Exemple #1
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        //add list to combine all in categorized order

        public SVGelement addLine(point start, point end, string[] matricies)
        {
            transformMatrix finalMatrix = transform.combineMatricies(matricies);

            start = transform.multiplyPointByMatrix(start, finalMatrix);
            end   = transform.multiplyPointByMatrix(end, finalMatrix);
            return(new SVGline(start, end));
        }
Exemple #2
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        public static point multiplyPointByMatrix(point origionalPoint, transformMatrix matricix)
        {
            point newPoint = new point();

            newPoint.x = matricix.a * origionalPoint.x + matricix.c * origionalPoint.y + matricix.e;
            newPoint.y = matricix.b * origionalPoint.x + matricix.d * origionalPoint.y + matricix.f;
            return(newPoint);
        }
Exemple #3
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 public SVGcurve(point point1, point point2, point handle1, point handle2, transformMatrix transform)
 {
     this.point1    = point1;
     this.point2    = point2;
     this.handle1   = handle1;
     this.handle2   = handle2;
     this.transform = transform;
 }
Exemple #4
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        public static SVGElementArray path(attributeArray attributeValues)
        {
            //0 = d's : 1 = points
            //takes in d and points to make an SVGElementArray

            //!!ADD SUPPORT FOR POINTS TO POLYLINE CONVERSION!!

            SVGElementArray returnElements = new SVGElementArray();
            List <char>     allCMD         = new List <char>();

            //transforming
            string[] matricies     = new string[0];
            int      numTransforms = attributeValues.atributes.Count
                                     - allElementAttributes.path.Count();

            //seporate the transform matricies from the other attributes
            for (int transformNum = 0; transformNum < numTransforms; transformNum++)
            {
                Array.Resize(ref matricies, matricies.Length + 1);
                matricies[transformNum] = attributeValues.atributes
                                          [allElementAttributes.path.Count() + transformNum];
            }
            transformMatrix finalMatrix = transform.combineMatricies(matricies);
            string          dVal        = attributeValues.atributes[0];

            string[] seporateDVals = dVal.Split(new char[2] {
                ' ', ','
            });
            char         CMD           = ' ';
            point        handle0       = new point();
            point        handle1       = new point();
            point        startPoint    = new point();
            point        currentPoint  = new point();
            point        previousPoint = new point();
            QuadCode     quadCode      = new QuadCode();
            List <point> moveTos       = new List <point>();

            //going through the loop
            for (int dValIndex = 0; dValIndex < seporateDVals.Length - 1; dValIndex++)
            {
                //look for a cmd
                char firstChar = seporateDVals[dValIndex][0];
                if (char.IsLetter(firstChar) == true)
                {
                    CMD = firstChar;
                    if (seporateDVals[dValIndex].Length > 1)
                    {
                        seporateDVals[dValIndex] = seporateDVals[dValIndex].Substring(1);
                    }
                    else
                    {
                        dValIndex++;
                    }
                    allCMD.Add(CMD);
                }
                double firstVal = double.Parse(seporateDVals[dValIndex]);
                switch (CMD)
                {
                case 'M':     //move to point absolute
                    startPoint.x = firstVal;
                    dValIndex++;
                    startPoint.y = double.Parse(seporateDVals[dValIndex]);
                    currentPoint = startPoint;
                    moveTos.Add(startPoint);
                    break;

                case 'm':     //move to point relative
                    startPoint.x = currentPoint.x + firstVal;
                    dValIndex++;
                    startPoint.y = currentPoint.y + double.Parse(seporateDVals[dValIndex]);
                    currentPoint = startPoint;
                    moveTos.Add(startPoint);
                    break;

                case 'L':     //line to point absolute
                    currentPoint.x = firstVal;
                    dValIndex++;
                    currentPoint.y = double.Parse(seporateDVals[dValIndex]);
                    returnElements.SVGelement.Add(quadCode.addLine(previousPoint, currentPoint, matricies));
                    break;

                case 'l':     //line to point relative
                    currentPoint.x += firstVal;
                    dValIndex++;
                    currentPoint.y += double.Parse(seporateDVals[dValIndex]);
                    returnElements.SVGelement.Add(quadCode.addLine(previousPoint, currentPoint, matricies));
                    break;

                case 'H':     //horizontal line absolute
                    currentPoint.x = firstVal;
                    currentPoint.y = 0;
                    returnElements.SVGelement.Add(quadCode.addLine(previousPoint, currentPoint, matricies));
                    break;

                case 'h':     //horizontal line relative
                    currentPoint.x += firstVal;
                    returnElements.SVGelement.Add(quadCode.addLine(previousPoint, currentPoint, matricies));
                    break;

                case 'V':     //vertical line absolute
                    currentPoint.x = 0;
                    currentPoint.y = firstVal;
                    returnElements.SVGelement.Add(quadCode.addLine(previousPoint, currentPoint, matricies));
                    break;

