Exemple #1
0
        public AdhocNPCGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, StopMoving stopMoving, NpcNameFinder npcNameFinder, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key, IBlacklist blacklist)
        {
            this.logger          = logger;
            this.input           = input;
            this.playerReader    = playerReader;
            this.playerDirection = playerDirection;
            this.stopMoving      = stopMoving;
            this.npcNameFinder   = npcNameFinder;

            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;
            this.pather             = pather;
            this.key       = key;
            this.blacklist = blacklist;

            if (key.InCombat == "false")
            {
                AddPrecondition(GoapKey.incombat, false);
            }
            else if (key.InCombat == "true")
            {
                AddPrecondition(GoapKey.incombat, true);
            }

            this.Keys.Add(key);
        }
Exemple #2
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        public AdhocNPCGoal(ILogger logger, ConfigurableInput input, AddonReader addonReader, IPlayerDirection playerDirection, StopMoving stopMoving, NpcNameTargeting npcNameTargeting, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key, IBlacklist blacklist, MountHandler mountHandler, Wait wait, ExecGameCommand exec)
        {
            this.logger           = logger;
            this.input            = input;
            this.addonReader      = addonReader;
            this.playerReader     = addonReader.PlayerReader;
            this.playerDirection  = playerDirection;
            this.stopMoving       = stopMoving;
            this.npcNameTargeting = npcNameTargeting;

            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;
            this.pather             = pather;
            this.key          = key;
            this.blacklist    = blacklist;
            this.mountHandler = mountHandler;

            this.wait            = wait;
            this.execGameCommand = exec;
            this.gossipReader    = addonReader.GossipReader;

            if (key.InCombat == "false")
            {
                AddPrecondition(GoapKey.incombat, false);
            }
            else if (key.InCombat == "true")
            {
                AddPrecondition(GoapKey.incombat, true);
            }

            this.Keys.Add(key);
        }
        public FollowRouteGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, MountHandler mountHandler, TargetFinder targetFinder)
        {
            this.logger = logger;
            this.input  = input;

            this.wait            = wait;
            this.addonReader     = addonReader;
            this.playerReader    = addonReader.PlayerReader;
            this.playerDirection = playerDirection;
            this.stopMoving      = stopMoving;

            this.pointsList = points;

            this.npcNameFinder = npcNameFinder;

            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;
            this.pather             = pather;
            this.mountHandler       = mountHandler;
            this.targetFinder       = targetFinder;

            MinDistance = !(pather is RemotePathingAPIV3) ? 15 : 8;

            if (classConfiguration.Mode != Mode.AttendedGather)
            {
                AddPrecondition(GoapKey.incombat, false);
                AddPrecondition(GoapKey.producedcorpse, false);
                AddPrecondition(GoapKey.consumecorpse, false);
            }
        }
Exemple #4
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        public CorpseRunGoal(PlayerReader playerReader, ConfigurableInput input, IPlayerDirection playerDirection, List <WowPoint> spiritWalker, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector)
        {
            this.playerReader     = playerReader;
            this.input            = input;
            this.playerDirection  = playerDirection;
            this.stopMoving       = stopMoving;
            this.spiritWalkerPath = spiritWalker.ToList();
            this.logger           = logger;
            this.stuckDetector    = stuckDetector;

            AddPrecondition(GoapKey.isdead, true);
        }
Exemple #5
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        public LastTargetLoot(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, CombatUtil combatUtil)
        {
            this.logger = logger;
            this.input  = input;

            this.wait         = wait;
            this.playerReader = addonReader.PlayerReader;
            this.stopMoving   = stopMoving;
            this.bagReader    = addonReader.BagReader;

            this.combatUtil = combatUtil;
        }
Exemple #6
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        public LootGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder)
        {
            this.logger       = logger;
            this.input        = input;
            this.playerReader = playerReader;
            this.stopMoving   = stopMoving;
            this.bagReader    = bagReader;

            this.classConfiguration = classConfiguration;
            this.npcNameFinder      = npcNameFinder;

            outOfCombat = playerReader.PlayerBitValues.PlayerInCombat;
        }
        public ParallelGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, StopMoving stopMoving, List <KeyAction> keysConfig, CastingHandler castingHandler)
        {
            this.logger = logger;
            this.input  = input;

            this.stopMoving   = stopMoving;
            this.playerReader = playerReader;

            this.castingHandler = castingHandler;

