public VectorI2 GetMagnitude(VectorI2 m) { return(new VectorI2( source.GetMagnitude(m.x), source.GetMagnitude(m.y) )); }
static public float GetMagnitude(float m) { return(SOURCE.GetMagnitude(m)); }
public T Spin() { return(roulette.Lookup(float_source.GetMagnitude(roulette.GetTotalWeight()))); }