Exemple #1
0
        public void Win1Randomness_IsApproximatelyConvergentToExpectation()
        {
            const DiceValue selectedFace = DiceValue.SPADE;
            const int numDice = 3;
            const int numThrows = 10000;

            var hitCount = 0d;

            var die = new Dice();
            for (var i = 0; i <= numThrows; i++)
            {
                var hit = false;
                var rollCount = 0;
                for (var j = 0; j < numDice; j++)
                {
                    die.roll();
                    if (die.CurrentValue == selectedFace)
                        rollCount++;
                }
                if (rollCount == 1)
                    hitCount++;

            }

            hitCount.Should()
                .BeGreaterThan(34)
                .And.BeLessThan(35,
                    " P(X=1)=P (first dice match) +P(second dice match) +P(third dice match) =1/6 . 5/6 . 5/6 + 5/6 . 1/6 . 5/6 + 5/6 . 5/6 . 1/6 = 25/72 = 0.3472 And Should converge to:- 100 * 0.3472");
        }
 public void TestRoll()
 {
     Dictionary<DiceValue, int> countMap =
         new Dictionary<DiceValue, int>() {
             { DiceValue.CROWN,0},
             { DiceValue.ANCHOR,0},
             { DiceValue.HEART,0},
             { DiceValue.DIAMOND,0},
             { DiceValue.CLUB,0},
             { DiceValue.SPADE,0},
         };
     Dice d1 = new Dice();
     for (int i = 0; i < 100; i++)
     {
         d1.roll();
         countMap[d1.CurrentValue] += 1;
     }
     foreach (DiceValue dv in Enum.GetValues(typeof(DiceValue)))
     {
         if (countMap[dv] == 0)
         {
             Assert.Fail("random didn't generate all values");
         }
     }
 }
        public void TestCurrentValueRepr()
        {
            Dice d1 = new Dice();
            string expected = Dice.stringRepr(d1.CurrentValue);
            string actual = d1.CurrentValueRepr;

            Assert.AreEqual(expected, actual);
        }
Exemple #4
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        public Game(Dice die1, Dice die2, Dice die3)
        {
            dice = new List<Dice>();
            values = new List<DiceValue>();
            dice.Add(die1);
            dice.Add(die2);
            dice.Add(die3);

            foreach (var die in dice)
            {
                values.Add(die.CurrentValue);
            }
        }
Exemple #5
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        public void LossRandomness_IsApproximatelyConvergentToExpectation()
        {
            const int numThrows = 100000;

            const double tolerance = 30 / 100d;  // +- 30%
            const double above = 1 + tolerance;
            const double below = 1 - 1 / 100d;

            var dice = new Dice[] { new Dice(), new Dice(), new Dice() };

            foreach (DiceValue selectedFace in Enum.GetValues(typeof(DiceValue)))
            {
                //var selectedFace = DiceValue.CLUB;
                Console.WriteLine("Processing:" + selectedFace);

                double lossCount = 0;

                for (var i = 0; i <= numThrows; i++)
                {
                    var win = false;

                    foreach (var die in dice)
                    {
                        die.roll();
                        if (die.CurrentValue == selectedFace)
                            win = true;
                    }

                    if (!win)
                        lossCount++;
                }

                double houseBias = 125d / 216d - 1 / 2d;

                // Test house bias for losing should be 8% away from median.
                lossCount.Should().BeInRange((58d/100d * numThrows) * below, (58d/100d * numThrows ) * above, "House bias for " + selectedFace + ", should be  :" + (houseBias * 100) + " numThrows/2:" + numThrows/2 + "  ");

                // win + loss ratio:
                var winRatio = (numThrows - lossCount) / numThrows;
                winRatio.Should().BeInRange(0.42 * below, 0.42 * above, "win + loss ratio should approximate 0.42");

            }
        }
Exemple #6
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        public void EnsurePlayerIsNotWinningTooFrequently()
        {
            var die1 = new Dice();
            var die2 = new Dice();
            var die3 = new Dice();

