public void GameStorage_Init_Successfull() { var storage = SerializeHelper.DeserializeFromFile<GameStorage>(@"E:\git\Splendor\Core\Cards.xml"); var test = storage.Save(); var price = new PriceDto {Gems = new List<GemCountDto> {new GemCountDto(Gem.Blue, 1)}}; var test2 = SerializeHelper.Serialize(price); var priceDto = SerializeHelper.Deserialize<PriceDto>(test2); }
public Price(PriceDto dto) { Gems = dto.Gems.ToDictionary(x => x.Gem, x => x.Count); }