Exemple #1
0
 private void Update()
 {
     if (NetworkController.IsServer())
     {
         OnAdvanceScrollInput();
     }
 }
        void Update()
        {
            if (Environment == Environment.PC && Input.GetKeyDown(KeyCode.Delete))
            {
                NetworkController.CloseClient();
                Application.Quit();
            }

            if (!NetworkController.IsServer())
            {
                return;
            }
            binding.CheckForInput();
        }
 void Update()
 {
     if (!networkController.IsServer())
     {
         return;
     }
     if (graphController.GraphMode.Value == GraphMode.NODE_TRAVERSE)
     {
         if (nodeController.SelectedNode != null)
         {
             Vector3 targetPosition = GraphController.Graph.NodeObjectMap[nodeController.SelectedNode].transform.position + new Vector3(0, 3, 0);
             Entity.transform.position = Vector3.SmoothDamp(Entity.transform.position, targetPosition, ref velocity, SmoothTime);
         }
     }
 }
Exemple #4
0
        private void Start()
        {
            Connections.Pool = new GameObjectPool(Connections.Prefab, Connections.PreloadNumber, Connections.PoolContainer);

            if (NetworkController.IsServer())
            {
                NetworkController.BeforeConnectionModeSync  += mode => LoadNewConnectedNodeSet(NodeController.SelectedNode, FilterSelectedNodeSet, true, mode);
                NetworkController.BeforeSelectedNodeSync    += node => LoadNewConnectedNodeSet(node, FilterSelectedNodeSet, true);
                NetworkController.BeforeHighlightedNodeSync += node => LoadNewConnectedNodeSet(node, FilterHighlightedNodeSet);
            }
            NodeController.OnSelectedNodeChanged          += (oldNode, newNode) => ReloadSelectedNodeConnections(newNode);
            GraphController.ConnectionMode.OnValueChanged += mode => ReloadSelectedNodeConnections(NodeController.SelectedNode);
            NodeController.OnHighlightedNodeChanged       += OnHighlightedNodeChanged;

            ConnectionLoadManager = new ConnectionLoadManager(this);
        }
        void Start()
        {
            if (Environment == Environment.Cave)
            {
                Flysticks[0].GetComponent <LineRenderer>().enabled = ShowFlystickRays;
            }

            if (!NetworkController.IsServer())
            {
                return;
            }
            InputProcessor input = GetEnvDependent((InputProcessor) new PCInputProcessor(PCConfig, PCInputBinding, this),
                                                   new CaveInputProcessor(CaveConfig, CaveInputBinding, this));

            binding = GetEnvDependent((InputBinding)PCInputBinding, CaveInputBinding);

            CaveInputBinding.SetPrimaryFlystick(0);
            binding.Init();
            SetBlockInput(true, InputBlockType.INFO_SPACE);
        }