            // Introduce a player with $100
            var player = new Player("SomeGuy", 100);

            // Choose a symbol from the playmat.
            var pick = Dice.RandomValue;

            // Place a bet of $5
            const int bet = 5;

            // Start a game
            var game = new Game(die1, die2, die3);
            var numMatches = 0;
            var numturns = 0;

            while (player.balanceExceedsLimitBy(bet) && player.Balance < 150)
            {
                numturns++;
                IList<DiceValue> currentValues1 = new List<DiceValue>(game.CurrentDiceValues);
                game.PlayRound(player, pick, bet);
                var currentValues2 = game.CurrentDiceValues;

                try
                {
                    currentValues1.Should().NotBeEquivalentTo(currentValues2);
                }
                catch (AssertException e)
                {
                    numMatches++;
                }
            }

            numMatches.Should().BeLessThan((int)Math.Round(0.125 * numturns));
        }
Exemple #7
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        static void Main(string[] args)
        {
            Dice d1 = new Dice();
            Dice d2 = new Dice();
            Dice d3 = new Dice();

            Player p = new Player("Fred", 100);
            Console.WriteLine(p);
            Console.WriteLine();

            Console.WriteLine("New game for {0}", p.Name);
            Game g = new Game(d1, d2, d3);
            IList<DiceValue> cdv = g.CurrentDiceValues;
            Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]);

            DiceValue rv = Dice.RandomValue;

            Random random = new Random();
            int bet = 5;
            p.Limit = 0;
            int winnings = 0;
            DiceValue pick = Dice.RandomValue;

            int totalWins = 0;
            int totalLosses = 0;

            while (true)
            {
                int winCount = 0;
                int loseCount = 0;
                for (int i = 0; i < 100; i++)
                {
                    p = new Player("Fred", 100);
                    Console.Write("Start Game {0}: ", i);
                    Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance);
                    int turn = 0;
                    while (p.balanceExceedsLimitBy(bet) && p.Balance < 200)
                    {
                        //Console.Write("Turn {0}: ", turn+1);
                        //Console.WriteLine("Player {0} betting {1} on {2}. Balance:{3}, Limit:{4}",
                        //                   p.Name, bet, Dice.stringRepr(pick), p.Balance, p.Limit);

                        try
                        {
                            p.placeBet(bet);
                            winnings = g.playRound(bet, pick);
                            cdv = g.CurrentDiceValues;

                            //Console.WriteLine("Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2]);
                            if (winnings > 0)
                            {
                                p.receiveWinnings(winnings);
                                //Console.WriteLine("{0} won {1}", p.Name, winnings);
                            }
                            else
                            {
                                //Console.WriteLine("{0} lost {1}", p.Name, bet);
                            }
                        }
                        catch (BelowLimitException e)
                        {
                            Console.WriteLine("Error: {0}", e.Message);
                            throw new Exception("Really don't expect to see this");
                        }
                        catch (ArgumentException e)
                        {
                            Console.WriteLine("{0}\n\n", e.Message);
                        }
                        pick = Dice.RandomValue;
                        winnings = 0;
                        turn++;
                    } //while

                    if (p.Balance >= 200) winCount++;
                    else loseCount++;
                    Console.Write("{1} turns later.\nEnd Game {0}: ", i, turn);
                    Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance);
                } //for
                Console.WriteLine("Win count = {0}, Lose Count = {1}", winCount, loseCount);
                totalWins += winCount;
                totalLosses += loseCount;

                string ans = Console.ReadLine();
                if (ans.Equals("q")) break;
            } //while true
            Console.WriteLine("Overall loss rate = {0}%", (float)(totalLosses * 100) / (totalWins + totalLosses));
            Console.ReadLine();
        }
Exemple #8
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        static void Main(string[] args)
        {
            // Create Dice.
            IDice d1 = new Dice();
            IDice d2 = new Dice();
            IDice d3 = new Dice();

