Exemple #1
0
 /// <summary>
 /// Attempts to save the static reference of the controller
 /// </summary>
 static void Save()
 {
     // This can only be true if the editor is going into playmode
     if (!Application.isPlaying && EditorApplication.isPlayingOrWillChangePlaymode)
     {
         IOHandler.SaveController();
     }
 }
        /// <summary>
        /// Function for when the editor saves
        /// </summary>
        /// <param name="paths"> array of asset information</param>
        /// <returns> the array of paths unmodified</returns>
        static string[] OnWillSaveAssets(string[] paths)
        {
            IOHandler.SaveController();

            return(paths);
        }