Exemple #1
0
        IEnumerator testEvent2()
        {
            var ev = new CothreadEvent();

            hub.StartCoroutine(_testEvent2(ev));
            yield return(ev.Wait());

            if (!ev.Get().Equals(1))
            {
                CothreadHub.Log("[testEvent2] error");
            }
            else
            {
                CothreadHub.Log("[testEvent2] ok");
            }
            ev.Clear();
            hub.StartCoroutine(_testEvent2(ev));
            yield return(ev);

            AssertDebug.Assert(ev.Get().Equals(1), "[testEvent2] yield event error!");
        }
Exemple #2
0
        IEnumerator testCothread()
        {
            var ev = new CothreadEvent();

            yield return(hub.StartCoroutine(_testEvent2(ev)));

            if (ev.Get().Equals(1))
            {
                CothreadHub.Log("[testCothread] ok");
            }
            else
            {
                CothreadHub.Log("[testCothread] error");
            }
        }
Exemple #3
0
        IEnumerator _testEvent1(int i, CothreadEvent ev, CothreadEvent nev)
        {
            yield return(ev.Wait(0));

            var result = (string)ev.Get("");
            var msg    = string.Format("{0} {1} ->", result, i.ToString());

            if (nev != null)
            {
                nev.Set(msg);
            }
            else
            {
                CothreadHub.Log("result: " + msg);
            }
        }
Exemple #4
0
        IEnumerator testU3dStartCothread()
        {
            var ev  = new CothreadEvent();
            var obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
            var th  = hub.StartCothread(_testEvent2(ev), obj);

            yield return(hub.Sleep(10));

            GameObject.Destroy(obj);
            yield return(hub.Sleep(100));

            if (th.Closed && ev.Get() == null)
            {
                CothreadHub.Log("[testU3dStartCothread] ok");
            }
            else
            {
                CothreadHub.Log("[testU3dStartCothread] error");
            }
        }