            // Create player.
            IPlayer p = new Player("Fred", 100);
            Console.WriteLine(p);
            Console.WriteLine();

            // Create Game.
            Console.WriteLine("New game for {0}", p.Name);
            Game g = new Game(d1, d2, d3);

            // Initial dice values? Why does this matter?
            IList<DiceValue> cdv = g.CurrentDiceValues;
            Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]);

            // Unused random dice value? Why is this done?
            DiceValue rv = Dice.RandomValue;

            // Unused random
            Random random = new Random();

            // Setup initial conditions.
            int bet = 5;
            p.Limit = 0;
            int winnings = 0;
            DiceValue pick = Dice.RandomValue;
            Console.WriteLine("Chosen Dice Value:" + pick);

            int totalWins = 0;
            int totalLosses = 0;

            while (true)
            {
                int winCount = 0;
                int loseCount = 0;

                // Play 100 times
                for (int i = 0; i < 100; i++)
                {
                    // Re-creating player with the same balance each time.
                    p = new Player("Fred", 100);
                    Console.Write("Start Game {0}: ", i);
                    Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance);
                    int turn = 0;

                    // Balance lower limit 0 upper limit 200.
                    while (p.balanceExceedsLimitBy(bet) && p.Balance < 200)
                    {
                        try
                        {
                            winnings = g.PlayRound(p, pick, bet);
                            cdv = g.CurrentDiceValues;

                            Console.WriteLine("Picked {3} and Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2], pick);
                            if (winnings > 0)
                            {
                                Console.WriteLine("{0} bet {3} and won {1} balance now {2}", p.Name, winnings, p.Balance, bet);
                                winCount++;
                            }
                            else
                            {
                                Console.WriteLine("{0} bet {3} and lost {1} balance now {2}", p.Name, bet, p.Balance, bet);
                                loseCount++;
                            }
                        }
                        catch (ArgumentException e)
                        {
                            Console.WriteLine("{0}\n\n", e.Message);
                        }
                        pick = Dice.RandomValue;
                        winnings = 0;
                        turn++;
                    } //while

                    Console.Write("{1} turns later.\nEnd Game {0}: ", turn, i);
                    Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance);
                } //for

                Console.WriteLine("Win count = {0}, Lose Count = {1}, {2:0.00}", winCount, loseCount, (float)winCount / (winCount + loseCount));
                totalWins += winCount;
                totalLosses += loseCount;

                string ans = Console.ReadLine();
                if (ans.Equals("q")) break;
            } //while true
            Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses));
            Console.ReadLine();
        }
Exemple #9
0
        static void Main(string[] args)
        {
            Dice d1 = new Dice();
            Dice d2 = new Dice();
            Dice d3 = new Dice();

            Player p = new Player("Fred", 100);
            Console.WriteLine(p);
            Console.WriteLine();

            Console.WriteLine("New game for {0}", p.Name);
            Game g = new Game(d1, d2, d3);
            IList<DiceValue> cdv = g.CurrentDiceValues;
            Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]);

            DiceValue rv = Dice.RandomValue;

            Random random = new Random();
            int bet = 5;
            p.Limit = 0;
            int winnings = 0;
            DiceValue pick = Dice.RandomValue;

            int totalWins = 0;
            int totalLosses = 0;

            while (true)
            {
                int winCount = 0;
                int loseCount = 0;
                for (int i = 0; i < 100; i++)
                {
                    p = new Player("Fred", 100);
                    Console.Write("Start Game {0}: ", i);
                    Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance);
                    int turn = 0;
                    while (p.balanceExceedsLimitBy(bet) && p.Balance < 200)
                    {
                        try
                        {
                            winnings = g.playRound(p, pick, bet);
                            cdv = g.CurrentDiceValues;

