public GamepadComponent_Slider GetSlider(GamepadSliderId id) { return(sliders.GetValue(id)); }
protected GamepadComponent_Slider CreateSlider(GamepadSliderId id, InputAtomLockType lock_type = InputAtomLockType.Zeroed) { return(RegisterSlider(new GamepadComponent_Slider(id, lock_type))); }
public GamepadComponent_Slider(GamepadSliderId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l) { value = 0.0f; frozen_value = 0.0f; }