/// <summary>
 /// Creates a new Minecraft server to listen on the requested
 /// endpoint.
 /// </summary>
 public MinecraftServer(IPEndPoint endPoint, ServerSettings settings)
 {
     Settings = settings;
     // Initialize variables
     Clients = new List<MinecraftClient>();
     Levels = new List<Level>();
     LogProviders = new List<ILogProvider>();
     PluginChannels = new Dictionary<string, PluginChannel>();
     EntityManager = new EntityManager(this);
     WeatherManager = new WeatherManager(this);
     // Bind socket
     Listener = new TcpListener(endPoint);
     NetworkLock = new object();
 }
 public MinecraftServer(Level level, ServerSettings settings) : this(level)
 {
     Settings = settings;
 }
 public MinecraftServer(ServerSettings settings) : this()
 {
     Settings = settings;
 }
 /// <summary>
 /// Creates a new Minecraft server to listen on the requested
 /// endpoint.
 /// </summary>
 public MinecraftServer(IPEndPoint endPoint, ServerSettings settings)
 {
     Settings = settings;
     // Initialize variables
     Clients = new List<MinecraftClient>();
     Levels = new List<Level>();
     LogProviders = new List<ILogProvider>();
     PluginChannels = new Dictionary<string, PluginChannel>();
     EntityManager = new EntityManager(this);
     WeatherManager = new WeatherManager(this);
     // Bind socket
     Socket = new Socket(AddressFamily.InterNetwork,
                         SocketType.Stream, ProtocolType.Tcp);
     Socket.Bind(endPoint);
 }
Exemple #5
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 public MinecraftServer(Level level, ServerSettings settings) : this(level)
 {
     Settings = settings;
 }
Exemple #6
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 public MinecraftServer(ServerSettings settings) : this()
 {
     Settings = settings;
 }