Exemple #1
0
        public static void TileDataField(Rect position, GUIContent label, SerializedProperty property, Tileset tileset)
        {
            Event e = Event.current;
            bool  isLeftMouseReleased = e.type == EventType.MouseUp && e.button == 0;
            //NOTE: there is a bug with DrawTextureWithTexCoords where the texture disappears. It is fixed by overriding the Editor Script with a CustomEditor.
            Rect         rVisualTile = new Rect(position.x, position.y, k_TilePreviewSize, k_TilePreviewSize);
            uint         tileData    = (uint)property.intValue;
            TilesetBrush brush       = tileset.FindBrush(Tileset.GetBrushIdFromTileData(tileData));

            if (brush)
            {
                tileData = brush.PreviewTileData();
            }

            TilesetEditor.DoGUIDrawTileFromTileData(rVisualTile, tileData, tileset);
            if (isLeftMouseReleased && rVisualTile.Contains(e.mousePosition))
            {
                EditorWindow wnd = EditorWindow.focusedWindow;
                TileSelectionWindow.Show(tileset);
                TileSelectionWindow.Instance.Ping();
                wnd.Focus();
                GUI.FocusControl("");
            }
            EditorGUI.PropertyField(new Rect(position.x, position.y + k_TilePreviewSize, position.width, position.height - k_TilePreviewSize), property, label);
        }
Exemple #2
0
 public STETilemap GetDefaultTilemapForCurrentTileSelection()
 {
     if (SelectedTilemap && SelectedTilemap.Tileset)
     {
         if (SelectedTilemap.Tileset.SelectedTileId != Tileset.k_TileId_Empty)
         {
             return(GetDefaultTilemapForTileOrBrush(SelectedTilemap.Tileset.SelectedTileId, m_dicTileDefaultTilemap));
         }
         else if (SelectedTilemap.Tileset.SelectedBrushId != Tileset.k_BrushId_Default)
         {
             return(GetDefaultTilemapForTileOrBrush(SelectedTilemap.Tileset.SelectedBrushId, m_dicBrushDefaultTilemap));
         }
         else if (SelectedTilemap.Tileset.TileSelection != null && SelectedTilemap.Tileset.TileSelection.selectionData.Count > 0)
         {
             uint tileData = SelectedTilemap.Tileset.TileSelection.selectionData[0];
             int  brushId  = Tileset.GetBrushIdFromTileData(tileData);
             if (brushId != Tileset.k_BrushId_Default)
             {
                 return(GetDefaultTilemapForTileOrBrush(brushId, m_dicBrushDefaultTilemap));
             }
             else
             {
                 int tileId = Tileset.GetTileIdFromTileData(tileData);
                 if (tileId != Tileset.k_TileId_Empty)
                 {
                     return(GetDefaultTilemapForTileOrBrush(tileId, m_dicTileDefaultTilemap));
                 }
             }
         }
     }
     return(null);
 }
Exemple #3
0
        public override uint[] GetSubtiles(Tilemap tilemap, int gridX, int gridY, uint tileData)
        {
            // Add animated tiles
            {
                int idx = CalculateIndex(tilemap, gridX, gridY, tileData);

                TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(TileIds[idx]));
                if (brush && brush.IsAnimated())
                {
                    TilemapChunk.RegisterAnimatedBrush(brush);
                }
            }
            return(null);
        }
Exemple #4
0
        /// <summary>
        /// Return a tile parameter (bool, int, float, string or UnityEngine.Object) from a tiledata.
        /// It takes first the parameter from a brush, if possible, then from a tile.
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="tileset"></param>
        /// <param name="tileData"></param>
        /// <param name="paramName"></param>
        /// <param name="defaultValue"></param>
        /// <returns></returns>
        static public T GetTileParameter <T>(Tileset tileset, uint tileData, string paramName, T defaultValue = default(T))
        {
            Tile         tile  = tileset.GetTile(Tileset.GetTileIdFromTileData(tileData));
            TilesetBrush brush = tileset.FindBrush(Tileset.GetBrushIdFromTileData(tileData));
            T            value = defaultValue;

            if (brush)
            {
                value = brush.Params.GetParam <T>(paramName, defaultValue);
            }
            if (tile != null && EqualityComparer <T> .Default.Equals(value, defaultValue))
            {
                value = tile.paramContainer.GetParam <T>(paramName, defaultValue);
            }
            return(value);
        }
        private void SetDefaultTilemapFromTileData(STETilemap tilemap, int gx, int gy, uint tileData)
        {
            int brushId = Tileset.GetBrushIdFromTileData(tileData);

            if (brushId != Tileset.k_BrushId_Default)
            {
                m_target.SetBrushDefaultTilemap(brushId, tilemap);
            }
            else
            {
                int tileId = Tileset.GetTileIdFromTileData(tileData);
                if (tileId != Tileset.k_TileId_Empty)
                {
                    m_target.SetTileDefaultTilemap(tileId, tilemap);
                }
            }
        }
Exemple #6
0
        protected static bool s_refreshingLinkedBrush = false; //avoid infinite loop
        /// <summary>
        /// Returns a new tiledata after calling the refresh method of the linked brush.
        /// This is used to give support for tiles in a brush that are linked to another brush. Ex: a Road Brush with a tile linked to a random brush.
        /// </summary>
        /// <param name="tilemap"></param>
        /// <param name="gridX"></param>
        /// <param name="gridY"></param>
        /// <param name="tileData"></param>
        /// <returns></returns>
        public uint RefreshLinkedBrush(STETilemap tilemap, int gridX, int gridY, uint tileData)
        {
            if (s_refreshingLinkedBrush)
            {
                return(tileData);
            }

            int          brushId = Tileset.GetBrushIdFromTileData(tileData);
            TilesetBrush brush   = Tileset.FindBrush(brushId);

            if (brush)
            {
                s_refreshingLinkedBrush = true;
                tileData = ApplyAndMergeTileFlags(brush.Refresh(tilemap, gridX, gridY, tileData), tileData);
                s_refreshingLinkedBrush = false;
            }
            return(tileData);
        }
Exemple #7
0
        public override uint Refresh(STETilemap tilemap, int gridX, int gridY, uint tileData)
        {
            if (RandomTileList.Count > 0)
            {
                uint randomTileData = GetRandomTile();
                if (RandomizeFlagMask != 0)
                {
                    uint flags = ((uint)Random.Range(0, 8) << 29) & RandomizeFlagMask;
                    randomTileData &= ~RandomizeFlagMask;
                    randomTileData |= flags;
                }
                uint brushTileData = RefreshLinkedBrush(tilemap, gridX, gridY, randomTileData);
                // overwrite flags
                brushTileData &= ~Tileset.k_TileDataMask_Flags;
                brushTileData |= randomTileData & Tileset.k_TileDataMask_Flags;


                TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(brushTileData));
                if (brush && brush.IsAnimated())
                {
                    // Set the animated brush (overwriting the random brush for this tile)
                    brushTileData &= ~Tileset.k_TileDataMask_BrushId;
                    brushTileData |= randomTileData & Tileset.k_TileDataMask_BrushId;
                }