                case 'v':     //vertical line relative
                    currentPoint.y += firstVal;
                    returnElements.SVGelement.Add(quadCode.addLine(previousPoint, currentPoint, matricies));
                    break;

                case 'C':     // Cubic bezier curve absolute
                case 'S':
                    handle0.x = firstVal;
                    dValIndex++;
                    handle0.y = double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    handle1.x = double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    handle1.y = double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.x = double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.y = double.Parse(seporateDVals[dValIndex]);
                    returnElements.SVGelement.Add(quadCode.addCurve(previousPoint, handle0, handle1, currentPoint, matricies));
                    break;

                case 'c':     // Cubic bezier curve relative
                case 's':
                    handle0.x = previousPoint.x + firstVal;
                    dValIndex++;
                    handle0.y = previousPoint.y + double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    handle1.x = previousPoint.x + double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    handle1.y = previousPoint.y + double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.x += double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.y += double.Parse(seporateDVals[dValIndex]);
                    returnElements.SVGelement.Add(quadCode.addCurve(previousPoint, handle0, handle1, currentPoint, matricies));
                    break;

                case 'Q':     // Cubic bezier curve absolute
                case 'T':
                    handle0.x = firstVal;
                    dValIndex++;
                    handle0.y = double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.x = double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.y = double.Parse(seporateDVals[dValIndex]);
                    returnElements.SVGelement.Add(quadCode.addCurve(previousPoint, handle0, handle0, currentPoint, matricies));
                    break;

                case 'q':     // Cubic bezier curve relative
                case 't':
                    handle0.x = previousPoint.x + firstVal;
                    dValIndex++;
                    handle0.y = previousPoint.y + double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.x += double.Parse(seporateDVals[dValIndex]);
                    dValIndex++;
                    currentPoint.y += double.Parse(seporateDVals[dValIndex]);
                    returnElements.SVGelement.Add(quadCode.addCurve(previousPoint, handle0, handle0, currentPoint, matricies));
                    break;

                case 'A':     //Arcto absolute
                    //????????????????????
                    break;

                case 'a':     //Arcto relative
                    //????????????????????
                    break;

                case 'Z':     //closing line to start point
                case 'z':
                    returnElements.SVGelement.Add(quadCode.addLine(startPoint, currentPoint, matricies));
                    break;
                }
                previousPoint = currentPoint;
            }
            if (allCMD.Count == 2)
            {
                if (allCMD[0].ToString().ToUpper() == "M" & allCMD[1].ToString().ToUpper() == "Z")
                {
                    return(Quadify.polylineToQuadLine(moveTos.ToArray(), matricies, true));
                }
            }
            else if (allCMD.Count == 1)
            {
                if (allCMD[0].ToString().ToUpper() == "M")
                {
                    return(Quadify.polylineToQuadLine(moveTos.ToArray(), matricies, true));
                }
            }
            return(returnElements);
        }
Exemple #5
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        public static transformMatrix combineMatricies(string[] matricieStrings)
        {
            //NEED TO ADD CODE TO HANDLE MORE THAN "MATRIX(A,B,C,D,E,F)" ADD TRANSLATE, SKEW, SCALE, & ROTATE
            ///<summary>
            ///combineMatricies combines the values of many matricie strings into one matrix
            ///</summary>

            List <transformMatrix> matricies = new List <transformMatrix>();

            for (int matrixNumber = 0; matrixNumber < matricieStrings.Length; matrixNumber++)
            {
                //trim off the )
                matricieStrings[matrixNumber] = matricieStrings[matrixNumber].TrimEnd(')');
                char[]   stringSplitChars = { ',', ' ' };
                string[] stringVals       = matricieStrings[matrixNumber].Split(stringSplitChars);
                switch (matricieStrings[matrixNumber].Substring(0, 5))
                {
                case "trans":
                    double Xtrans = double.Parse(stringVals[0].Substring(10));
                    double Ytrans = 0;
                    try
                    {
                        Ytrans = double.Parse(stringVals[1]);
                    }
                    catch { }
                    matricies.Add(new transformMatrix(1, 0, 0, 1, Xtrans, Ytrans));
                    break;

                case "skewX":
                    /*         |  1  , tan(a) |
                     * skeyX(a) = |  0  ,   1    |
                     |  0  ,   0    |  */
                    double angleX = double.Parse(stringVals[0].Substring(6));
                    matricies.Add(new transformMatrix(1, Math.Tan(angleX), 0, 1, 0, 0));
                    break;

                case "skewY":
                    /*         |   1   ,  0  |
                     * skeyX(a) = | tan(a),  1  |
                     |   0   ,  0  |  */
                    double angleY = double.Parse(stringVals[0].Substring(6));
                    matricies.Add(new transformMatrix(1, 0, Math.Tan(angleY), 1, 0, 0));
                    break;