                            Console.WriteLine("Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2]);
                            if (winnings > 0)
                            {
                                Console.WriteLine("{0} won {1} balance now {2}", p.Name, winnings, p.Balance);
                                winCount++;
                            }
                            else
                            {
                                Console.WriteLine("{0} lost {1} balance now {2}", p.Name, bet, p.Balance);
                                loseCount++;
                            }
                        }
                        catch (ArgumentException e)
                        {
                            Console.WriteLine("{0}\n\n", e.Message);
                        }
                        pick = Dice.RandomValue;
                        winnings = 0;
                        turn++;
                    } //while

                    Console.Write("{1} turns later.\nEnd Game {0}: ", turn, i);
                    Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance);
                } //for

                Console.WriteLine("Win count = {0}, Lose Count = {1}, {2:0.00}", winCount, loseCount, (float) winCount/(winCount+loseCount));
                totalWins += winCount;
                totalLosses += loseCount;

                string ans = Console.ReadLine();
                if (ans.Equals("q")) break;
            } //while true
            Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses));
            Console.ReadLine();
        }
        private static void Main(string[] args)
        {
            // Init a new instance of logger for logging to text file and console.
            Log.Logger = new LoggerConfiguration()
                .Enrich.FromLogContext()
            #if DEBUG
                .WriteTo.ColoredConsole()
            #endif
                .WriteTo.RollingFile(@"Log-{Date}.txt")
                .CreateLogger();

            Log.Information(
                $"----------------------------------------------\nStarting new instance at {DateTime.Now.ToString()}\n----------------------------------------------\n\n");

            try
            {

                Dice d1 = new Dice();
                Dice d2 = new Dice();
                Dice d3 = new Dice();

                Player player = new Player("Fred", 100);
                Console.WriteLine(player);
                Console.WriteLine();

                Console.WriteLine("New game for {0}", player.Name);
                Game game = new Game(d1, d2, d3);
                IList<DiceValue> currentDiceValues = game.CurrentDiceValues;
                Console.WriteLine("Current dice values : {0} {1} {2}", currentDiceValues[0], currentDiceValues[1], currentDiceValues[2]);

                int bet = 5;
                player.Limit = 0;
                int winnings = 0;
                DiceValue pick = Dice.RandomValue;

                int totalWins = 0;
                int totalLosses = 0;

                while (true)
                {
                    Play100Games(bet, game, ref pick, ref totalWins, ref totalLosses);

                    string ans = Console.ReadLine();
                    if (ans.Equals("q")) break;
                } //while true

                Log.Information("Overall win rate = {Rate}%", (float)(totalWins * 100) / (totalWins + totalLosses));
                Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses));
                Console.ReadLine();
            }
            catch (Exception ex)
            {
                Log.Fatal(ex, "Quit Application by force\n\n\n\n");
            }
        }
Exemple #11
0
        public void TestGameDiceRandomness()
        {
            var dice = new Dice();
            var values = new List<DiceValue>();

            for (var i = 0; i < 100; i++)
            {
                values.Add(dice.roll());
            }
            Console.WriteLine(string.Join(",", values.Distinct()));
            values.Distinct().Count().Should().Be(6);
        }
        public void WhenDiceRolledValueShouldReflectNewRoll()
        {
            var die1 = new Dice();
            var die2 = new Dice();
            var die3 = new Dice();

            int bet = 5;

            int winCount = 0;
            int loseCount = 0;

            var pick = Dice.RandomValue;
            var player = new Player("Test", 100);

            var game = new Game(die1, die2, die3);

            game.playRound(player, pick, bet);

            var newDie1Value = die1.roll();
            var newDie2Value = die2.roll();
            var newDie3Value = die3.roll();

            Assert.Equal(die1.CurrentValue, game.CurrentDiceValues[0]);
            Assert.Equal(die2.CurrentValue, game.CurrentDiceValues[1]);
            Assert.Equal(die3.CurrentValue, game.CurrentDiceValues[2]);

            Assert.Equal(newDie1Value, die1.CurrentValue);
            Assert.Equal(newDie2Value, die2.CurrentValue);
            Assert.Equal(newDie3Value, die3.CurrentValue);
        }