                // Overwrite the brush id for the one in the selected random tile
                // Side Effect: the tile will loose the brush id for the random brush
                if (RemoveBrushIdAfterRefresh)
                {
                    // Do nothing
                }
                // Overwrite the selected tile brush id for the random brush id
                // NOTE: animated tiles wont be animated
                else
                {
                    // overwrite brush id
                    brushTileData &= ~Tileset.k_TileDataMask_BrushId;
                    brushTileData |= tileData & Tileset.k_TileDataMask_BrushId;
                }

                return(brushTileData);
            }
            return(tileData);
        }
Exemple #8
0
        public override uint Refresh(Tilemap tilemap, int gridX, int gridY, uint tileData)
        {
            if (RandomTileList.Count > 0)
            {
                uint randomTileData = GetRandomTile();
                if (RandomizeFlagMask != 0)
                {
                    uint flags = ((uint)Random.Range(0, 8) << 29) & RandomizeFlagMask;
                    randomTileData &= ~RandomizeFlagMask;
                    randomTileData |= flags;
                }
                uint brushTileData = RefreshLinkedBrush(tilemap, gridX, gridY, randomTileData);
                // overwrite flags
                brushTileData &= ~Tileset.k_TileDataMask_Flags;
                brushTileData |= randomTileData & Tileset.k_TileDataMask_Flags;


                TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(brushTileData));
                if (brush && brush.IsAnimated())
                {
                    // Set the animated brush (overwriting the random brush for this tile)
                    brushTileData &= ~Tileset.k_TileDataMask_BrushId;
                    brushTileData |= randomTileData & Tileset.k_TileDataMask_BrushId;
                }

                // - Commented:
                // This code will make the Random Brush to work only once
                // Copy the tile will copy the tile placed the first time
                // - Uncommented:
                // This code will make Refresh Tilemap to update all random brushes
                // Copy the tile will copy a random brush tile

                /*
                 * {
                 *  // overwrite brush id
                 *  brushTileData &= ~Tileset.k_TileDataMask_BrushId;
                 *  brushTileData |= tileData & Tileset.k_TileDataMask_BrushId;
                 * }*/

                return(brushTileData);
            }
            return(tileData);
        }
Exemple #9
0
        /// <summary>
        /// Get the parameter container from tileData if tileData contains a tile with parameters or Null in other case
        /// </summary>
        /// <param name="tilemap"></param>
        /// <param name="tileData"></param>
        /// <returns></returns>
        static public ParameterContainer GetParamsFromTileData(STETilemap tilemap, uint tileData)
        {
            int          brushId = Tileset.GetBrushIdFromTileData(tileData);
            TilesetBrush brush   = tilemap.Tileset.FindBrush(brushId);

            if (brush)
            {
                return(brush.Params);
            }
            else
            {
                int  tileId = Tileset.GetTileIdFromTileData(tileData);
                Tile tile   = tilemap.Tileset.GetTile(tileId);
                if (tile != null)
                {
                    return(tile.paramContainer);
                }
            }
            return(null);
        }
Exemple #10
0
        public override uint[] GetSubtiles(STETilemap tilemap, int gridX, int gridY, uint tileData)
        {
            // Add animated tiles
            {
                int  brushId      = (int)((tileData & Tileset.k_TileDataMask_BrushId) >> 16);
                bool autotiling_N = AutotileWith(tilemap, brushId, gridX, gridY + 1);
                bool autotiling_E = AutotileWith(tilemap, brushId, gridX + 1, gridY);
                bool autotiling_S = AutotileWith(tilemap, brushId, gridX, gridY - 1);
                bool autotiling_W = AutotileWith(tilemap, brushId, gridX - 1, gridY);

                int idx = 0;
                if (autotiling_N)
                {
                    idx = 1;
                }
                if (autotiling_E)
                {
                    idx |= 2;
                }
                if (autotiling_S)
                {
                    idx |= 4;
                }
                if (autotiling_W)
                {
                    idx |= 8;
                }

                TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(TileIds[idx]));
                if (brush && brush.IsAnimated())
                {
                    TilemapChunk.RegisterAnimatedBrush(brush);
                }
            }
            return(null);
        }
Exemple #11
0
        public void SetTileData(int locGridX, int locGridY, uint tileData)
        {
            if (locGridX >= 0 && locGridX < m_width && locGridY >= 0 && locGridY < m_height)
            {
                int tileIdx = locGridY * m_width + locGridX;

                int  tileId = (int)(tileData & Tileset.k_TileDataMask_TileId);
                Tile tile   = Tileset.GetTile(tileId);

                int  prevTileId = (int)(m_tileDataList[tileIdx] & Tileset.k_TileDataMask_TileId);
                Tile prevTile   = Tileset.GetTile(prevTileId);

                int brushId     = Tileset.GetBrushIdFromTileData(tileData);
                int prevBrushId = Tileset.GetBrushIdFromTileData(m_tileDataList[tileIdx]);

                if (brushId != prevBrushId ||
                    brushId == 0)                //NOTE: because of the autotiling mode, neighbour tiles could be affected by this change, even if the tile is not a brush
                {
                    if (!s_currUpdatedTilechunk) // avoid this is chunks is being Updated from FillMeshData
                    {
                        // Refresh Neighbors ( and itself if needed )
                        for (int yf = -1; yf <= 1; ++yf)
                        {
                            for (int xf = -1; xf <= 1; ++xf)
                            {
                                if ((xf | yf) == 0)
                                {
                                    if (brushId > 0)
                                    {
                                        // Refresh itself
                                        tileData = (tileData & ~Tileset.k_TileFlag_Updated);
                                    }
                                }
                                else
                                {
                                    int          gx               = (locGridX + xf);
                                    int          gy               = (locGridY + yf);
                                    int          idx              = gy * m_width + gx;
                                    bool         isInsideChunk    = (gx >= 0 && gx < m_width && gy >= 0 && gy < m_height);
                                    uint         neighborTileData = isInsideChunk ? m_tileDataList[idx] : ParentTilemap.GetTileData(GridPosX + locGridX + xf, GridPosY + locGridY + yf);
                                    int          neighborBrushId  = (int)((neighborTileData & Tileset.k_TileDataMask_BrushId) >> 16);
                                    TilesetBrush neighborBrush    = ParentTilemap.Tileset.FindBrush(neighborBrushId);
                                    if (neighborBrush != null &&
                                        (neighborBrush.AutotileWith(ParentTilemap.Tileset, neighborBrushId, tileData) || neighborBrush.AutotileWith(ParentTilemap.Tileset, neighborBrushId, m_tileDataList[tileIdx])))
                                    {
                                        neighborTileData = (neighborTileData & ~Tileset.k_TileFlag_Updated); // force a refresh
                                        if (isInsideChunk)
                                        {
                                            m_tileDataList[idx] = neighborTileData;
                                        }
                                        else
                                        {
                                            ParentTilemap.SetTileData(GridPosX + gx, GridPosY + gy, neighborTileData);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                else if (brushId > 0)
                {
                    // Refresh itself
                    tileData = (tileData & ~Tileset.k_TileFlag_Updated);
                }

                m_needsRebuildMesh      |= (m_tileDataList[tileIdx] != tileData) || (tileData & Tileset.k_TileDataMask_TileId) == Tileset.k_TileId_Empty;
                m_needsRebuildColliders |= m_needsRebuildMesh &&
                                           (
                    (prevBrushId > 0) || (brushId > 0) || // there is a brush (a brush could change the collider data later)
                    (tile != null && tile.collData.type != eTileCollider.None) || (prevTile != null && prevTile.collData.type != eTileCollider.None)    // prev. or new tile has colliders
                                           );

                if (ParentTilemap.ColliderType != eColliderType.None && m_needsRebuildColliders)
                {
                    // Refresh Neighbors tilechunk colliders, to make the collider autotiling
                    // Only if neighbor is outside this tilechunk
                    for (int yf = -1; yf <= 1; ++yf)
                    {
                        for (int xf = -1; xf <= 1; ++xf)
                        {
                            if ((xf | yf) != 0) // skip this tile position xf = yf = 0
                            {
                                int  gx            = (locGridX + xf);
                                int  gy            = (locGridY + yf);
                                bool isInsideChunk = (gx >= 0 && gx < m_width && gy >= 0 && gy < m_height);
                                if (!isInsideChunk)
                                {
                                    ParentTilemap.InvalidateChunkAt(GridPosX + gx, GridPosY + gy, false, true);
                                }
                            }
                        }
                    }
                }

