/// <summary> /// /// </summary> /// <param name="path"></param> /// <param name="v"></param> /// <param name="threshold"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static BaseShape HitTestPath(XPath path, Vector2 v, double threshold, double dx, double dy) { if (path.Geometry != null) { var points = path.GetPoints().ToImmutableArray(); foreach (var point in points) { if (ShapeBounds.GetPointBounds(point, threshold, dx, dy).Contains(v)) { return point; } } if (ShapeBounds.Contains(points, v, dx, dy)) { return path; } } return null; }
/// <summary> /// /// </summary> /// <param name="path"></param> /// <param name="selection"></param> /// <param name="selected"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static bool HitTestPath(XPath path, Vector2[] selection, ISet<BaseShape> selected, double dx, double dy) { if (path.Geometry != null) { var points = path.GetPoints().ToImmutableArray(); if (ShapeBounds.Overlap(selection, points, dx, dy)) { if (selected != null) { selected.Add(path); return false; } else { return true; } } } return false; }