//Chat hook system public override bool ChatMessage(ClientInfo _cInfo, EnumGameMessages _type, string _message, string _playerName, bool _localizeMain, string _secondaryName, bool _localizeSecondary) { if (_message.ToLower().Equals("nightmare")) { Nightmare.SpawnNightmareOnPlayer(_cInfo); return(false); } return(true); }
//When game wakes up public override void GameAwake() { Nightmare.Load(); }
//When game shuts down public override void GameShutdown() { Nightmare.Unload(); }