Exemple #1
0
 static public void EditProcess(this UnityEngine.Object item, string name, long delay, Process process)
 {
     if (Application.isPlaying == false)
     {
         WorkSystem.GetInstance().ScheduleNamed(item, name, delay, process);
     }
 }
Exemple #2
0
        public void Request(long delay)
        {
            need_process = true;

            if (has_scheduled == false || delay < scheduled_delay)
            {
                has_scheduled   = true;
                scheduled_delay = delay;

                WorkSystem.GetInstance().Schedule(requester, scheduled_delay, delegate() {
                    has_scheduled = false;

                    if (need_process)
                    {
                        Execute();
                    }
                });
            }
        }
Exemple #3
0
 static public void Schedule(this WorkSystem item, UnityEngine.Object requester, Duration max_delay, Process process)
 {
     item.Schedule(requester, max_delay.GetWholeMilliseconds(), process);
 }