Exemple #1
0
        //A helper method to split DisplayTable into smaller parts
        private void DisplayDealerHand(bool holeCardRevealed)
        {
            Console.BackgroundColor = ConsoleColor.Black;
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("Dealer Hand"); //The dealer's hand label is displayed in blue on black
            CasinoDoor.RestoreDefaultColors();
            int cardsInHand = dealerHand.Cards.Count;

            if (cardsInHand > 0)
            {
                for (int card = 0; card < cardsInHand; card++)
                {
                    if (!holeCardRevealed && card == 1)
                    {
                        Console.ForegroundColor = ConsoleColor.DarkRed;
                        Console.Write("?");
                        Console.ForegroundColor = ConsoleColor.Black;
                        Console.Write("? ");
                        CasinoDoor.RestoreDefaultColors();
                    }
                    else
                    {
                        dealerHand.Cards[card].PrintCardInfo();
                    }
                }
            }
            Console.WriteLine();
        }
        /* This resolves any hand in which the player has beat the dealer.  A player
         * beats the dealer if their hand score is larger than that of the dealers
         * without going over 21*/
        private void ResolveWinningHand(int handIndex)
        {
            float payout;

            if (playerHands[handIndex].Cards.Count == 2 && CheckHandScore(playerHands[handIndex]) == 21) //This signifies a blackjack
            {
                Console.BackgroundColor = ConsoleColor.Black;
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.Write("BLACK"); //Black is written with red text on black
                Console.BackgroundColor = ConsoleColor.DarkRed;
                Console.ForegroundColor = ConsoleColor.Black;
                Console.Write("JACK"); //Jack is written with black text on red

                CasinoDoor.RestoreDefaultColors();

                payout = ((playerBets[handIndex] * 1.5f) + playerBets[handIndex]); //A blackjack pays out at a 3:2 ratio
            }
            else
            {
                Console.BackgroundColor = ConsoleColor.Black;
                Console.ForegroundColor = ConsoleColor.Green;
                Console.Write("WIN");               //A standard winning hand is signified by green text on black

                payout = playerBets[handIndex] * 2; //A blackjack pays out at a 3:2 ratio
            }
            Console.WriteLine(" pays $" + payout + ".00");
            HumanPlayer.AddToBank(payout);
        }
        /* This method displays the final score for the dealer hand, then displays
         * the result of each player hand one at a time.  This can never be called
         * if all of a player's hands have been busted thus it only applies to */
        protected void ResolvePlayerHands()
        {
            ShowDealerScore();
            CasinoDoor.WaitForDisplay();                  //A short delay before displaying the player's hands

            int dealerScore = CheckHandScore(dealerHand); //Stores the dealer's hand score

            //Player hands are resolved one at a time
            for (int handIndex = 0; handIndex < playerHands.Count; handIndex++)
            {
                int handScore = CheckHandScore(playerHands[handIndex]);

                Console.Write("Hand " + (handIndex + 1).ToString() + ": ");
                if ((handScore > dealerScore) || (handScore < dealerScore && dealerScore > 21)) //A player always wins these hands
                {
                    ResolveWinningHand(handIndex);
                }
                else if (handScore < dealerScore && dealerScore <= 21) //A player always loses this hand
                {
                    ResolveLosingHand(handIndex);
                }
                else //If the player's hand and the dealer both have the same hand value
                {
                    ResolveTiedHand(handIndex); //A player wins if this hand is a blackjack and the dealer's isn't, otherwise it is a push
                }
                CasinoDoor.RestoreDefaultColors(); //The default colors are restored after each hand as each hand resolution may have unique coloring
                CasinoDoor.WaitForDisplay();       //Each hand is displayed with a slight delay before the next reveal
            }
        }
Exemple #4
0
 //If the player makes an incorrect selection the error is displayed before they are re-prompted
 public void DisplayError(string error)
 {
     Console.BackgroundColor = ConsoleColor.Black;
     Console.ForegroundColor = ConsoleColor.DarkRed;
     Console.WriteLine(error);
     CasinoDoor.RestoreDefaultColors();
     CasinoDoor.WaitForDisplay();
 }
Exemple #5
0
        /* PlayHand initializes the loop for a single hand of BlackJack.  Returns
         * true or false based on whether or not the player wants to keep playing
         * at the end of a hand*/
        private bool PlayHand()
        {
            bool handInProgress     = true; //This variable tracks whether a hand is complete
            bool dealerHandRevealed = false;

