreation());
                    }
                }
            }
            else
            {
                container.AddChild(new EditorGUIElement_Text("--Disabled(Array lengths are not unified)--"));
            }

            return(container);
        }