public AvatarSelectionMenu()
		{
			sceneMaterials = new AvatarSelectionMaterials();
			avatarSlots = new List<AvatarSlot>();
			avatarList = (Content.Avatars[])Enum.GetValues(typeof(Content.Avatars));
			count = 0;
			totalAvatarCount = Enum.GetValues(typeof(Content.Avatars)).Length;
			CreateScene();
		}