            while (handInProgress)
            {
                DisplayTable(dealerHandRevealed);
                if (playerHands.Count == 0) //If the player is not currently holding any cards
                {
                    GetWagerAndDeal();
                }
                else //If the player has at least one hand
                {
                    Console.WriteLine();
                    if (AllHandsFrozen() == true) //If all the hands are busted, doubled down, or stayed
                    {
                        if (AllHandsBusted() == false)
                        {
                            dealerHandRevealed = true;
                            DisplayTable(dealerHandRevealed);
                            if (CheckHandScore(dealerHand) < 17)
                            {
                                CasinoDoor.WaitForDisplay();
                                DealerHit();
                            }
                            else
                            {
                                dealerHandRevealed = true;
                                ResolvePlayerHands();
                                handInProgress = false;
                            }
                        }
                        else
                        {
                            handInProgress = false;
                        }

                        Console.WriteLine(); //Spacing for readability
                        CasinoDoor.WaitForDisplay();
                    }
                    else
                    {
                        OfferPlayerOptions();
                        CasinoDoor.WaitForDisplay();
                    }
                }
            }
            if (HumanPlayer.Bank > 0)
            {
                return(PlayAnotherHand(true));
            }
            else
            {
                Console.WriteLine("You went bankrupt! Time to go home.");
                return(false);
            }
        }
Exemple #6
0
 //A helper method that informs the player that they have hit a blackjack
 public void AnnounceBlackJack(int handIndex)
 {
     Console.Write("Hand " + (handIndex + 1) + ": ");
     Console.BackgroundColor = ConsoleColor.Black;
     Console.ForegroundColor = ConsoleColor.DarkRed;
     Console.Write("Black");
     Console.BackgroundColor = ConsoleColor.DarkRed;
     Console.ForegroundColor = ConsoleColor.Black;
     Console.WriteLine("Jack\n");
     CasinoDoor.RestoreDefaultColors();
 }
Exemple #7
0
 //This is called by PlayGame when the player has no cards
 private void GetWagerAndDeal()
 {
     if (InitialWagerPrompt() == true)
     {
         Console.WriteLine();
         DealHands();
         CasinoDoor.WaitForDisplay();
     }
     else
     {
         DisplayError("Invalid wager, try again");
     }
 }
 /* Shuffles the deck and deals the initial 4 cards, 2 to the dealer and 2 to the
  * human player.*/
 public void DealHands()
 {
     Console.WriteLine("Shuffling deck...");
     Deck.ShuffleDeck();
     CasinoDoor.WaitForDisplay();
     Console.WriteLine("Dealing hands...");
     for (int startingCards = 0; startingCards < 2; startingCards++)
     {
         if (playerHands.Count == 0)
         {
             playerHands.Add(new CardList());
             frozenHands.Add(false);
         }
         playerHands[0].AddCard(Deck.DealCard());
         dealerHand.AddCard(Deck.DealCard());
     }
 }
 /* Resolves hands where the dealer and player have the same hand score. Players
  * can still win a tied hand if they have a blackjack*/
 private void ResolveTiedHand(int handIndex)
 {
     if (CheckHandScore(dealerHand) == 21)
     {
         if (playerHands[handIndex].Cards.Count == 2 && dealerHand.Cards.Count > 2)
         {
             ResolveWinningHand(handIndex); //A player blackjack beats a non-blackjack dealer 21
         }
         else
         {
             ResolvePush(handIndex);
         }
     }
     else
     {
         ResolvePush(handIndex);
     }
     CasinoDoor.RestoreDefaultColors();
 }
Exemple #10
0
        //Draws the score and the hands of cards
        public void DisplayTable(bool allHandsRevealed)
        {
            Console.Clear(); //Clears the console before re-drawing all game elements

            //The name of the current game is displayed in a stylized format
            Console.BackgroundColor = ConsoleColor.Black;
            Console.ForegroundColor = ConsoleColor.DarkRed;
            Console.Write("Console");
            Console.BackgroundColor = ConsoleColor.DarkRed;
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("Jack\n");