            AddPrecondition(GoapKey.incombat, false);

            keysConfig.ForEach(key => this.Keys.Add(key));
        }
        public CastingHandler(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, ClassConfiguration classConfig, IPlayerDirection direction, NpcNameFinder npcNameFinder, StopMoving stopMoving)
        {
            this.logger = logger;
            this.input  = input;

            this.wait         = wait;
            this.addonReader  = addonReader;
            this.playerReader = addonReader.PlayerReader;

            this.classConfig   = classConfig;
            this.direction     = direction;
            this.npcNameFinder = npcNameFinder;
            this.stopMoving    = stopMoving;
        }
        public LootGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameTargeting npcNameTargeting, CombatUtil combatUtil)
        {
            this.logger = logger;
            this.input  = input;

            this.wait         = wait;
            this.playerReader = addonReader.PlayerReader;
            this.areaDb       = addonReader.AreaDb;
            this.stopMoving   = stopMoving;
            this.bagReader    = addonReader.BagReader;

            this.classConfiguration = classConfiguration;
            this.npcNameTargeting   = npcNameTargeting;
            this.combatUtil         = combatUtil;
        }
        public WalkToCorpseGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, List <WowPoint> spiritWalker, List <WowPoint> routePoints, StopMoving stopMoving, StuckDetector stuckDetector, IPPather pather)
        {
            this.logger = logger;
            this.input  = input;

            this.playerReader     = playerReader;
            this.playerDirection  = playerDirection;
            this.stopMoving       = stopMoving;
            this.routePoints      = routePoints.ToList();
            this.spiritWalkerPath = spiritWalker.ToList();

            this.stuckDetector = stuckDetector;
            this.pather        = pather;

            AddPrecondition(GoapKey.isdead, true);
        }
        public ApproachTargetGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, StopMoving stopMoving, StuckDetector stuckDetector)
        {
            this.logger = logger;
            this.input  = input;

            this.playerReader = playerReader;
            this.stopMoving   = stopMoving;

            this.stuckDetector = stuckDetector;

            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.targetisalive, true);
            AddPrecondition(GoapKey.incombatrange, false);

            AddEffect(GoapKey.incombatrange, true);
        }
        public SkinningGoal(ILogger logger, ConfigurableInput input, AddonReader addonReader, Wait wait, StopMoving stopMoving, NpcNameTargeting npcNameTargeting, CombatUtil combatUtil)
        {
            this.logger = logger;
            this.input  = input;

            this.playerReader    = addonReader.PlayerReader;
            this.wait            = wait;
            this.stopMoving      = stopMoving;
            this.bagReader       = addonReader.BagReader;
            this.equipmentReader = addonReader.EquipmentReader;

            this.npcNameTargeting = npcNameTargeting;
            this.combatUtil       = combatUtil;

            AddPrecondition(GoapKey.incombat, false);
            AddPrecondition(GoapKey.shouldskin, true);

            AddEffect(GoapKey.shouldskin, false);
        }
Exemple #13
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        public AdhocGoal(ILogger logger, ConfigurableInput input, KeyAction key, PlayerReader playerReader, StopMoving stopMoving, CastingHandler castingHandler)
        {
            this.logger         = logger;
            this.input          = input;
            this.stopMoving     = stopMoving;
            this.playerReader   = playerReader;
            this.key            = key;
            this.castingHandler = castingHandler;

            if (key.InCombat == "false")
            {
                AddPrecondition(GoapKey.incombat, false);
            }
            else if (key.InCombat == "true")
            {
                AddPrecondition(GoapKey.incombat, true);
            }

            this.Keys.Add(key);
        }
        public ApproachTargetGoal(ILogger logger, ConfigurableInput input, Wait wait, PlayerReader playerReader, StopMoving stopMoving)
        {
            this.logger = logger;
            this.input  = input;

            this.wait         = wait;
            this.playerReader = playerReader;
            this.stopMoving   = stopMoving;

            lastPlayerDistance = 0;
            lastPlayerLocation = playerReader.PlayerLocation;

            initialTargetGuid = playerReader.TargetGuid;
            initialMinRange   = 0;

