public void PlaySound(WaveFile wave, float volume, float pitch, float[] position, AudioPositionKind positionKind) { AudioBuffer buffer = GetAudioBuffer(wave); PlaySound(buffer, volume, pitch, position, positionKind); }
public void PlaySound(WaveFile wave, float volume) { PlaySound(wave, volume, 1f); }
public void PlaySound(WaveFile wave, float volume, float pitch) { AudioBuffer buffer = GetAudioBuffer(wave); PlaySound(buffer, volume, pitch, new float[3], AudioPositionKind.ListenerRelative); }
public void PlaySound(WaveFile wave) { PlaySound(wave, 1.0f, 1.0f); }