                // Update tile data
                m_tileDataList[tileIdx] = tileData;

                if (!STETilemap.DisableTilePrefabCreation)
                {
                    // Create tile Objects
                    if (tile != null && tile.prefabData.prefab != null)
                    {
                        CreateTileObject(tileIdx, tile.prefabData);
                    }
                    else
                    {
                        DestroyTileObject(tileIdx);
                    }
                }

                TilesetBrush brush = ParentTilemap.Tileset.FindBrush(brushId);
                if (brushId != prevBrushId)
                {
                    TilesetBrush prevBrush = ParentTilemap.Tileset.FindBrush(prevBrushId);
                    if (prevBrush != null)
                    {
                        prevBrush.OnErase(this, locGridX, locGridY, tileData, prevBrushId);
                    }
                }
                if (brush != null)
                {
                    tileData = brush.OnPaint(this, locGridX, locGridY, tileData);
                }
            }
        }
        public override void OnEnable()
        {
            base.OnEnable();
            m_brush = (RandomBrush)target;
            if (m_brush.Tileset != null)
            {
                m_brush.Tileset.OnTileSelected  += OnTileSelected;
                m_brush.Tileset.OnBrushSelected += OnBrushSelected;
            }

            m_randTileList = new ReorderableList(serializedObject, serializedObject.FindProperty("RandomTileList"), true, true, true, true);
            m_randTileList.drawHeaderCallback += (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "Random Tiles", EditorStyles.boldLabel);
            };
            m_randTileList.drawElementCallback += (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                Rect         rTile    = rect; rTile.width = rTile.height = m_brush.Tileset.VisualTileSize.y;
                uint         tileData = m_brush.RandomTileList[index].tileData;
                int          tileId   = (int)(tileData & Tileset.k_TileDataMask_TileId);
                int          brushId  = Tileset.GetBrushIdFromTileData(tileData);
                TilesetBrush brush    = m_brush.Tileset.FindBrush(brushId);
                if (brush)
                {
                    GUI.Box(new Rect(rTile.position - Vector2.one, rTile.size + 2 * Vector2.one), "");
                    TilesetEditor.DoGUIDrawTileFromTileData(rTile, tileData, m_brush.Tileset, brush.GetAnimUV());
                }
                else if (tileId != Tileset.k_TileId_Empty)
                {
                    GUI.Box(new Rect(rTile.position - Vector2.one, rTile.size + 2 * Vector2.one), "");
                    TilesetEditor.DoGUIDrawTileFromTileData(rTile, tileData, m_brush.Tileset);
                }

                Rect rTileId = rect;
                rTileId.x     += rTile.width + 10; rTileId.width -= rTile.width + 20;
                rTileId.height = rect.height / 2;
                if (brush)
                {
                    GUI.Label(rTileId, "Brush Id(" + brushId + ")");
                }
                else
                {
                    GUI.Label(rTileId, "Id(" + tileId + ")");
                }

                SerializedProperty randomTileDataProperty    = m_randTileList.serializedProperty.GetArrayElementAtIndex(index);
                SerializedProperty probabilityFactorProperty = randomTileDataProperty.FindPropertyRelative("probabilityFactor");
                Rect  rProbabilityField    = new Rect(rect.x + rTile.width + 10f, rect.y + EditorGUIUtility.singleLineHeight * 2.5f, rect.width - rTile.width - 10f, EditorGUIUtility.singleLineHeight);
                Rect  rProbabilityLabel    = new Rect(rProbabilityField.x, rProbabilityField.y - EditorGUIUtility.singleLineHeight, rProbabilityField.width, rProbabilityField.height);
                float sumProbabilityFactor = m_brush.GetSumProbabilityFactor();
                float probability          = sumProbabilityFactor >= 0 ? probabilityFactorProperty.floatValue * 100f / sumProbabilityFactor : 100f;
                EditorGUI.PrefixLabel(rProbabilityLabel, new GUIContent("Probability (" + Mathf.RoundToInt(probability) + "%)"));
                EditorGUI.PropertyField(rProbabilityField, probabilityFactorProperty, GUIContent.none);
                if (probabilityFactorProperty.floatValue == 0f)
                {
                    serializedObject.ApplyModifiedProperties();
                    sumProbabilityFactor = m_brush.GetSumProbabilityFactor();
                    if (sumProbabilityFactor <= 0f)
                    {
                        probabilityFactorProperty.floatValue = 0.01f;
                    }
                }

                if (GUI.Button(new Rect(rect.x + rect.width - 50f, rect.y, 50f, EditorGUIUtility.singleLineHeight), "Clear"))
                {
                    m_brush.RandomTileList[index].tileData = Tileset.k_TileData_Empty;
                }
            };
            m_randTileList.onSelectCallback += (ReorderableList list) =>
            {
                TileSelectionWindow.Show(m_brush.Tileset);
                TileSelectionWindow.Instance.Ping();
            };
            m_randTileList.onAddCallback += (ReorderableList list) =>
            {
                if (list.index >= 0)
                {
                    list.serializedProperty.InsertArrayElementAtIndex(list.index);
                }
                else
                {
                    list.serializedProperty.InsertArrayElementAtIndex(0);
                }
                list.index = Mathf.Max(0, list.index + 1);
                list.serializedProperty.serializedObject.ApplyModifiedProperties();
                m_brush.RandomTileList[list.index].probabilityFactor = 1f;
                if (m_brush.Tileset.SelectedTile != null)
                {
                    m_randTileList.GrabKeyboardFocus();
                    OnTileSelected(m_brush.Tileset, -1, m_brush.Tileset.SelectedTileId);
                }
            };
        }
        //Note: this is doing the same as FloodFill but not saving data in the tilemap, only saving the filled points and returning a list
        public static void FloodFillPreview(Tilemap tilemap, int gridX, int gridY, uint tileData, List <Vector2> outFilledPoints, uint maxPoints = uint.MaxValue)
        {
            if (
                gridX >= tilemap.MinGridX && gridX <= tilemap.MaxGridX &&
                gridY >= tilemap.MinGridY && gridY <= tilemap.MaxGridY
                )
            {
                bool[]             filledPoints = new bool[tilemap.GridWidth * tilemap.GridHeight];
                LinkedList <Point> check        = new LinkedList <Point>();
                uint floodFrom = tilemap.GetTileData(gridX, gridY);
                outFilledPoints.Add(Vector2.Scale(new Vector2(gridX, gridY), tilemap.CellSize));
                filledPoints[(gridY - tilemap.MinGridY) * tilemap.GridWidth + gridX - tilemap.MinGridX] = true;
                bool isBrush = Tileset.GetBrushIdFromTileData(floodFrom) != 0;
                if (
                    isBrush ?
                    Tileset.GetBrushIdFromTileData(floodFrom) != Tileset.GetBrushIdFromTileData(tileData)
                    :
                    floodFrom != tileData
                    )
                {
                    check.AddLast(new Point(gridX, gridY));
                    while (check.Count > 0)
                    {
                        Point cur = check.First.Value;
                        check.RemoveFirst();

                        foreach (Point off in new Point[] {
                            new Point(0, -1), new Point(0, 1),
                            new Point(-1, 0), new Point(1, 0)
                        })
                        {
                            Point next = new Point(cur.X + off.X, cur.Y + off.Y);

