public void CheckSelf() { List<Batch> batches = GetBatches(); for (int i = 0; i < batches.Count; i++) for (int j = 0; j < batches[i].colliders.Count; j++) CollisionMath.CheckN2(batches[i].colliders, batches[i].colliders); }
internal void CheckQuad() { dynamicTree.CheckSelf();//check tree against itself //staticTree.CheckOther(dynamics);//has bugs? CollisionMath.CheckN2(dynamics, statics);//quick fix }