Exemple #1
0
            public Buffer(NetBuffer b, NetworkActor a, Syncronizer s)
            {
                buffer = b;

                sender      = a;
                syncronizer = s;
            }
Exemple #2
0
            public override bool IsAuthority(NetworkActor to_check)
            {
                if (to_check.IsServer() || authorities.Has(to_check))
                {
                    return(true);
                }

                return(false);
            }
Exemple #3
0
        static public bool IsAuthority(this NetworkActor item, Syncronizer.Authority authority)
        {
            if (authority.IsAuthority(item))
            {
                return(true);
            }

            return(false);
        }
Exemple #4
0
        static public bool IsRemote(this NetworkActor item)
        {
            if (item.IsLocal() == false)
            {
                return(true);
            }

            return(false);
        }
Exemple #5
0
        static public bool IsClient(this NetworkActor item)
        {
            if (item.IsServer() == false)
            {
                return(true);
            }

            return(false);
        }
Exemple #6
0
            public override bool IsAuthority(NetworkActor to_check)
            {
                if (to_check.IsServer() || authority.GetId() == to_check.GetId())
                {
                    return(true);
                }

                return(false);
            }
Exemple #7
0
            public override void ReadMethodInvoke(Entity entity, Buffer buffer)
            {
                Syncronizer  syncronizer = entity.GetSyncronizer();
                NetworkActor actor       = syncronizer.GetNetworkActor();

                object[] arguments = ReadArguments(buffer);

                if (actor.IsServer())
                {
                    Invoke(entity.GetTarget(), arguments);
                }
            }
Exemple #8
0
            public override void ReadMethodInvoke(System system, Buffer buffer)
            {
                Syncronizer  syncronizer = system.GetSyncronizer();
                NetworkActor actor       = syncronizer.GetNetworkActor();

                object[] arguments = ReadArguments(buffer);

                if (actor.IsServer())
                {
                    SendMethodInvoke(system, arguments);
                }
                else
                {
                    Invoke(system.GetTarget(), arguments);
                }
            }
Exemple #9
0
            public override void SendMethodInvoke(Entity entity, object[] arguments)
            {
                Syncronizer  syncronizer = entity.GetSyncronizer();
                NetworkActor actor       = syncronizer.GetNetworkActor();

                syncronizer.CreateMessage(MessageType.InvokeEntityMethod, delivery_method, delegate(Buffer buffer) {
                    buffer.WriteEntityReference(entity);
                    buffer.WriteEntityMethod(this);

                    WriteArguments(arguments, buffer);

                    if (actor.IsServer())
                    {
                        Invoke(entity.GetTarget(), arguments);
                    }
                }).Send();
            }
Exemple #10
0
            public override void SendMethodInvoke(System system, object[] arguments)
            {
                Syncronizer  syncronizer = system.GetSyncronizer();
                NetworkActor actor       = syncronizer.GetNetworkActor();

                if (actor.IsServer())
                {
                    object spawned        = Invoke(system.GetTarget(), arguments);
                    Entity spawned_entity = syncronizer.entity_manager.RegisterEntityTarget(spawned, system, this, arguments);

                    SendConstructorReplay(system, NetworkRecipient_All.INSTANCE, arguments, spawned_entity);
                }
                else
                {
                    SendConstructorReplay(system, NetworkRecipient_All.INSTANCE, arguments, null);
                }
            }
Exemple #11
0
            public void SendConstructorReplay(System system, NetworkRecipient recipient, object[] arguments, Entity spawned_entity)
            {
                Syncronizer  syncronizer = system.GetSyncronizer();
                NetworkActor actor       = syncronizer.GetNetworkActor();

                syncronizer.CreateMessage(MessageType.InvokeSystemMethod, NetDeliveryMethod.ReliableOrdered, delegate(Buffer buffer) {
                    buffer.WriteSystemReference(system);
                    buffer.WriteSystemMethod(this);

                    WriteArguments(arguments, buffer);

                    if (actor.IsServer())
                    {
                        buffer.WriteInt32(spawned_entity.GetId());
                        spawned_entity.WriteSync(buffer);
                    }
                }).Send(recipient);
            }
Exemple #12
0
            public override void ReadMethodInvoke(System system, Buffer buffer)
            {
                Syncronizer  syncronizer = system.GetSyncronizer();
                NetworkActor actor       = syncronizer.GetNetworkActor();

                object[] arguments = ReadArguments(buffer);

                if (actor.IsServer())
                {
                    SendMethodInvoke(system, arguments);
                }
                else
                {
                    object spawned        = Invoke(system.GetTarget(), arguments);
                    Entity spawned_entity = syncronizer.entity_manager.RegisterEntityTarget(buffer.ReadInt32(), spawned, system, this, arguments);

                    spawned_entity.ReadSync(buffer);
                }
            }
Exemple #13
0
 public void WriteNetworkActor(NetworkActor value)
 {
     WriteInt64(value.GetId());
 }
Exemple #14
0
 public override bool IsAuthority(NetworkActor to_check)
 {
     return(true);
 }
Exemple #15
0
 public abstract bool IsAuthority(NetworkActor to_check);
Exemple #16
0
 public Authority_Normal(NetworkActor a)
 {
     authority = a;
 }