                            if (
                                next.X >= tilemap.MinGridX && next.X <= tilemap.MaxGridX &&
                                next.Y >= tilemap.MinGridY && next.Y <= tilemap.MaxGridY
                                )
                            {
                                if (filledPoints[(next.Y - tilemap.MinGridY) * tilemap.GridWidth + next.X - tilemap.MinGridX])
                                {
                                    continue;                                                                                            // skip already filled points
                                }
                                uint nextTileData = tilemap.GetTileData(next.X, next.Y);
                                if (
                                    isBrush ?
                                    Tileset.GetBrushIdFromTileData(floodFrom) == Tileset.GetBrushIdFromTileData(nextTileData)
                                    :
                                    floodFrom == nextTileData
                                    )
                                {
                                    check.AddLast(next);
                                    filledPoints[(next.Y - tilemap.MinGridY) * tilemap.GridWidth + next.X - tilemap.MinGridX] = true;
                                    outFilledPoints.Add(Vector2.Scale(new Vector2(next.X, next.Y), tilemap.CellSize));
                                    if (outFilledPoints.Count >= maxPoints)
                                    {
                                        return;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        //https://social.msdn.microsoft.com/Forums/en-US/9d926a16-0051-4ca3-b77c-8095fb489ae2/flood-fill-c?forum=csharplanguage
        public static void FloodFill(Tilemap tilemap, int gridX, int gridY, uint[,] tileData)
        {
            float timeStamp;

            timeStamp = Time.realtimeSinceStartup;
            //float callTimeStamp = timeStamp;

            int patternW             = tileData.GetLength(0);
            int patternH             = tileData.GetLength(1);
            LinkedList <Point> check = new LinkedList <Point>();
            uint floodFrom           = tilemap.GetTileData(gridX, gridY);

            tilemap.SetTileData(gridX, gridY, tileData[(gridX % patternW + patternW) % patternW, (gridY % patternH + patternH) % patternH]);
            bool isBrush = Tileset.GetBrushIdFromTileData(floodFrom) != 0;

            //Debug.Log(" Flood Fill Starts +++++++++++++++ ");
            if (
                (patternW > 0 && patternH > 0) &&
                isBrush?
                Tileset.GetBrushIdFromTileData(floodFrom) != Tileset.GetBrushIdFromTileData(tileData[0, 0])
                :
                floodFrom != tileData[0, 0]
                )
            {
                check.AddLast(new Point(gridX, gridY));
                while (check.Count > 0)
                {
                    Point cur = check.First.Value;
                    check.RemoveFirst();

                    foreach (Point off in new Point[] {
                        new Point(0, -1), new Point(0, 1),
                        new Point(-1, 0), new Point(1, 0)
                    })
                    {
                        Point next         = new Point(cur.X + off.X, cur.Y + off.Y);
                        uint  nextTileData = tilemap.GetTileData(next.X, next.Y);
                        if (
                            next.X >= tilemap.MinGridX && next.X <= tilemap.MaxGridX &&
                            next.Y >= tilemap.MinGridY && next.Y <= tilemap.MaxGridY
                            )
                        {
                            if (
                                isBrush?
                                Tileset.GetBrushIdFromTileData(floodFrom) == Tileset.GetBrushIdFromTileData(nextTileData)
                                :
                                floodFrom == nextTileData
                                )
                            {
                                check.AddLast(next);
                                tilemap.SetTileData(next.X, next.Y, tileData[(next.X % patternW + patternW) % patternW, (next.Y % patternH + patternH) % patternH]);
                            }
                        }
                    }

                    float timePast = Time.realtimeSinceStartup - timeStamp;
                    if (timePast > k_timeToAbortFloodFill)
                    {
#if UNITY_EDITOR
                        int result = UnityEditor.EditorUtility.DisplayDialogComplex("FloodFill is taking too much time", "Do you want to continue for another " + k_timeToAbortFloodFill + " seconds?", "Wait", "Cancel", "Wait and Don't ask again");
                        if (result == 0)
                        {
                            timeStamp = Time.realtimeSinceStartup;
                        }
                        else if (result == 1)
                        {
                            break;
                        }
                        else if (result == 2)
                        {
                            timeStamp = float.MaxValue;
                        }
#else
                        check.Clear();
#endif
                    }
                }
            }

            //Debug.Log("FloodFill Time " + (int)((Time.realtimeSinceStartup - callTimeStamp) * 1000) + "ms");
        }
Exemple #15
0
        // '°', '├', '═', '┤', | 0, 2, 10, 8,
        // '┬', '╔', '╦', '╗', | 4, 6, 14, 12,
        // '║', '╠', '╬', '╣', | 5, 7, 15, 13,
        // '┴', '╚', '╩', '╝', | 1, 3, 11, 9,
        public override uint[] GetSubtiles(STETilemap tilemap, int gridX, int gridY, uint tileData)
        {
            CalculateNeighbourData(tilemap, gridX, gridY, tileData);
            // tiles that need subtile division
            if (s_needsSubTiles)
            {
                uint[] aSubTileData = null;

                if (s_neighIdx == 0) //°
                {
                    aSubTileData = new uint[] { TileIds[3], TileIds[9], TileIds[6], TileIds[12] };
                }
                else if (s_neighIdx == 4)//┬
                {
                    aSubTileData = new uint[] { TileIds[6], TileIds[12], TileIds[6], TileIds[12] };
                }
                else if (s_neighIdx == 5)//║
                {
                    aSubTileData = new uint[] { TileIds[7], TileIds[13], TileIds[7], TileIds[13] };
                }
                else if (s_neighIdx == 1)//┴
                {
                    aSubTileData = new uint[] { TileIds[3], TileIds[9], TileIds[3], TileIds[9] };
                }
                else if (s_neighIdx == 2)//├
                {
                    aSubTileData = new uint[] { TileIds[3], TileIds[3], TileIds[6], TileIds[6] };
                }
                else if (s_neighIdx == 10)//═
                {
                    aSubTileData = new uint[] { TileIds[11], TileIds[11], TileIds[14], TileIds[14] };
                }
                else if (s_neighIdx == 8)//┤
                {
                    aSubTileData = new uint[] { TileIds[9], TileIds[9], TileIds[12], TileIds[12] };
                }
                // NOTE: this case '╬' cut the tiles different (using corner tiles).
                // If it is commented, and default case is used, instead or corner tiles, it will use the center tile '╬'
                // Depending on the graphics it could be interesting add a check box to choose between using this or not.
                else if (s_neighIdx == 15)// ╬
                {
                    aSubTileData = new uint[] { InteriorCornerTileIds[0], InteriorCornerTileIds[1], InteriorCornerTileIds[2], InteriorCornerTileIds[3] };
                }
                else
                {
                    aSubTileData = new uint[] { TileIds[s_neighIdx], TileIds[s_neighIdx], TileIds[s_neighIdx], TileIds[s_neighIdx] };
                }

                for (int i = 0; i < s_showDiagonal.Length; ++i)
                {
                    aSubTileData[i] = RefreshLinkedBrush(tilemap, gridX, gridY, aSubTileData[i]);
                    if (s_showDiagonal[i])
                    {
                        aSubTileData[i] = InteriorCornerTileIds[3 - i];
                    }
                    // Add animated tiles
                    {
                        TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(aSubTileData[i]));
                        if (brush && brush.IsAnimated())
                        {
                            TilemapChunk.RegisterAnimatedBrush(brush, i);
                        }
                    }
                }

                return(aSubTileData);
            }

            // Add animated tiles
            {
                TilesetBrush brush = Tileset.FindBrush(Tileset.GetBrushIdFromTileData(s_tileData));
                if (brush && brush.IsAnimated())
                {
                    TilemapChunk.RegisterAnimatedBrush(brush);
                }
            }
            return(null);
        }
Exemple #16
0
        private bool FillColliderMeshData()
        {
            //Debug.Log( "[" + ParentTilemap.name + "] FillColliderMeshData -> " + name);
            if (Tileset == null || ParentTilemap.ColliderType == eColliderType.None)
            {
                return(false);
            }

