void RearCollision() { float bearingAngle = Behaviours.BearingAngle(velocity, neighbor.position - position); int[] s; // Front if (bearingAngle <= 90 || bearingAngle > 270) { if (debugLog) DebugCollisionType(1); s = new []{ 1, 2 }; if (neighbor.velocity.sqrMagnitude < 1 ) s = new int[] { 1 }; } // Back // (bearingAngle > 90 && bearingAngle <= 270) else { if (debugLog) DebugCollisionType(2); s = new[] { 1 }; } DetermineStrategy(s); }