Exemple #1
0
 static public int set__OnLocalPlayerCreatedCallback(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         System.Action <Core.GameLogic.ActiveObjects.LocalPlayer> v;
         int op = LuaDelegation.checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self._OnLocalPlayerCreatedCallback = v;
         }
         else if (op == 1)
         {
             self._OnLocalPlayerCreatedCallback += v;
         }
         else if (op == 2)
         {
             self._OnLocalPlayerCreatedCallback -= v;
         }
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int LoginServer(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         System.UInt32        a1;
         checkType(l, 2, out a1);
         System.String a2;
         checkType(l, 3, out a2);
         System.UInt32 a3;
         checkType(l, 4, out a3);
         System.UInt64 a4;
         checkType(l, 5, out a4);
         System.Int32 a5;
         checkType(l, 6, out a5);
         System.String a6;
         checkType(l, 7, out a6);
         System.Action <System.Boolean, System.Int32, System.String> a7;
         LuaDelegation.checkDelegate(l, 8, out a7);
         var ret = self.LoginServer(a1, a2, a3, a4, a5, a6, a7);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int Active(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         self.Active();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int get__LocalPlayer(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self._LocalPlayer);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #5
0
 static public int constructor(IntPtr l)
 {
     try {
         Core.GameLogic.World o;
         o = new Core.GameLogic.World();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #6
0
 static public int UpdatePosition(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         UnityEngine.Vector3  a1;
         checkType(l, 2, out a1);
         self.UpdatePosition(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #7
0
 static public int Init(IntPtr l)
 {
     try {
         Core.GameLogic.World           self = (Core.GameLogic.World)checkSelf(l);
         System.Action <System.Boolean> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         System.Action <Core.GameLogic.ActiveObjects.LocalPlayer> a2;
         LuaDelegation.checkDelegate(l, 3, out a2);
         self.Init(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #8
0
 static public int OnAccessDenied(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         System.UInt32        a1;
         checkType(l, 2, out a1);
         System.String a2;
         checkType(l, 3, out a2);
         self.OnAccessDenied(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #9
0
 static public int ConnectServer(IntPtr l)
 {
     try {
         Core.GameLogic.World self = (Core.GameLogic.World)checkSelf(l);
         System.String        a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.ConnectServer(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }