public Block(Tetris tetris)
        {
            this.tetris = tetris;

            hitbox = tetris.collisions[new System.Random().Next(0, tetris.collisions.Length)];

            cordinate = new Cordinate(new System.Random().Next(0, tetris.Width - hitbox.Width + 1), -hitbox.Height + 1);
        }
        public void Rotate()
        {
            bool flag = true;

            BlockHitbox newHitbox = new BlockHitbox(hitbox.Width, hitbox.Height);

            for (int x = 0; x < hitbox.Width; x++)
            {
                for (int y = 0; y < hitbox.Height; y++)
                {
                    newHitbox.hitbox[x, y] = hitbox.hitbox[hitbox.Height - 1 - y, x];
                }
            }

            for (int newHitboxY = 0; newHitboxY < newHitbox.Height; newHitboxY++)
            {
                for (int newHitboxX = 0; newHitboxX < newHitbox.Width; newHitboxX++)
                {
                    for (int n = 0; n < tetris.blocks.Length; n++)
                    {
                        if (this != tetris.blocks[n])
                        {
                            for (int hitboxY = 0; hitboxY < tetris.blocks[n].hitbox.Height; hitboxY++)
                            {
                                for (int hitboxX = 0; hitboxX < tetris.blocks[n].hitbox.Width; hitboxX++)
                                {
                                    if (tetris.blocks[n].cordinate.Y + hitboxY == cordinate.Y + newHitboxY &&
                                        tetris.blocks[n].cordinate.X + hitboxX == cordinate.X + newHitboxX)
                                    {
                                        flag = false;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (cordinate.X + newHitbox.Width > tetris.Width)
            {
                flag = false;
            }

            if (cordinate.Y + newHitbox.Height > tetris.Height)
            {
                flag = false;
            }

            if (flag)
            {
                hitbox = newHitbox;
            }
        }