public AccountHouseInformations(HouseInstanceInformations HouseInfos, short WorldX, short WorldY, double MapId, ushort SubAreaId) { this.HouseInfos = HouseInfos; this.WorldX = WorldX; this.WorldY = WorldY; this.MapId = MapId; this.SubAreaId = SubAreaId; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); var DoorsOnMapCount = reader.ReadShort(); DoorsOnMap = new List <int>(); for (var i = 0; i < DoorsOnMapCount; i++) { DoorsOnMap.Add(reader.ReadInt()); } var HouseInstancesCount = reader.ReadShort(); HouseInstances = new List <HouseInstanceInformations>(); for (var i = 0; i < HouseInstancesCount; i++) { var objectToAdd = new HouseInstanceInformations(); objectToAdd.Deserialize(reader); HouseInstances.Add(objectToAdd); } }
public HouseInformationsInside(HouseInstanceInformations HouseInfos, short WorldX, short WorldY) { this.HouseInfos = HouseInfos; this.WorldX = WorldX; this.WorldY = WorldY; }