Exemple #1
0
        public GameEngineModelView()
        {
            Locker         = new object();
            Timer          = new Timer(TimeSpan.FromSeconds(1).TotalMilliseconds);
            Timer.Elapsed += (sender, args) =>
            {
                if (CanNextTurn())
                {
                    NextTurn();
                }
                else
                {
                    Timer.Stop();
                    GameState.CurrentTurn = 0; // todo check and rework
                }
            };
            GameStateSaver = new GameStateSaver();
            // todo check for skip TowerType.Empty
            TowerTypes =
                Enum.GetValues(typeof(TowerType))
                .Cast <TowerType>()
                .Skip(1)
                .Select(type => type.CreateTower());

            NewGame();

            #region Commands

            BuildTowerCommand   = CreateCommand <GameCell>(BuildTowerIn, CanBuildTowerIn, this);
            NextLevelCommand    = CreateCommand(NextLevel, () => GameState.CanNextLevel(), this);
            SetTowerTypeCommand = CreateCommand <ITower>(SetTowerTypeTo, CanSetTowerTypeTo, this);

            // menu commands
            NewGameCommand  = CreateCommand(NewGame);
            UndoTurnCommand = CreateCommand <int>(UndoGameFor, CanUndoGameFor, this);

            const string file = "test.xml";
            // todo : auto start from pause if enemies left ?
            // todo : select file
            SaveToFileCommand   = CreateCommand(() => SaveGameTo(file), () => EnemiesLeft == 0, this);
            LoadFromFileCommand = CreateCommand(() => LoadGameFrom(file));

            #endregion
        }
Exemple #2
0
 private void LoadGameFrom(string file)
 {
     Timer.Stop();
     StateOwner = new GameStateOwner(GameStateSaver.LoadFrom(file));
 }
Exemple #3
0
 private void SaveGameTo(string file) => GameStateSaver.SaveTo(file, StateOwner.GameStates);