public void RemoveTileObject(string typeName) { TileMap.RemoveTileObject(typeName, Coord); }
public void AddTileObject(IOnHexTileObject obj) { TileMap.AddTileObject(obj, Coord); }
public bool HasTileObject(string typeName) => TileMap.IsTileObjectExists(typeName, Coord);
public IOnHexTileObject AddTileObjectWithName(string typeName, string name) => TileMap.AddTileObjectWithName(typeName, name, Coord);
public override bool Use(TileMap map, Position p) { // make the tile farmable if the tile is able return(base.Use(map, p)); }