            System.Type collider2DType = ParentTilemap.Collider2DType == e2DColliderType.EdgeCollider2D ? typeof(EdgeCollider2D) : typeof(PolygonCollider2D);
            Component[] aColliders2D   = null;
            if (ParentTilemap.ColliderType == eColliderType._3D)
            {
                int totalTiles = m_width * m_height;
                if (s_meshCollVertices == null)
                {
                    s_meshCollVertices  = new List <Vector3>(totalTiles * 4);
                    s_meshCollTriangles = new List <int>(totalTiles * 6);
                }
                else
                {
                    s_meshCollVertices.Clear();
                    s_meshCollTriangles.Clear();
                }
            }
            else //if (ParentTilemap.ColliderType == eColliderType._2D)
            {
                m_has2DColliders = true;
                s_openEdges.Clear();
                aColliders2D = GetComponents(collider2DType);
            }
            float halvedCollDepth = ParentTilemap.ColliderDepth / 2f;
            bool  isEmpty         = true;

            for (int ty = 0, tileIdx = 0; ty < m_height; ++ty)
            {
                for (int tx = 0; tx < m_width; ++tx, ++tileIdx)
                {
                    uint tileData = m_tileDataList[tileIdx];
                    if (tileData != Tileset.k_TileData_Empty)
                    {
                        int  tileId = (int)(tileData & Tileset.k_TileDataMask_TileId);
                        Tile tile   = Tileset.GetTile(tileId);
                        if (tile != null)
                        {
#if ENABLE_MERGED_SUBTILE_COLLIDERS
                            TilesetBrush brush = ParentTilemap.Tileset.FindBrush(Tileset.GetBrushIdFromTileData(tileData));
                            Vector2[]    subTileMergedColliderVertices = brush ? brush.GetMergedSubtileColliderVertices(ParentTilemap, GridPosX + tx, GridPosY + ty, tileData) : null;
#else
                            Vector2[] subTileMergedColliderVertices = null;
#endif
                            bool hasMergedColliders = subTileMergedColliderVertices != null;

                            TileColliderData tileCollData = tile.collData;
                            if (tileCollData.type != eTileCollider.None || hasMergedColliders)
                            {
                                isEmpty = false;
                                int  neighborCollFlags           = 0; // don't remove, even using neighborTileCollData, neighborTileCollData is not filled if tile is empty
                                bool isSurroundedByFullColliders = true;
                                for (int i = 0; i < s_neighborSegmentMinMax.Length; ++i)
                                {
                                    s_neighborSegmentMinMax[i].x = float.MaxValue;
                                    s_neighborSegmentMinMax[i].y = float.MinValue;
                                }
                                System.Array.Clear(neighborTileCollData, 0, neighborTileCollData.Length);

                                if (!hasMergedColliders)
                                {
                                    if ((tileData & (Tileset.k_TileFlag_FlipH | Tileset.k_TileFlag_FlipV | Tileset.k_TileFlag_Rot90)) != 0)
                                    {
                                        tileCollData = tileCollData.Clone();
                                        tileCollData.ApplyFlippingFlags(tileData);
                                    }
                                    for (int i = 0; i < 4; ++i)
                                    {
                                        uint neighborTileData;
                                        bool isTriggerOrPolygon = ParentTilemap.IsTrigger ||
                                                                  ParentTilemap.ColliderType == eColliderType._2D &&
                                                                  ParentTilemap.Collider2DType == e2DColliderType.PolygonCollider2D;
                                        switch (i)
                                        {
                                        case 0:      // Up Tile
                                            neighborTileData = (tileIdx + m_width) < m_tileDataList.Count ?
                                                               m_tileDataList[tileIdx + m_width]
                                                :
                                                               isTriggerOrPolygon ? Tileset.k_TileData_Empty : ParentTilemap.GetTileData(GridPosX + tx, GridPosY + ty + 1); break;

                                        case 1:                                               // Right Tile
                                            neighborTileData = (tileIdx + 1) % m_width != 0 ? //(tileIdx + 1) < m_tileDataList.Count ?
                                                               m_tileDataList[tileIdx + 1]
                                                :
                                                               isTriggerOrPolygon ? Tileset.k_TileData_Empty : ParentTilemap.GetTileData(GridPosX + tx + 1, GridPosY + ty); break;

                                        case 2:     // Down Tile
                                            neighborTileData = tileIdx >= m_width ?
                                                               m_tileDataList[tileIdx - m_width]
                                                :
                                                               isTriggerOrPolygon ? Tileset.k_TileData_Empty : ParentTilemap.GetTileData(GridPosX + tx, GridPosY + ty - 1); break;

                                        case 3:                                         // Left Tile
                                            neighborTileData = tileIdx % m_width != 0 ? //neighborTileId = tileIdx >= 1 ?
                                                               m_tileDataList[tileIdx - 1]
                                                :
                                                               isTriggerOrPolygon ? Tileset.k_TileData_Empty : ParentTilemap.GetTileData(GridPosX + tx - 1, GridPosY + ty); break;

                                        default: neighborTileData = Tileset.k_TileData_Empty; break;
                                        }

                                        int neighborTileId = (int)(neighborTileData & Tileset.k_TileDataMask_TileId);
                                        if (neighborTileId != Tileset.k_TileId_Empty)
                                        {
                                            Vector2          segmentMinMax;
                                            TileColliderData neighborTileCollider;
                                            neighborTileCollider = Tileset.Tiles[neighborTileId].collData;
                                            if ((neighborTileData & (Tileset.k_TileFlag_FlipH | Tileset.k_TileFlag_FlipV | Tileset.k_TileFlag_Rot90)) != 0)
                                            {
                                                neighborTileCollider = neighborTileCollider.Clone();
                                                if ((neighborTileData & Tileset.k_TileFlag_FlipH) != 0)
                                                {
                                                    neighborTileCollider.FlipH();
                                                }
                                                if ((neighborTileData & Tileset.k_TileFlag_FlipV) != 0)
                                                {
                                                    neighborTileCollider.FlipV();
                                                }
                                                if ((neighborTileData & Tileset.k_TileFlag_Rot90) != 0)
                                                {
                                                    neighborTileCollider.Rot90();
                                                }
                                            }
                                            neighborTileCollData[i]      = neighborTileCollider;
                                            isSurroundedByFullColliders &= (neighborTileCollider.type == eTileCollider.Full);

                                            if (neighborTileCollider.type == eTileCollider.None)
                                            {
                                                segmentMinMax = new Vector2(float.MaxValue, float.MinValue); //NOTE: x will be min, y will be max
                                            }
                                            else if (neighborTileCollider.type == eTileCollider.Full)
                                            {
                                                segmentMinMax      = new Vector2(0f, 1f); //NOTE: x will be min, y will be max
                                                neighborCollFlags |= (1 << i);
                                            }
                                            else
                                            {
                                                segmentMinMax      = new Vector2(float.MaxValue, float.MinValue); //NOTE: x will be min, y will be max
                                                neighborCollFlags |= (1 << i);
                                                for (int j = 0; j < neighborTileCollider.vertices.Length; ++j)
                                                {
                                                    Vector2 v = neighborTileCollider.vertices[j];
                                                    {
                                                        if (i == 0 && v.y == 0 || i == 2 && v.y == 1) //Top || Bottom
                                                        {
                                                            if (v.x < segmentMinMax.x)
                                                            {
                                                                segmentMinMax.x = v.x;
                                                            }
                                                            if (v.x > segmentMinMax.y)
                                                            {
                                                                segmentMinMax.y = v.x;
                                                            }
                                                        }
                                                        else if (i == 1 && v.x == 0 || i == 3 && v.x == 1) //Right || Left
                                                        {
                                                            if (v.y < segmentMinMax.x)
                                                            {
                                                                segmentMinMax.x = v.y;
                                                            }
                                                            if (v.y > segmentMinMax.y)
                                                            {
                                                                segmentMinMax.y = v.y;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            s_neighborSegmentMinMax[i] = segmentMinMax;
                                        }
                                        else
                                        {
                                            isSurroundedByFullColliders = false;
                                        }
                                    }
                                }
                                // Create Mesh Colliders
                                if (isSurroundedByFullColliders && !hasMergedColliders)
                                {
                                    //Debug.Log(" Surrounded! " + tileIdx);
                                }
                                else
                                {
                                    float     px0          = tx * CellSize.x;
                                    float     py0          = ty * CellSize.y;
                                    Vector2[] collVertices = subTileMergedColliderVertices;
                                    if (!hasMergedColliders)
                                    {
                                        collVertices = tileCollData.type == eTileCollider.Full ? s_fullCollTileVertices : tileCollData.vertices;
                                    }