            //Bank and wager values are displayed in green text on black
            Console.BackgroundColor = ConsoleColor.Black;
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("Remaining Funds: " + HumanPlayer.Bank.ToString("c2"));
            DisplayBets();
            CasinoDoor.RestoreDefaultColors();
            DisplayDealerHand(allHandsRevealed);
            DisplayPlayerHands();
        }
        /* This is the pre-bet wager.  Players choose the amount they wish to wager
         * at the beginning of each hand with opportunities to increase it via other
         * means later */
        protected bool InitialWagerPrompt()
        {
            float wagerAmount;                                                                                                  //This is used to store the player input from the console

            Console.Write("How much would you like to wager?\n(Min = $1.00, Max = " + HumanPlayer.Bank.ToString("c2") + ")\n"); //Prompts the player to wager an appropriate amount
            if (float.TryParse(Console.ReadLine(), out wagerAmount))
            {
                if (wagerAmount > 0 && wagerAmount <= HumanPlayer.Bank) //The wager has to be between 1 and 100 dollars
                {
                    Console.Write("\nYour wager was ");
                    Console.BackgroundColor = ConsoleColor.Black;
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine(wagerAmount.ToString("c2")); //The wager is confirmed
                    CasinoDoor.RestoreDefaultColors();
                    HumanPlayer.PlaceBet(wagerAmount);             //The wager amount is removed from the player's bank
                    playerBets.Add(wagerAmount);                   //Adds the initial wager to the list of wagers
                    return(true);
                }
            }
            return(false);
        }
        /* This is a helper method for the resolution of player hands.  It displays
         * the dealer's score in one of 3 ways based on whether it us less than,
         * equal to, or greater than 21*/
        private void ShowDealerScore()
        {
            int dealerScore = CheckHandScore(dealerHand); //Stores the hand score for use

            Console.Write("\nDealer hand: ");             //A label to identify that this is the dealer's hand
            if (dealerScore > 21)
            {
                Console.BackgroundColor = ConsoleColor.Black;
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.WriteLine("BUSTED");     //Busted hands are identified with red text on black background
            }
            else if (dealerScore == 21)          //A dealer score of 21 has special rendering considerations
            {
                if (dealerHand.Cards.Count == 2) //Renders a dealer blackjack
                {
                    Console.BackgroundColor = ConsoleColor.Black;
                    Console.ForegroundColor = ConsoleColor.DarkRed;
                    Console.Write("BLACK"); //The first half of blackjack is displayed with red text on black
                    Console.BackgroundColor = ConsoleColor.DarkRed;
                    Console.ForegroundColor = ConsoleColor.Black;
                    Console.WriteLine("JACK"); //The second half of blackjack is displayed with black text on red
                }
                else //Renders a non-blackjack 21
                {
                    Console.BackgroundColor = ConsoleColor.Black;
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("Score = 21"); //A non-blackjack 21 hand is displayed with green text on black
                }
            }
            else
            {
                Console.BackgroundColor = ConsoleColor.Black;
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("Score = " + dealerScore.ToString()); //A non-21 dealer hand is displayed with blue text on black
            }
            Console.WriteLine();
            CasinoDoor.RestoreDefaultColors(); //Default colors need to be restored after displaying the dealer's score
        }
Exemple #13
0
        //A helper method to split DisplayTable into smaller parts
        private void DisplayPlayerHands()
        {
            Console.BackgroundColor = ConsoleColor.Black;
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("Player Hand(s)"); //The player's hand label is displayed in blue on black

            CasinoDoor.RestoreDefaultColors();

            int numberofHands = playerHands.Count;

            if (numberofHands > 0)
            {
                for (int handIndex = 0; handIndex < numberofHands; handIndex++)
                {
                    Console.Write((handIndex + 1).ToString() + ": ");

                    if (CheckHandScore(playerHands[handIndex]) > 21)
                    {
                        Console.ForegroundColor = ConsoleColor.DarkRed;
                        Console.WriteLine("BUST");
                        Console.ForegroundColor = ConsoleColor.White;
                    }
                    else
                    {
                        for (int cardIndex = 0; cardIndex < playerHands[handIndex].Cards.Count; cardIndex++)
                        {
                            playerHands[handIndex].Cards[cardIndex].PrintCardInfo();
                        }
                        Console.WriteLine("= " + CheckHandScore(playerHands[handIndex]).ToString());
                    }
                }
            }
            else
            {
                Console.WriteLine(); //Spacing for readability
            }
        }
Exemple #14
0
        /* Prints the information for this card directly to the console.
         * Uses UTF-8 to produce suit values.  Some fonts can't render
         * the suit values correctly. */
        public void PrintCardInfo()
        {
            string cardInfo = "";

            switch (Value)
            {
            case 1:
                cardInfo += "A";     //Aces use an A
                break;