            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.targetisalive, true);
            AddPrecondition(GoapKey.incombatrange, false);

            AddEffect(GoapKey.incombatrange, true);
        }
        public SkinningGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, EquipmentReader equipmentReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder)
        {
            this.logger = logger;
            this.input  = input;

            this.playerReader    = playerReader;
            this.stopMoving      = stopMoving;
            this.bagReader       = bagReader;
            this.equipmentReader = equipmentReader;


            this.classConfiguration = classConfiguration;
            this.npcNameFinder      = npcNameFinder;

            AddPrecondition(GoapKey.incombat, false);
            AddPrecondition(GoapKey.shouldskin, true);

            AddEffect(GoapKey.shouldskin, false);

            outOfCombat = playerReader.PlayerBitValues.PlayerInCombat;
        }
        public PullTargetGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, NpcNameFinder npcNameFinder, StopMoving stopMoving, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration)
        {
            this.logger = logger;
            this.input  = input;

            this.playerReader  = playerReader;
            this.npcNameFinder = npcNameFinder;
            this.stopMoving    = stopMoving;

            this.castingHandler     = castingHandler;
            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;

            AddPrecondition(GoapKey.incombat, false);
            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.pulled, false);
            AddPrecondition(GoapKey.withinpullrange, true);
            AddPrecondition(GoapKey.isswimming, false);
            AddEffect(GoapKey.pulled, true);

            this.classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key));
        }
Exemple #17
0
        public FollowRouteGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, IBlacklist blacklist, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather)
        {
            this.logger = logger;
            this.input  = input;

            this.playerReader    = playerReader;
            this.playerDirection = playerDirection;
            this.stopMoving      = stopMoving;

            this.pointsList = points;

            this.npcNameFinder = npcNameFinder;
            this.blacklist     = blacklist;

            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;
            this.pather             = pather;

            if (classConfiguration.Mode != Mode.AttendedGather)
            {
                AddPrecondition(GoapKey.incombat, false);
            }
        }
        public PullTargetGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration)
        {
            this.logger = logger;
            this.input  = input;

            this.wait         = wait;
            this.addonReader  = addonReader;
            this.playerReader = addonReader.PlayerReader;
            this.stopMoving   = stopMoving;

            this.castingHandler     = castingHandler;
            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;

            classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => Keys.Add(key));

            AddPrecondition(GoapKey.targetisalive, true);
            AddPrecondition(GoapKey.incombat, false);
            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.pulled, false);
            AddPrecondition(GoapKey.withinpullrange, true);

            AddEffect(GoapKey.pulled, true);
        }
        public CombatGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, ClassConfiguration classConfiguration, CastingHandler castingHandler)
        {
            this.logger = logger;
            this.input  = input;

            this.wait         = wait;
            this.addonReader  = addonReader;
            this.playerReader = addonReader.PlayerReader;
            this.stopMoving   = stopMoving;

            this.classConfiguration = classConfiguration;
            this.castingHandler     = castingHandler;

            AddPrecondition(GoapKey.incombat, true);
            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.targetisalive, true);
            AddPrecondition(GoapKey.incombatrange, true);

            AddEffect(GoapKey.producedcorpse, true);
            AddEffect(GoapKey.targetisalive, false);
            AddEffect(GoapKey.hastarget, false);

            classConfiguration.Combat.Sequence.Where(k => k != null).ToList().ForEach(key => Keys.Add(key));
        }
 public PostKillLootGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder)
     : base(logger, input, playerReader, bagReader, stopMoving, classConfiguration, npcNameFinder)
 {
 }
 public PostKillLootGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameTargeting npcNameTargeting, CombatUtil combatUtil)
     : base(logger, input, wait, addonReader, stopMoving, classConfiguration, npcNameTargeting, combatUtil)
 {
 }