private List <Tile> ProcesLine(string lineString, int y)
        {
            List <Tile> TileLine     = new List <Tile>();
            Tile        previousTile = null;

            for (int x = 0; x < lineString.Length; x++)
            {
                Tile tile;

                switch (lineString[x])
                {
                case 'W':
                    tile = new Water();
                    break;

                case 'D':
                    tile = new Dock();
                    break;

                case 'R':
                    tile = new Track('-');
                    break;

                case 'U':
                    tile = new Track('|');
                    break;

                case '1':
                    tile = new Switch('S');
                    _gameBoard.Switch1 = (Switch)tile;
                    _gameBoard.Switch1.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '2':
                    tile = new Switch('S');
                    _gameBoard.Switch2 = (Switch)tile;
                    _gameBoard.Switch2.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '3':
                    tile = new Switch('S');
                    _gameBoard.Switch3 = (Switch)tile;
                    _gameBoard.Switch3.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '4':
                    tile = new Switch('S');
                    _gameBoard.Switch4 = (Switch)tile;
                    _gameBoard.Switch4.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '5':
                    tile = new Switch('S');
                    _gameBoard.Switch5 = (Switch)tile;
                    _gameBoard.Switch5.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '8':
                    tile = new Water();
                    _gameBoard.ShipEnd = (Water)tile;
                    break;

                case '9':
                    tile = new Water();
                    _gameBoard.ShipStart = (Water)tile;
                    break;

                case 'A':
                    tile = new Start('A');
                    _gameBoard.PointA = tile;
                    break;

                case 'B':
                    tile = new Start('B');
                    _gameBoard.PointB = tile;
                    break;

                case 'C':
                    tile = new Start('C');
                    _gameBoard.PointC = tile;
                    break;

                case 'O':
                    tile = new Warehouse();
                    break;

                case '.':
                    tile = new EmptyTile();
                    break;

                default:
                    tile = new EmptyTile();
                    break;
                }


                if (previousTile != null)
                {
                    tile.TileToLeft          = previousTile;
                    previousTile.TileToRight = tile;
                }
                previousTile = tile;
                TileLine.Add(tile);
            }
            return(TileLine);
        }
Exemple #2
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        private List <Field> procesLine(string lineString, int y)
        {
            List <Field> fieldLine     = new List <Field>();
            Field        previousField = null;

            for (int x = 0; x < lineString.Length; x++)
            {
                // nieuw Vakje object maken
                Field field;

                switch (lineString[x])
                {
                case 'W':
                    field = new Water();
                    break;

                case 'D':
                    field = new Dock();
                    break;

                case 'R':
                    field = new Rail('-');
                    break;

                case '/':
                    field = new Rail('/');
                    break;

                case '\\':
                    field = new Rail('\\');
                    break;

                case 'U':
                    field = new Rail('|');
                    break;

                case '1':
                    field = new Switch('S');
                    _gameBoard.switch1 = (Switch)field;
                    _gameBoard.switch1.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '2':
                    field = new Switch('S');
                    _gameBoard.switch2 = (Switch)field;
                    _gameBoard.switch2.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '3':
                    field = new Switch('S');
                    _gameBoard.switch3 = (Switch)field;
                    _gameBoard.switch3.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '4':
                    field = new Switch('S');
                    _gameBoard.switch4 = (Switch)field;
                    _gameBoard.switch4.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '5':
                    field = new Switch('S');
                    _gameBoard.switch5 = (Switch)field;
                    _gameBoard.switch5.SwitchDirection = SwitchDirection.MIDDLE;
                    break;

                case '8':
                    field = new Water();
                    _gameBoard.ShipEnd = (Water)field;
                    break;

                case '9':
                    field = new Water();
                    _gameBoard.ShipStart = (Water)field;
                    break;

                case 'A':
                    field             = new StartPoint('A');
                    _gameBoard.PointA = field;
                    break;

                case 'B':
                    field             = new StartPoint('B');
                    _gameBoard.PointB = field;
                    break;

                case 'C':
                    field             = new StartPoint('C');
                    _gameBoard.PointC = field;
                    break;

                case 'O':
                    field = new Storage();
                    break;

                case '.':
                    field = new EmptyField();
                    break;

                default:
                    throw new Exception_GameBoardIncorrectFileFormat(lineString[x]);
                }

                // koppelen met Vakje op dezelfde regel
                if (previousField != null)
                {
                    field.FieldToLeft          = previousField;
                    previousField.FieldToRight = field;
                }
                previousField = field;
                fieldLine.Add(field);
            }
            return(fieldLine);
        }