                case "scale":
                    double Xscale = double.Parse(stringVals[0].Substring(6));
                    double Yscale = 0;
                    try
                    {
                        Yscale = double.Parse(stringVals[1]);
                        matricies.Add(new transformMatrix(Xscale, 0, 0, Yscale, 0, 0));
                    }
                    catch
                    {
                        Yscale = 0;
                        matricies.Add(new transformMatrix(Xscale, 0, 0, Xscale, 0, 0));
                    }
                    break;

                case "rotat":
                    /*              | 1 , 0 | |cos(a)  ,-sin(a)| | 1 , 0 |
                     * rotate(a,x,y) = | 0 , 1 |+|+sin(a) , cos(a)|+| 0 , 1 |
                     | x , y | |   0    ,   0   | |-x ,-y | */
                    double angle   = double.Parse(stringVals[0].Substring(7));
                    double Xorigin = 0;
                    double Yorigin = 0;
                    try
                    {
                        Xorigin = double.Parse(stringVals[1]);
                        Yorigin = double.Parse(stringVals[2]);
                    }
                    catch { }
                    matricies.Add(new transformMatrix(1, 0, 0, 1, Xorigin, Yorigin));
                    matricies.Add(new transformMatrix(Math.Cos(angle), -Math.Sin(angle),
                                                      Math.Sin(angle), Math.Cos(angle), 0, 0));
                    matricies.Add(new transformMatrix(1, 0, 0, 1, -Xorigin, -Yorigin));
                    break;

                case "matri":     //matrix transformation
                    transformMatrix currentTransformMatrix = new transformMatrix(1, 0, 0, 1, 0, 0);
                    currentTransformMatrix.a = double.Parse(stringVals[0].Substring(7));
                    currentTransformMatrix.b = double.Parse(stringVals[1]);
                    currentTransformMatrix.c = double.Parse(stringVals[2]);
                    currentTransformMatrix.d = double.Parse(stringVals[3]);
                    currentTransformMatrix.e = double.Parse(stringVals[4]);
                    currentTransformMatrix.f = double.Parse(stringVals[5]);

                    matricies.Add(currentTransformMatrix);
                    break;
                }
            }

            if (matricies.Count >= 1)
            {
                //now do the multiplying stuff to make one big matricie
                transformMatrix previousMatrix = new transformMatrix(1, 0, 0, 1, 0, 0);
                transformMatrix currentMatrix  = new transformMatrix(1, 0, 0, 1, 0, 0);
                transformMatrix nextMatrix     = matricies[0];

                for (int matrixNumber = 1; matrixNumber < matricies.Count; matrixNumber++)
                {
                    previousMatrix = currentMatrix;
                    currentMatrix  = matricies[matrixNumber];

                    /*  prev.  current         next
                     |A,B|   |G,H|   | GA+IB  ,  HA+JB |
                     |C,D| * |I,J| = | GC+ID  ,  HC+JD |
                     |E,F|   |K,L|   |GE+IF+K , HE+JF+L|  */

                    nextMatrix.a = currentMatrix.a * previousMatrix.a + currentMatrix.c * previousMatrix.b;
                    nextMatrix.b = currentMatrix.b * previousMatrix.a + currentMatrix.d * previousMatrix.b;
                    nextMatrix.c = currentMatrix.a * previousMatrix.c + currentMatrix.c * previousMatrix.d;
                    nextMatrix.d = currentMatrix.b * previousMatrix.c + currentMatrix.d * previousMatrix.d;
                    nextMatrix.e = currentMatrix.a * previousMatrix.e + currentMatrix.c * previousMatrix.f + currentMatrix.e;
                    nextMatrix.f = currentMatrix.b * previousMatrix.e + currentMatrix.d * previousMatrix.f + currentMatrix.f;

                    currentMatrix = nextMatrix;
                }
                return(nextMatrix);
            }
            else
            {
                return(new transformMatrix(1, 0, 0, 1, 0, 0));
            }
        }
Exemple #6
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        public SVGelement addEllipse(point center, point radius, string[] matricies)
        {
            transformMatrix finalMatrix = transform.combineMatricies(matricies);

            return(new SVGellipse(center, radius, finalMatrix));
        }
Exemple #7
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        public SVGelement addCurve(point point1, point point2, point handle1, point handle2, string[] matricies)
        {
            transformMatrix finalMatrix = transform.combineMatricies(matricies);

            return(new SVGcurve(point1, point2, handle1, handle2, finalMatrix));
        }
Exemple #8
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 public SVGellipse(point center, point radius, transformMatrix transform)
 {
     this.center    = center;
     this.radius    = radius;
     this.transform = transform;
 }