public NodeWindow(string _editorPath, ConstellationScript _constellationScript) { var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; background = new NodeEditorBackground(backgroundTexture); editorPath = _editorPath; SelectedNodes = new List <NodeView>(); Nodes = new List <NodeView>(); ConstellationScript = _constellationScript; Links = new LinksView(ConstellationScript); NodeFactory = new NodesFactory(ConstellationScript?.ScriptAssembly?.GetAllScriptData()); foreach (var node in _constellationScript.GetNodes()) { DisplayNode(node); } }
public NodeWindow(string _editorPath, ConstellationEditorDataService _constellationEditorData, Vector2 windowSize, Vector2 scrollPosition) { farNodeX = windowSize.x; farNodeY = windowSize.y; editorScrollSize = new Vector2(farNodeX + 400, farNodeY + 400); ScrollPosition = scrollPosition; var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; background = new NodeEditorBackground(backgroundTexture); editorPath = _editorPath; SelectedNodes = new List <NodeView>(); Nodes = new List <NodeView>(); EditorData = _constellationEditorData; ConstellationScript = EditorData.Script; Links = new LinksView(ConstellationScript); NodeFactory = new NodesFactory(ConstellationScript.ScriptAssembly.GetAllStaticScriptData()); foreach (var node in ConstellationScript.GetNodes()) { DisplayNode(node); } }