Exemple #1
0
 public static void writeB2Int(Stream os, B2Int v)
 {
     WriteByte(os, B2Type.INT_B2);
     writeInt(os, v.value);
 }
Exemple #2
0
        public static void writeObject(Stream os, Object obj)
        {
            if (obj == null)
            {
                writeNull(os);
            }
            else if (B2Type.isMap(obj))
            {
                Hashtable v = (Hashtable)obj;
                writeMap(os, v);
            }
            else if (B2Type.isInt(obj))
            {
                int v = ((Int32)obj);
                writeInt(os, v);
            }
            else if (B2Type.isString(obj))
            {
                String v = (String)obj;
                writeString(os, v);
            }
            else if (B2Type.isBool(obj))
            {
                bool v = ((Boolean)obj);
                writeBoolean(os, v);
            }
            else if (B2Type.isByte(obj))
            {
                int v = ((Byte)obj);
                writeByte(os, v);
            }
            else if (B2Type.isBytes(obj))
            {
                byte[] v = (byte[])obj;
                writeBytes(os, v);
            }
            else if (B2Type.isList(obj))
            {
                ArrayList v = (ArrayList)obj;
                writeVector(os, v);
            }
            else if (B2Type.isShort(obj))
            {
                int v = (Int16)obj;
                writeShort(os, v);
            }
            else if (B2Type.isLong(obj))
            {
                long v = ((Int64)obj);
                writeLong(os, v);
            }
            else if (B2Type.isDouble(obj))
            {
                double v = ((Double)obj);
                writeDouble(os, v);
            }
            else if (B2Type.isIntArray(obj))
            {
                int[] v = (int[])obj;
                writeIntArray(os, v);
//			} else if(obj instanceof int[][]){
//				int[][] v = (int[][]) obj;
//				writeInt2DArray(os, v);
            }
            else if (B2Type.isB2Int(obj))
            {
                B2Int v = (B2Int)obj;
                writeB2Int(os, v);
            }
            else
            {
                //throw new IOException("unsupported obj:" + obj);
                UnityEngine.Debug.LogError("B2IO unsupported error: type=[" + obj.GetType() + "] val=[" + obj + "]");
            }
        }