/// <inheritdoc/> public override void Draw(object dc, XCubicBezier cubicBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r) { var _dc = dc as DrawingContext; var style = cubicBezier.Style; if (style == null) return; double thickness = style.Thickness / _state.ZoomX; double half = thickness / 2.0; Tuple<Brush, Pen> styleCached = _styleCache.Get(style); Brush fill; Pen stroke; if (styleCached != null) { fill = styleCached.Item1; stroke = styleCached.Item2; } else { fill = CreateBrush(style.Fill); stroke = CreatePen(style, thickness); _styleCache.Set(style, Tuple.Create(fill, stroke)); } PathGeometry pg = _cubicBezierCache.Get(cubicBezier); if (pg != null) { var pf = pg.Figures[0]; pf.StartPoint = new Point(cubicBezier.Point1.X + dx, cubicBezier.Point1.Y + dy); pf.IsFilled = cubicBezier.IsFilled; var bs = pf.Segments[0] as BezierSegment; bs.Point1 = new Point(cubicBezier.Point2.X + dx, cubicBezier.Point2.Y + dy); bs.Point2 = new Point(cubicBezier.Point3.X + dx, cubicBezier.Point3.Y + dy); bs.Point3 = new Point(cubicBezier.Point4.X + dx, cubicBezier.Point4.Y + dy); bs.IsStroked = cubicBezier.IsStroked; } else { var pf = new PathFigure() { StartPoint = new Point(cubicBezier.Point1.X + dx, cubicBezier.Point1.Y + dy), IsFilled = cubicBezier.IsFilled }; var bs = new BezierSegment( new Point(cubicBezier.Point2.X + dx, cubicBezier.Point2.Y + dy), new Point(cubicBezier.Point3.X + dx, cubicBezier.Point3.Y + dy), new Point(cubicBezier.Point4.X + dx, cubicBezier.Point4.Y + dy), cubicBezier.IsStroked); //bs.Freeze(); pf.Segments.Add(bs); //pf.Freeze(); pg = new PathGeometry(); pg.Figures.Add(pf); //pg.Freeze(); _cubicBezierCache.Set(cubicBezier, pg); } DrawPathGeometryInternal(_dc, half, fill, stroke, cubicBezier.IsStroked, cubicBezier.IsFilled, pg); }
/// <inheritdoc/> public override void Draw(object dc, XCubicBezier cubicBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r) { var canvas = dc as SKCanvas; using (SKPaint brush = ToSKPaintBrush(cubicBezier.Style.Fill)) using (SKPaint pen = ToSKPaintPen(cubicBezier.Style, _scaleToPage, _sourceDpi, _targetDpi)) using (var path = new SKPath()) { path.MoveTo( _scaleToPage(cubicBezier.Point1.X + dx), _scaleToPage(cubicBezier.Point1.Y + dy)); path.CubicTo( _scaleToPage(cubicBezier.Point2.X + dx), _scaleToPage(cubicBezier.Point2.Y + dy), _scaleToPage(cubicBezier.Point3.X + dx), _scaleToPage(cubicBezier.Point3.Y + dy), _scaleToPage(cubicBezier.Point4.X + dx), _scaleToPage(cubicBezier.Point4.Y + dy)); DrawPathInternal(canvas, brush, pen, cubicBezier.IsStroked, cubicBezier.IsFilled, path); } }
public void Inherits_From_BaseShape() { var target = new XCubicBezier(); Assert.True(target is BaseShape); }
/// <summary> /// /// </summary> /// <param name="cubicBezier"></param> /// <param name="v"></param> /// <param name="threshold"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static BaseShape HitTestCubicBezier(XCubicBezier cubicBezier, Vector2 v, double threshold, double dx, double dy) { if (ShapeBounds.GetPointBounds(cubicBezier.Point1, threshold, dx, dy).Contains(v)) { return cubicBezier.Point1; } if (ShapeBounds.GetPointBounds(cubicBezier.Point2, threshold, dx, dy).Contains(v)) { return cubicBezier.Point2; } if (ShapeBounds.GetPointBounds(cubicBezier.Point3, threshold, dx, dy).Contains(v)) { return cubicBezier.Point3; } if (ShapeBounds.GetPointBounds(cubicBezier.Point4, threshold, dx, dy).Contains(v)) { return cubicBezier.Point4; } if (ShapeBounds.Contains(cubicBezier.GetPoints().ToImmutableArray(), v, dx, dy)) { return cubicBezier; } return null; }
/// <inheritdoc/> public override void Draw(object dc, XCubicBezier cubicBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r) { // TODO: Implement Draw cubic bezier. }
/// <inheritdoc/> public override void Draw(object dc, XCubicBezier cubicBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r) { if (!cubicBezier.IsFilled && !cubicBezier.IsStroked) return; var _dc = dc as AM.DrawingContext; AM.IBrush brush = ToBrush(cubicBezier.Style.Fill); AM.Pen pen = ToPen(cubicBezier.Style, _scaleToPage); var sg = new AM.StreamGeometry(); using (var sgc = sg.Open()) { sgc.BeginFigure( new A.Point(cubicBezier.Point1.X, cubicBezier.Point1.Y), cubicBezier.IsFilled); sgc.CubicBezierTo( new A.Point(cubicBezier.Point2.X, cubicBezier.Point2.Y), new A.Point(cubicBezier.Point3.X, cubicBezier.Point3.Y), new A.Point(cubicBezier.Point4.X, cubicBezier.Point4.Y)); sgc.EndFigure(false); } _dc.DrawGeometry( cubicBezier.IsFilled ? brush : null, cubicBezier.IsStroked ? pen : null, sg); }
