private static void ForceListenersTest(BuildingAltar altar)
        {
            IntVec3  result;
            Building chair;

            foreach (Pawn p in altar.Map.mapPawns.AllPawnsSpawned.FindAll(x => x.RaceProps.intelligence == Intelligence.Humanlike))
            {
                if (!SermonUtility.IsPreacher(p))
                {
                    if (!WatchBuildingUtility.TryFindBestWatchCell(altar, p, true, out result, out chair))
                    {
                        if (!WatchBuildingUtility.TryFindBestWatchCell(altar as Thing, p, false, out result, out chair))
                        {
                            return;
                        }
                    }
                    if (chair != null)
                    {
                        Job J = new Job(C_JobDefOf.AttendSermon, altar.preacher, altar, chair);
                        p.QueueJob(J);
                        p.jobs.EndCurrentJob(JobCondition.InterruptForced);
                    }
                    else
                    {
                        Job J = new Job(C_JobDefOf.AttendSermon, altar.preacher, altar, result);
                        p.QueueJob(J);
                        p.jobs.EndCurrentJob(JobCondition.InterruptForced);
                    }
                }
            }
        }
        public static void OpenPreacherSelectMenu(BuildingAltar altar)
        {
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            list.Add(new FloatMenuOption("(" + "NoneLower".Translate() + ")", delegate
            {
                altar.preacher = null;
            }, MenuOptionPriority.Default, null, null, 0f, null));

            foreach (Pawn current in altar.Map.mapPawns.FreeColonistsSpawned)
            {
                if (!SermonUtility.IsPreacher(current))
                {
                    Need_Soul nsoul = current.needs.TryGetNeed <Need_Soul>();
                    if (nsoul == null)
                    {
                        nsoul = new Need_Soul(current);
                    }
                    SoulTrait strait = nsoul.DevotionTrait;
                    string    text1  = current.NameStringShort + " (" + strait.SoulCurrentData.label + ")";

                    Action action;
                    Pawn   localCol = current;
                    action = delegate
                    {
                        altar.preacher = localCol;
                    };
                    list.Add(new FloatMenuOption(text1, action, MenuOptionPriority.Default, null, null, 0f, null));
                }
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
Exemple #3
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 public static void GiveAttendSermonJob(BuildingAltar altar, Pawn attendee)
 {
     if (!SermonUtility.IsPreacher(attendee))
     {
         IntVec3  result;
         Building chair;
         if (!WatchBuildingUtility.TryFindBestWatchCell(altar, attendee, true, out result, out chair))
         {
             if (!WatchBuildingUtility.TryFindBestWatchCell(altar as Thing, attendee, false, out result, out chair))
             {
                 return;
             }
         }
         if (chair != null)
         {
             Job J = new Job(C_JobDefOf.AttendSermon, altar.preacher, altar, chair);
             attendee.QueueJob(J);
             attendee.jobs.EndCurrentJob(JobCondition.InterruptForced);
         }
         else
         {
             Job J = new Job(C_JobDefOf.AttendSermon, altar.preacher, altar, result);
             attendee.QueueJob(J);
             attendee.jobs.EndCurrentJob(JobCondition.InterruptForced);
         }
     }
 }
Exemple #4
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        public static bool IsBestPreacher(Pawn p, Pawn preacher)
        {
            List <Pawn> opposingDevotees = p.needs.TryGetNeed <Need_Soul>().OpposingDevotees;

            if (opposingDevotees == null)
            {
                opposingDevotees = new List <Pawn>();
            }
            List <Pawn> availablePreachers = p.Map.mapPawns.AllPawnsSpawned.ToList <Pawn>().FindAll(x => SermonUtility.IsPreacher(x));
            Pawn        bestcurrentPreacher;

            if (availablePreachers != null)
            {
                bestcurrentPreacher = availablePreachers.Aggregate((i1, i2) => i1.skills.GetSkill(SkillDefOf.Social).Level > i2.skills.GetSkill(SkillDefOf.Social).Level ? i1 : i2);

                if (bestcurrentPreacher == preacher && !opposingDevotees.Contains(preacher))
                {
                    return(true);
                }
            }
            return(false);
        }