Exemple #1
0
        public void SetKeyMap(KeyMap map = null)
        {
            Scene.AssertSceneThread(this.Scene);
            map         = map ?? new KeyMap();
            this.KeyMap = map;
            this.KeyMap.SubscribeForLifetime(ObservableObject.AnyProperty, () => { Scene.QueueAction(() => { SetKeyMap(map); }); }, GetPropertyValueLifetime(nameof(this.KeyMap)).LifetimeManager);
            keyboardMap.Clear();
            altKeyboardMap.Clear();
            shiftKeyboardMap.Clear();

            // manage
            keyboardMap.Add(map.TogglePauseKey, () => { Scene.TogglePause(); });
            keyboardMap.Add(map.MenuKey, () => { App.ShowMenu(); });

            // move and aim
            keyboardMap.Add(map.MoveUpKey, () => { MainCharacter.Current.MoveUp(); });
            keyboardMap.Add(map.MoveDownKey, () => { MainCharacter.Current.MoveDown(); });
            keyboardMap.Add(map.MoveLeftKey, () => { MainCharacter.Current.MoveLeft(); });
            keyboardMap.Add(map.MoveRightKey, () => { MainCharacter.Current.MoveRight(); });
            keyboardMap.Add(map.AimToggleKey, () => { MainCharacter.Current.ToggleFreeAim(); });

            // fire weapons
            keyboardMap.Add(map.PrimaryWeaponKey, () => { MainCharacter.Current?.Inventory?.PrimaryWeapon?.TryFire(); });
            keyboardMap.Add(map.ExplosiveWeaponKey, () => { MainCharacter.Current?.Inventory?.ExplosiveWeapon?.TryFire(); });

            // doors
            keyboardMap.Add(map.InteractKey, () => { MainCharacter.Current.TryInteract(); });

            UpdateKeyboardMappings();
        }
        public KeyMapEditor(KeyMap map)
        {
            var stackPanel = Add(new StackPanel()
            {
                Margin = 1
            }).Fill();

            this.Width = 50;
            foreach (var prop in map.GetType().GetProperties().Where(p => p.PropertyType == typeof(ConsoleKey)))
            {
                var myProp     = prop;
                var fieldPanel = stackPanel.Add(new ConsolePanel()
                {
                    Height = 1
                }).FillHoriontally();
                var fieldLabel = fieldPanel.Add(new Label()
                {
                    Text = prop.Name.ToYellow()
                });
                var fieldValue = fieldPanel.Add(new Label()
                {
                    X = 30, CanFocus = true, Text = ((ConsoleKey)myProp.GetValue(map)).ToString().ToYellow()
                });

                fieldValue.KeyInputReceived.SubscribeForLifetime((key) =>
                {
                    myProp.SetValue(map, key.Key);
                    fieldValue.Text = ((ConsoleKey)myProp.GetValue(map)).ToString().ToYellow();
                }, this.LifetimeManager);

                this.Height += 2;
            }
        }
Exemple #3
0
 public GameInputManager(Scene scene, GameApp app)
 {
     this.Scene            = scene;
     this.App              = app;
     this.keyboardMap      = new Dictionary <ConsoleKey, Action>();
     this.shiftKeyboardMap = new Dictionary <ConsoleKey, Action>();
     this.altKeyboardMap   = new Dictionary <ConsoleKey, Action>();
     this.KeyMap           = new KeyMap();
 }