                                    for (int i = 0; i < collVertices.Length; ++i)
                                    {
                                        Vector2 s0 = collVertices[i];
                                        Vector2 s1 = collVertices[i == (collVertices.Length - 1) ? 0 : i + 1];
                                        if (hasMergedColliders)
                                        {
                                            ++i;                     // add ++i; in this case to go 2 by 2 because the collVertices for merged colliders will have the segments in pairs
                                        }
                                        // full collider optimization
                                        if ((tileCollData.type == eTileCollider.Full) &&
                                            (
                                                (i == 0 && neighborTileCollData[3].type == eTileCollider.Full) || // left tile has collider
                                                (i == 1 && neighborTileCollData[0].type == eTileCollider.Full) || // top tile has collider
                                                (i == 2 && neighborTileCollData[1].type == eTileCollider.Full) || // right tile has collider
                                                (i == 3 && neighborTileCollData[2].type == eTileCollider.Full)    // bottom tile has collider
                                            )
                                            )
                                        {
                                            continue;
                                        }
                                        // polygon collider optimization
                                        else // if( tileCollData.type == eTileCollider.Polygon ) Or Full colliders if neighbor is not Full as well
                                        {
                                            Vector2 n, m;
                                            if (s0.y == 1f && s1.y == 1f)           // top side
                                            {
                                                if ((neighborCollFlags & 0x1) != 0) // top tile has collider
                                                {
                                                    n = s_neighborSegmentMinMax[0];
                                                    if (n.x < n.y && n.x <= s0.x && n.y >= s1.x)
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.x == 1f && s1.x == 1f)      // right side
                                            {
                                                if ((neighborCollFlags & 0x2) != 0) // right tile has collider
                                                {
                                                    n = s_neighborSegmentMinMax[1];
                                                    if (n.x < n.y && n.x <= s1.y && n.y >= s0.y)
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.y == 0f && s1.y == 0f)      // bottom side
                                            {
                                                if ((neighborCollFlags & 0x4) != 0) // bottom tile has collider
                                                {
                                                    n = s_neighborSegmentMinMax[2];
                                                    if (n.x < n.y && n.x <= s1.x && n.y >= s0.x)
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.x == 0f && s1.x == 0f)      // left side
                                            {
                                                if ((neighborCollFlags & 0x8) != 0) // left tile has collider
                                                {
                                                    n = s_neighborSegmentMinMax[3];
                                                    if (n.x < n.y && n.x <= s0.y && n.y >= s1.y)
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.y == 1f && s1.x == 1f) // top - right diagonal
                                            {
                                                if ((neighborCollFlags & 0x1) != 0 && (neighborCollFlags & 0x2) != 0)
                                                {
                                                    n = s_neighborSegmentMinMax[0];
                                                    m = s_neighborSegmentMinMax[1];
                                                    if ((n.x < n.y && n.x <= s0.x && n.y == 1f) && (m.x < m.y && m.x <= s1.y && m.y == 1f))
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.x == 1f && s1.y == 0f) // right - bottom diagonal
                                            {
                                                if ((neighborCollFlags & 0x2) != 0 && (neighborCollFlags & 0x4) != 0)
                                                {
                                                    n = s_neighborSegmentMinMax[1];
                                                    m = s_neighborSegmentMinMax[2];
                                                    if ((n.x < n.y && n.x == 0f && n.y >= s0.y) && (m.x < m.y && m.x <= s1.x && m.y == 1f))
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.y == 0f && s1.x == 0f) // bottom - left diagonal
                                            {
                                                if ((neighborCollFlags & 0x4) != 0 && (neighborCollFlags & 0x8) != 0)
                                                {
                                                    n = s_neighborSegmentMinMax[2];
                                                    m = s_neighborSegmentMinMax[3];
                                                    if ((n.x < n.y && n.x == 0f && n.y >= s0.x) && (m.x < m.y && m.x == 0f && m.y >= s1.y))
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                            else if (s0.x == 0f && s1.y == 1f) // left - top diagonal
                                            {
                                                if ((neighborCollFlags & 0x8) != 0 && (neighborCollFlags & 0x1) != 0)
                                                {
                                                    n = s_neighborSegmentMinMax[3];
                                                    m = s_neighborSegmentMinMax[0];
                                                    if ((n.x < n.y && n.x <= s0.y && n.y == 1f) && (m.x < m.y && m.x == 0f && m.y >= s1.x))
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                        }
                                        // Update s0 and s1 to world positions
                                        s0.x = px0 + CellSize.x * s0.x; s0.y = py0 + CellSize.y * s0.y;
                                        s1.x = px0 + CellSize.x * s1.x; s1.y = py0 + CellSize.y * s1.y;
                                        if (ParentTilemap.ColliderType == eColliderType._3D)
                                        {
                                            int collVertexIdx = s_meshCollVertices.Count;
                                            s_meshCollVertices.Add(new Vector3(s0.x, s0.y, -halvedCollDepth));
                                            s_meshCollVertices.Add(new Vector3(s0.x, s0.y, halvedCollDepth));
                                            s_meshCollVertices.Add(new Vector3(s1.x, s1.y, halvedCollDepth));
                                            s_meshCollVertices.Add(new Vector3(s1.x, s1.y, -halvedCollDepth));

                                            s_meshCollTriangles.Add(collVertexIdx + 0);
                                            s_meshCollTriangles.Add(collVertexIdx + 1);
                                            s_meshCollTriangles.Add(collVertexIdx + 2);
                                            s_meshCollTriangles.Add(collVertexIdx + 2);
                                            s_meshCollTriangles.Add(collVertexIdx + 3);
                                            s_meshCollTriangles.Add(collVertexIdx + 0);
                                        }
                                        else //if( ParentTilemap.ColliderType == eColliderType._2D )
                                        {
                                            int linkedSegments    = 0;
                                            int segmentIdxToMerge = -1;
                                            for (int edgeIdx = s_openEdges.Count - 1; edgeIdx >= 0 && linkedSegments < 2; --edgeIdx)
                                            {
                                                LinkedList <Vector2> edgeSegments = s_openEdges[edgeIdx];
                                                if (edgeSegments.First.Value == edgeSegments.Last.Value)
                                                {
                                                    continue; //skip closed edges
                                                }
                                                if (edgeSegments.Last.Value == s0)
                                                {
                                                    if (segmentIdxToMerge >= 0)
                                                    {
                                                        LinkedList <Vector2> segmentToMerge = s_openEdges[segmentIdxToMerge];
                                                        if (s0 == segmentToMerge.First.Value)
                                                        {
                                                            for (LinkedListNode <Vector2> node = segmentToMerge.First.Next; node != null; node = node.Next)
                                                            {
                                                                edgeSegments.AddLast(node.Value);
                                                            }
                                                            s_openEdges.RemoveAt(segmentIdxToMerge);
                                                        }

