Exemple #1
0
        /// <summary>
        /// udp数据包解析函数
        /// </summary>
        /// <param name="buf">字节数组</param>
        private void Parse(byte[] buf)
        {
            MsgType msgType = MsgType.None;
            Msg     msg     = null;
            string  str     = Encoding.UTF32.GetString(buf);

            string[] strs = str.Split('|');
            msgType = (MsgType)Convert.ToInt32(strs[0]);
            //通过不同的消息类型,对消息进行解析
            switch (msgType)
            {
            case MsgType.TankNew:
                msg = new TankNewMsg(ctrl);
                msg.Parse(buf);
                break;

            case MsgType.TankMove:
                msg = new TankMoveMsg(ctrl);
                msg.Parse(buf);
                break;

            case MsgType.BulletNew:
                msg = new BulletNewMsg(ctrl);
                msg.Parse(buf);
                break;
            }
        }
Exemple #2
0
        private void TankMove(Tank tank)
        {
            dirOld = tank.Dir;
            if (tank.Dir != Direction.Stop)
            {
                tank.DirOld = tank.Dir;
            }

            if (dirUp)
            {
                tank.Dir = Direction.Up;
                tank.Move();
            }
            if (dirDown)
            {
                tank.Dir = Direction.Down;
                tank.Move();
            }
            if (dirLeft)
            {
                tank.Dir = Direction.Left;
                tank.Move();
            }
            if (dirRight)
            {
                tank.Dir = Direction.Right;
                tank.Move();
            }
            if (!dirUp && !dirDown && !dirLeft && !dirRight)
            {
                tank.Dir = Direction.Stop;
            }
            //与边界的碰撞检测
            if (tank.X < 0 || tank.Y < 0 || tank.X > gameWidth - Tank.size.Width || tank.Y > gameHeight - Tank.size.Height)
            {
                myTank.X = myTank.XOld;
                myTank.Y = myTank.YOld;
                tank.Dir = Direction.Stop;
            }
            //与坦克的碰撞检测
            for (int i = 0; i < tanks.Count; i++)
            {
                if (myTank != null && CollisionDetection(tanks[i].GetRectangle(), myTank.GetRectangle()))
                {
                    myTank.X = myTank.XOld;
                    myTank.Y = myTank.YOld;
                    tank.Dir = Direction.Stop;
                }
            }
            //与地图物块的碰撞检测
            int tmpX = myTank.X / tis.Width;
            int tmpY = myTank.Y / tis.Height;

            for (int i = tmpX - 1; i < tmpX + 3; i++)
            {
                for (int j = tmpY - 1; j < tmpY + 3; j++)
                {
                    if (i < 0 || j < 0 || i >= mapWidth || j >= mapHeight)
                    {
                        continue;
                    }
                    if (map[i, j] != null)
                    {
                        if (CollisionDetection(map[i, j].GetRectangle(), myTank.GetRectangle()))
                        {
                            myTank.X = myTank.XOld;
                            myTank.Y = myTank.YOld;
                            tank.Dir = Direction.Stop;
                        }
                    }
                }
            }
            //改变方向时发包
            if (nc != null && tank.Dir != dirOld)
            {
                TankMoveMsg msg = new TankMoveMsg(tank.Name, tank.X, tank.Y, tank.Dir);
                nc.Send(msg);
            }
        }