/// <summary> /// Draws a <see cref="XCubicBezier"/> shape using drawing context. /// </summary> /// <param name="dc">The native drawing context.</param> /// <param name="cubicBezier">The <see cref="XCubicBezier"/> shape.</param> /// <param name="dx">The X coordinate offset.</param> /// <param name="dy">The Y coordinate offset.</param> /// <param name="db">The properties database.</param> /// <param name="r">The data record.</param> public abstract void Draw(object dc, XCubicBezier cubicBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r);
/// <inheritdoc/> public override void Draw(object dc, XCubicBezier cubicBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r) { var _gfx = dc as Graphics; Brush brush = ToSolidBrush(cubicBezier.Style.Fill); Pen pen = ToPen(cubicBezier.Style, _scaleToPage); if (cubicBezier.IsFilled) { var path = new GraphicsPath(); path.AddBezier( _scaleToPage(cubicBezier.Point1.X), _scaleToPage(cubicBezier.Point1.Y), _scaleToPage(cubicBezier.Point2.X), _scaleToPage(cubicBezier.Point2.Y), _scaleToPage(cubicBezier.Point3.X), _scaleToPage(cubicBezier.Point3.Y), _scaleToPage(cubicBezier.Point4.X), _scaleToPage(cubicBezier.Point4.Y)); _gfx.FillPath(brush, path); } if (cubicBezier.IsStroked) { _gfx.DrawBezier( pen, _scaleToPage(cubicBezier.Point1.X), _scaleToPage(cubicBezier.Point1.Y), _scaleToPage(cubicBezier.Point2.X), _scaleToPage(cubicBezier.Point2.Y), _scaleToPage(cubicBezier.Point3.X), _scaleToPage(cubicBezier.Point3.Y), _scaleToPage(cubicBezier.Point4.X), _scaleToPage(cubicBezier.Point4.Y)); } brush.Dispose(); pen.Dispose(); }
/// <summary> /// /// </summary> /// <param name="cubicBezier"></param> /// <param name="selection"></param> /// <param name="selected"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static bool HitTestCubicBezier(XCubicBezier cubicBezier, Vector2[] selection, ISet<BaseShape> selected, double dx, double dy) { var points = cubicBezier.GetPoints().ToImmutableArray(); if (ShapeBounds.Overlap(selection, points, dx, dy)) { if (selected != null) { selected.Add(cubicBezier); return false; } else { return true; } } return false; }
/// <inheritdoc/> public override void LeftDown(double x, double y) { base.LeftDown(x, y); var editor = _serviceProvider.GetService<ProjectEditor>(); double sx = editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, editor.Project.Options.SnapX) : x; double sy = editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, editor.Project.Options.SnapY) : y; switch (_currentState) { case ToolState.None: { var style = editor.Project.CurrentStyleLibrary.Selected; _cubicBezier = XCubicBezier.Create( sx, sy, editor.Project.Options.CloneStyle ? style.Clone() : style, editor.Project.Options.PointShape, editor.Project.Options.DefaultIsStroked, editor.Project.Options.DefaultIsFilled); var result = editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _cubicBezier.Point1 = result; } editor.Project.CurrentContainer.WorkingLayer.Shapes = editor.Project.CurrentContainer.WorkingLayer.Shapes.Add(_cubicBezier); editor.Project.CurrentContainer.WorkingLayer.Invalidate(); ToStateOne(); Move(_cubicBezier); _currentState = ToolState.One; editor.CancelAvailable = true; } break; case ToolState.One: { if (_cubicBezier != null) { _cubicBezier.Point3.X = sx; _cubicBezier.Point3.Y = sy; _cubicBezier.Point4.X = sx; _cubicBezier.Point4.Y = sy; var result = editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _cubicBezier.Point4 = result; } editor.Project.CurrentContainer.WorkingLayer.Invalidate(); ToStateTwo(); Move(_cubicBezier); _currentState = ToolState.Two; } } break; case ToolState.Two: { if (_cubicBezier != null) { _cubicBezier.Point2.X = sx; _cubicBezier.Point2.Y = sy; var result = editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _cubicBezier.Point2 = result; } editor.Project.CurrentContainer.WorkingLayer.Invalidate(); ToStateThree(); Move(_cubicBezier); _currentState = ToolState.Three; } } break; case ToolState.Three: { if (_cubicBezier != null) { _cubicBezier.Point3.X = sx; _cubicBezier.Point3.Y = sy; var result = editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _cubicBezier.Point3 = result; } editor.Project.CurrentContainer.WorkingLayer.Shapes = editor.Project.CurrentContainer.WorkingLayer.Shapes.Remove(_cubicBezier); Remove(); base.Finalize(_cubicBezier); editor.Project.AddShape(editor.Project.CurrentContainer.CurrentLayer, _cubicBezier); _currentState = ToolState.None; editor.CancelAvailable = false; } } break; } }