                                                        /* Cannot join head with head or tail with tail, it will change the segment normal
                                                         * else
                                                         *  for (LinkedListNode<Vector2> node = segmentToMerge.Last.Previous; node != null; node = node.Previous)
                                                         *      edgeSegments.AddLast(node.Value);*/
                                                    }
                                                    else
                                                    {
                                                        segmentIdxToMerge = edgeIdx;
                                                        edgeSegments.AddLast(s1);
                                                    }
                                                    ++linkedSegments;
                                                }

                                                /* Cannot join head with head or tail with tail, it will change the segment normal
                                                 * else if( edgeSegments.Last.Value == s1 )
                                                 * else if (edgeSegments.First.Value == s0)*/
                                                else if (edgeSegments.First.Value == s1)
                                                {
                                                    if (segmentIdxToMerge >= 0)
                                                    {
                                                        LinkedList <Vector2> segmentToMerge = s_openEdges[segmentIdxToMerge];
                                                        if (s1 == segmentToMerge.Last.Value)
                                                        {
                                                            for (LinkedListNode <Vector2> node = edgeSegments.First.Next; node != null; node = node.Next)
                                                            {
                                                                segmentToMerge.AddLast(node.Value);
                                                            }
                                                            s_openEdges.RemoveAt(edgeIdx);
                                                        }

                                                        /* Cannot join head with head or tail with tail, it will change the segment normal
                                                         * else
                                                         *  for (LinkedListNode<Vector2> node = edgeSegments.First.Next; node != null; node = node.Next)
                                                         *      segmentToMerge.AddFirst(node.Value);*/
                                                    }
                                                    else
                                                    {
                                                        segmentIdxToMerge = edgeIdx;
                                                        edgeSegments.AddFirst(s0);
                                                    }
                                                    ++linkedSegments;
                                                }
                                            }
                                            if (linkedSegments == 0)
                                            {
                                                LinkedList <Vector2> newEdge = new LinkedList <Vector2>();
                                                newEdge.AddFirst(s0);
                                                newEdge.AddLast(s1);
                                                s_openEdges.Add(newEdge);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (ParentTilemap.ColliderType == eColliderType._2D)
            {
                //+++ Process Edges
                //(NOTE: this was added to fix issues related with lighting, otherwise leave this commented)
                {
                    // Remove vertex inside a line
                    RemoveRedundantVertices(s_openEdges);

                    // Split segments (NOTE: This is not working with polygon colliders)

                    /*/ commented unless necessary for performance reasons
                     * if (ParentTilemap.Collider2DType == e2DColliderType.EdgeCollider2D)
                     * {
                     *  openEdges = SplitSegments(openEdges);
                     * }
                     * //*/
                }
                //---

                //Create Edges
                for (int i = 0; i < s_openEdges.Count; ++i)
                {
                    LinkedList <Vector2> edgeSegments = s_openEdges[i];
                    bool       reuseCollider          = i < aColliders2D.Length;
                    Collider2D collider2D             = reuseCollider ? (Collider2D)aColliders2D[i] : (Collider2D)gameObject.AddComponent(collider2DType);
                    collider2D.enabled        = true;
                    collider2D.isTrigger      = ParentTilemap.IsTrigger;
                    collider2D.sharedMaterial = ParentTilemap.PhysicMaterial2D;
                    if (ParentTilemap.Collider2DType == e2DColliderType.EdgeCollider2D)
                    {
                        ((EdgeCollider2D)collider2D).points = edgeSegments.ToArray();
                    }
                    else
                    {
                        ((PolygonCollider2D)collider2D).SetPath(0, edgeSegments.ToArray());
                    }
                }

                //Destroy unused edge colliders
                for (int i = s_openEdges.Count; i < aColliders2D.Length; ++i)
                {
                    if (!s_isOnValidate)
                    {
                        DestroyImmediate(aColliders2D[i]);
                    }
                    else
                    {
                        ((Collider2D)aColliders2D[i]).enabled = false;
                    }
                }
            }

            return(!isEmpty);
        }
Exemple #17
0
        private void DoPaintInspector()
        {
            Event e = Event.current;

            Tilemap tilemap = (Tilemap)target;

            if (DoToolBar() ||
                DragAndDrop.objectReferences.Length > 0 || // hide brush when user is dragging a prefab into the scene
                EditorWindow.mouseOverWindow != SceneView.currentDrawingSceneView)    // hide brush when it's not over the scene view
            {
                m_brushVisible = false;
                SceneView.RepaintAll();
                return;
            }

            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            HandleUtility.AddDefaultControl(controlID);
            EventType currentEventType = Event.current.GetTypeForControl(controlID);
            bool      skip             = false;
            int       saveControl      = GUIUtility.hotControl;

            try
            {
                if (currentEventType == EventType.Layout)
                {
                    skip = true;
                }
                else if (currentEventType == EventType.ScrollWheel)
                {
                    skip = true;
                }

                if (tilemap.Tileset == null)
                {
                    return;
                }

                if (!skip)
                {
                    if (e.type == EventType.KeyDown)
                    {
                        if (e.keyCode == ShortcutKeys.k_FlipH)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).FlipH(!e.shift);
                            e.Use(); // Use key event
                        }
                        else if (e.keyCode == ShortcutKeys.k_FlipV)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).FlipV(!e.shift);
                            e.Use(); // Use key event
                        }
                        else if (e.keyCode == ShortcutKeys.k_Rot90)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).Rot90(!e.shift);
                            e.Use(); // Use key event
                        }
                        else if (e.keyCode == ShortcutKeys.k_Rot90Back)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).Rot90Back(!e.shift);
                            e.Use(); // Use key event
                        }
                    }

                    EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), MouseCursor.Arrow);
                    GUIUtility.hotControl = controlID;
                    {
                        Plane   chunkPlane = new Plane(tilemap.transform.forward, tilemap.transform.position);
                        Vector2 mousePos   = Event.current.mousePosition; mousePos.y = Screen.height - mousePos.y;
                        Ray     ray        = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                        float   dist;
                        if (chunkPlane.Raycast(ray, out dist))
                        {
                            Rect rTile = new Rect(0, 0, m_tilemap.CellSize.x, m_tilemap.CellSize.y);
                            rTile.position = tilemap.transform.InverseTransformPoint(ray.GetPoint(dist));

                            Vector2 tilePos = rTile.position;
                            if (tilePos.x < 0)
                            {
                                tilePos.x -= m_tilemap.CellSize.x;
                            }
                            if (tilePos.y < 0)
                            {
                                tilePos.y -= m_tilemap.CellSize.y;
                            }
                            tilePos.x     -= tilePos.x % m_tilemap.CellSize.x;
                            tilePos.y     -= tilePos.y % m_tilemap.CellSize.y;
                            rTile.position = tilePos;


                            Vector2 startPos            = new Vector2(Mathf.Min(m_startDragging.x, m_endDragging.x), Mathf.Min(m_startDragging.y, m_endDragging.y));
                            Vector2 endPos              = new Vector2(Mathf.Max(m_startDragging.x, m_endDragging.x), Mathf.Max(m_startDragging.y, m_endDragging.y));
                            Vector2 selectionSnappedPos = BrushUtil.GetSnappedPosition(startPos, m_tilemap.CellSize);
                            Vector2 selectionSize       = BrushUtil.GetSnappedPosition(endPos, m_tilemap.CellSize) - selectionSnappedPos + m_tilemap.CellSize;

