public static CrowdResponse UpgradeWeapon(ControlClient client, CrowdRequest req) { int id = req.GetReqID(); if (WeaponClass.Club.DoUpgrade() || WeaponClass.Sword.DoUpgrade() || WeaponClass.Dagger.DoUpgrade()) { UI.ShowInfo($"{req.GetReqViewer()} upgraded {Game1.player.Name}'s Weapon"); return(new CrowdResponse(id)); } return(new CrowdResponse(id, CrowdResponse.Status.STATUS_FAILURE, Game1.player.Name + "'s Weapon is already at the highest upgrade level")); }
private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; if (client == null) { return; } Helper.Events.GameLoop.Saved -= client.OnSaved; Helper.Events.GameLoop.Saving -= client.OnSaving; Helper.Events.Player.Warped -= client.OnWarped; client.Stop(); client = null; }
private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; if (!Context.IsWorldReady || client != null) { return; } client = new ControlClient(); Helper.Events.GameLoop.Saved += client.OnSaved; Helper.Events.GameLoop.Saving += client.OnSaving; Helper.Events.Player.Warped += client.OnWarped; new Thread(new ThreadStart(client.NetworkLoop)).Start(); new Thread(new ThreadStart(client.RequestLoop)).Start(); }
public static CrowdResponse Kill(ControlClient client, CrowdRequest req) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; if (Interlocked.Exchange(ref Game1.player.health, 0) == 0) { status = CrowdResponse.Status.STATUS_FAILURE; message = Game1.player.Name + " is currently dead"; } else { UI.ShowInfo($"{req.GetReqViewer()} killed {Game1.player.Name}"); } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse UpgradeTrashCan(ControlClient client, CrowdRequest req) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; if (Game1.player.trashCanLevel < 4) { Interlocked.Increment(ref Game1.player.trashCanLevel); UI.ShowInfo($"{req.GetReqViewer()} upgraded {Game1.player.Name}'s Trash Can"); } else { status = CrowdResponse.Status.STATUS_FAILURE; message = Game1.player.Name + "'s Trash Can is already at the highest upgrade level"; } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse UpgradeBackpack(ControlClient client, CrowdRequest req) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; if (Game1.player.items.Capacity == 36) { status = CrowdResponse.Status.STATUS_FAILURE; message = Game1.player.Name + "'s Backpack is already at maximum capacity"; } else { Game1.player.increaseBackpackSize(12); UI.ShowInfo($"{req.GetReqViewer()} upgraded {Game1.player.Name}'s Backpack"); } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse DowngradeFishingRod(ControlClient client, CrowdRequest req) { int id = req.GetReqID(); foreach (KeyValuePair <string, int> downgrade in downgradeFishingRods) { Tool tool = Game1.player.getToolFromName(downgrade.Key); if (tool != null) { tool.UpgradeLevel = downgrade.Value; UI.ShowInfo($"{req.GetReqViewer()} downgraded {Game1.player.Name}'s Fishing Rod"); return(new CrowdResponse(id)); } } return(new CrowdResponse(id, CrowdResponse.Status.STATUS_FAILURE, Game1.player.Name + "'s Fishing Rod is already at the lowest upgrade level")); }
private static CrowdResponse DoSpawn(ControlClient client, CrowdRequest req, Monster monster) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; if (client.CanSpawn()) { Game1.player.currentLocation.addCharacter(monster); client.TrackMonster(monster); UI.ShowInfo($"{req.GetReqViewer()} spawned a {monster.Name} near {Game1.player.Name}"); } else { status = CrowdResponse.Status.STATUS_FAILURE; message = $"Cannot spawn {monster.Name} because {Game1.player.Name} is at {Game1.player.currentLocation.Name}"; } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse PassOut(ControlClient client, CrowdRequest req) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; float stamina = Game1.player.Stamina; if (stamina > -16) { Game1.player.Stamina = -16; UI.ShowInfo($"{req.GetReqViewer()} made {Game1.player.Name} pass out"); } else { status = CrowdResponse.Status.STATUS_FAILURE; message = Game1.player.Name + " is currently passed out"; } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse EnergizeFull(ControlClient client, CrowdRequest req) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; int max = Game1.player.MaxStamina; float stamina = Game1.player.Stamina; if (stamina < max) { Game1.player.Stamina = max; UI.ShowInfo($"{req.GetReqViewer()} fully energized {Game1.player.Name}"); } else { status = CrowdResponse.Status.STATUS_FAILURE; message = Game1.player.Name + " is already at maximum energy"; } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse GiveStardrop(ControlClient client, CrowdRequest req) { CrowdResponse.Status status = CrowdResponse.Status.STATUS_SUCCESS; string message = ""; int stamina = Game1.player.MaxStamina; if (stamina == 508) { status = CrowdResponse.Status.STATUS_FAILURE; message = Game1.player.Name + " is already at the highest energy maximum"; } else { stamina += 34; Game1.player.MaxStamina = stamina; Game1.player.Stamina = stamina; UI.ShowInfo($"{req.GetReqViewer()} gave {Game1.player.Name} a Stardrop"); } return(new CrowdResponse(req.GetReqID(), status, message)); }
public static CrowdResponse WarpTower(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Forest", 5, 29)); }
public static CrowdResponse DowngradeAxe(ControlClient client, CrowdRequest req) { return(DoDowngrade(req, "Axe")); }
public static CrowdResponse WarpSewer(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Sewer", 16, 13)); }
public static CrowdResponse WarpRailroad(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Railroad", 35, 52)); }
public static CrowdResponse WarpMountain(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Mountain", 31, 20)); }
public static CrowdResponse Tire50(ControlClient client, CrowdRequest req) { return(DoTireBy(req, 0.5f)); }
public static CrowdResponse Heal25(ControlClient client, CrowdRequest req) { return(DoHealBy(req, 0.25f)); }
public static CrowdResponse WarpDesert(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Desert", 35, 43)); }
public static CrowdResponse WarpBeach(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Beach", 20, 4)); }
public static CrowdResponse Hurt50(ControlClient client, CrowdRequest req) { return(DoHurtBy(req, 0.5f)); }
public static CrowdResponse RemoveMoney10000(ControlClient client, CrowdRequest req) { return(DoRemoveMoney(req, 10000)); }
public static CrowdResponse UpgradePickaxe(ControlClient client, CrowdRequest req) { return(DoUpgrade(req, "Pickaxe")); }
public static CrowdResponse SpawnFrostBat(ControlClient client, CrowdRequest req) { return(DoSpawn(client, req, new Bat(GetRandomNear(), 60))); }
public static CrowdResponse WarpTown(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Town", 29, 67)); }
public static CrowdResponse WarpFarm(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Farm", 48, 7)); }
public static CrowdResponse WarpWoods(ControlClient client, CrowdRequest req) { return(DoWarp(req, "Woods", 55, 15)); }
public static CrowdResponse WarpIsland(ControlClient client, CrowdRequest req) { return(DoWarp(req, "IslandSouth", 11, 11)); }
public static CrowdResponse UpgradeWateringCan(ControlClient client, CrowdRequest req) { return(DoUpgrade(req, "Watering Can")); }
public static CrowdResponse SpawnSerpent(ControlClient client, CrowdRequest req) { return(DoSpawn(client, req, new Serpent(GetRandomNear()))); }