                            BrushBehaviour brush = BrushBehaviour.GetOrCreateBrush(tilemap);
                            // Update brush transform
                            m_localPaintPos = (Vector2)tilemap.transform.InverseTransformPoint(ray.GetPoint(dist));
                            Vector2 brushSnappedPos = BrushUtil.GetSnappedPosition(brush.Offset + m_localPaintPos, m_tilemap.CellSize);
                            brush.transform.rotation   = tilemap.transform.rotation;
                            brush.transform.localScale = tilemap.transform.lossyScale;
                            brush.transform.position   = tilemap.transform.TransformPoint(new Vector3(brushSnappedPos.x, brushSnappedPos.y, -0.01f));
                            //---

                            int prevMouseGridX = m_mouseGridX;
                            int prevMouseGridY = m_mouseGridY;
                            if (e.isMouse)
                            {
                                m_mouseGridX = BrushUtil.GetGridX(m_localPaintPos, tilemap.CellSize);
                                m_mouseGridY = BrushUtil.GetGridY(m_localPaintPos, tilemap.CellSize);
                            }
                            bool isMouseGridChanged = prevMouseGridX != m_mouseGridX || prevMouseGridY != m_mouseGridY;
                            //Update Fill Preview
                            if (GetBrushMode() == eBrushMode.Fill && isMouseGridChanged)
                            {
                                m_fillPreview.Clear();
                                TilemapDrawingUtils.FloodFillPreview(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0), m_fillPreview);
                            }

                            if (
                                (EditorWindow.focusedWindow == EditorWindow.mouseOverWindow) && // fix painting tiles when closing another window popup over the SceneView like GameObject Selection window
                                (e.type == EventType.MouseDown || e.type == EventType.MouseDrag && isMouseGridChanged)
                                )
                            {
                                if (e.button == 0)
                                {
                                    if (m_dblClick.IsDblClick && brush.BrushTilemap.GridWidth == 1 && brush.BrushTilemap.GridHeight == 1)
                                    {
                                        // Restore previous tiledata modified by Paint, because before the double click, a single click is done before
                                        tilemap.SetTileData(brush.Offset + m_localPaintPos, m_floodFillRestoredTileData);
                                        brush.FloodFill(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0));
                                    }
                                    // Do a brush paint action
                                    else
                                    {
                                        switch (GetBrushMode())
                                        {
                                        case eBrushMode.Paint:
                                            m_floodFillRestoredTileData = tilemap.GetTileData(m_mouseGridX, m_mouseGridY);
                                            brush.Paint(tilemap, brush.Offset + m_localPaintPos);
                                            break;

                                        case eBrushMode.Erase:
                                            brush.Erase(tilemap, brush.Offset + m_localPaintPos);
                                            break;

                                        case eBrushMode.Fill:
                                            brush.FloodFill(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0));
                                            break;
                                        }
                                    }
                                }
                                else if (e.button == 1)
                                {
                                    if (e.type == EventType.MouseDown)
                                    {
                                        m_isDragging = true;
                                        brush.BrushTilemap.ClearMap();
                                        m_startDragging = m_endDragging = m_localPaintPos;
                                    }
                                    else
                                    {
                                        m_endDragging = m_localPaintPos;
                                    }
                                }
                            }
                            else if (e.type == EventType.MouseUp)
                            {
                                if (e.button == 1) // right mouse button
                                {
                                    m_isDragging = false;
                                    ResetBrushMode();
                                    // Copy one tile
                                    if (selectionSize.x <= m_tilemap.CellSize.x && selectionSize.y <= m_tilemap.CellSize.y)
                                    {
                                        uint tileData = tilemap.GetTileData(m_localPaintPos);
                                        if (tileData == Tileset.k_TileData_Empty)
                                        {
                                            tilemap.Tileset.SelectedTileId = Tileset.k_TileId_Empty;
                                            brush.BrushTilemap.SetTileData(0, 0, Tileset.k_TileData_Empty);
                                        }
                                        else
                                        {
                                            int brushId = Tileset.GetBrushIdFromTileData(tileData);
                                            int tileId  = Tileset.GetTileIdFromTileData(tileData);

                                            // Select the copied tile in the tileset, alternating between the brush and the tile drawn by the brush
                                            if (brushId > 0 && brushId != tilemap.Tileset.SelectedBrushId)
                                            {
                                                tilemap.Tileset.SelectedBrushId = brushId;
                                            }
                                            else
                                            {
                                                tilemap.Tileset.SelectedTileId = tileId;
                                                brush.BrushTilemap.SetTileData(0, 0, tileData & ~Tileset.k_TileDataMask_BrushId); // keep tile flags
                                            }
                                        }

                                        // Cut tile if key shift is pressed
                                        if (e.shift)
                                        {
                                            int startGridX = BrushUtil.GetGridX(startPos, m_tilemap.CellSize);
                                            int startGridY = BrushUtil.GetGridY(startPos, m_tilemap.CellSize);
                                            brush.CutRect(tilemap, startGridX, startGridY, startGridX, startGridY);
                                        }

                                        brush.BrushTilemap.UpdateMesh();
                                        brush.Offset = Vector2.zero;
                                    }
                                    // copy a rect of tiles
                                    else
                                    {
                                        int startGridX = BrushUtil.GetGridX(startPos, m_tilemap.CellSize);
                                        int startGridY = BrushUtil.GetGridY(startPos, m_tilemap.CellSize);
                                        int endGridX   = BrushUtil.GetGridX(endPos, m_tilemap.CellSize);
                                        int endGridY   = BrushUtil.GetGridY(endPos, m_tilemap.CellSize);

                                        // Cut tile if key shift is pressed
                                        if (e.shift)
                                        {
                                            brush.CutRect(tilemap, startGridX, startGridY, endGridX, endGridY);
                                        }
                                        else
                                        {
                                            brush.CopyRect(tilemap, startGridX, startGridY, endGridX, endGridY);
                                        }
                                        brush.Offset.x = m_endDragging.x > m_startDragging.x ? -(endGridX - startGridX) * tilemap.CellSize.x : 0f;
                                        brush.Offset.y = m_endDragging.y > m_startDragging.y ? -(endGridY - startGridY) * tilemap.CellSize.y : 0f;
                                    }
                                }
                            }

                            if (m_isDragging)
                            {
                                Rect rGizmo = new Rect(selectionSnappedPos, selectionSize);
                                HandlesEx.DrawRectWithOutline(tilemap.transform, rGizmo, new Color(), Color.white);
                            }
                            else // Draw brush border
                            {
                                Rect  rBound = new Rect(brush.BrushTilemap.MapBounds.min, brush.BrushTilemap.MapBounds.size);
                                Color fillColor;
                                switch (GetBrushMode())
                                {
                                case eBrushMode.Paint:
                                    fillColor = new Color(0, 0, 0, 0);
                                    break;

                                case eBrushMode.Erase:
                                    fillColor = new Color(1f, 0f, 0f, 0.1f);
                                    break;

                                case eBrushMode.Fill:
                                    fillColor = new Color(1f, 1f, 0f, 0.2f);
                                    break;

                                default:
                                    fillColor = new Color(0, 0, 0, 0);
                                    break;
                                }
                                HandlesEx.DrawRectWithOutline(brush.transform, rBound, fillColor, new Color(1, 1, 1, 0.2f));
                            }
                        }
                    }

                    if (currentEventType == EventType.MouseDrag && Event.current.button < 2) // 2 is for central mouse button
                    {
                        // avoid dragging the map
                        Event.current.Use();
                    }
                }
            }
            // Avoid loosing the hotControl because of a triggered exception
            catch (System.Exception ex)
            {
                Debug.LogException(ex);
            }

            SceneView.RepaintAll();
            GUIUtility.hotControl = saveControl;
        }