            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
            case 8:
            case 9:
                cardInfo += Value.ToString();     //2-9 use an integer
                break;

            case 10:
                cardInfo += "X";     //10's use an X to maintain single-character formatting
                break;

            case 11:
                cardInfo += "J";     //Jacks use a J
                break;

            case 12:
                cardInfo += "Q";     //Queens use a Q
                break;

            case 13:
                cardInfo += "K";     //Kings use a K
                break;
            }
            switch (Suit)
            {
            case 'C':
                cardInfo += "\u2663";     //The utf value for clubs
                Console.ForegroundColor = ConsoleColor.Black;
                break;

            case 'D':
                cardInfo += "\u2666";     //The utf value for diamonds
                Console.ForegroundColor = ConsoleColor.DarkRed;
                break;

            case 'S':
                cardInfo += "\u2660";     //The utf value for spades
                Console.ForegroundColor = ConsoleColor.Black;
                break;

            case 'H':
                cardInfo += "\u2665";     //The utf value for hearts
                Console.ForegroundColor = ConsoleColor.DarkRed;
                break;
            }
            Console.Write(cardInfo + " ");
            CasinoDoor.RestoreDefaultColors();
        }
Exemple #15
0
        //This is called by PlayGame when there is one or more hands needing attention from the user
        private void OfferPlayerOptions()
        {
            for (int handIndex = 0; handIndex < playerHands.Count; handIndex++) //Iterates over the currently present hands
            {
                if (frozenHands[handIndex] == false)                            //Checks to see if this hand has been frozen
                {
                    int cardsInHand = playerHands[handIndex].Cards.Count;

                    if (cardsInHand == 2 && HumanPlayer.Bank > 0)                      //If the player's hand has 2 cards and the player has funds remaining
                    {
                        if (CheckBlackJack(playerHands[handIndex], handIndex) == true) //Checks for a blackjack
                        {
                            AnnounceBlackJack(handIndex);
                        }
                        else if (CheckSplit(playerHands[handIndex]) == true)                //Checks to see if the cards are a pair
                        {
                            if (SplitHandPrompt(playerHands[handIndex], handIndex) == true) //Prompts the player to split the hand and validates input
                            {
                                CasinoDoor.WaitForDisplay();
                                break;
                            }
                            else //If the user presses a wrong key when attempting to split a hand
                            {
                                DisplayError("Input for split attempt invalid, please try again."); //Occurs when the player's input is invalid
                                break;
                            }
                        }
                        else
                        {
                            if (DoubleDownPrompt(playerHands[handIndex], handIndex) == true) //Prompts the player to double down and verifies input
                            {
                                CasinoDoor.WaitForDisplay();
                                break;
                            }
                            else //If the user presses an incorrect key when attempting to double down
                            {
                                DisplayError("Input for double down attempt invalid, please try again."); //Occurs when the player's input is invalid
                                break;
                            }
                        }
                    }
                    else if (cardsInHand == 2 && HumanPlayer.Bank <= 0)                //If the player has 2 cards but does not have any funds remaining
                    {
                        if (CheckBlackJack(playerHands[handIndex], handIndex) == true) //Checks for a blackjack
                        {
                            AnnounceBlackJack(handIndex);
                        }
                        else if (CheckSplit(playerHands[handIndex]) == true) //If the hand is not a blackjack but is a face-value pair
                        {
                            Console.WriteLine("Insufficient funds to split hand.");
                            CasinoDoor.WaitForDisplay();
                        }
                        else
                        {
                            Console.WriteLine("Insufficient funds to double down on hand."); //If the hand is neither blackjack nor a pair
                            CasinoDoor.WaitForDisplay();
                            HitOrStay(playerHands[handIndex], handIndex);                    //This ensures that the split/double down checks won't loop endlessly
                        }
                    }
                    else //If this hand has more than 2 cards in it
                    {
                        if (CheckHandScore(playerHands[handIndex]) < 21)
                        {
                            HitOrStay(playerHands[handIndex], handIndex);  //Prompts the player to hit or stay
                        }
                        break;
                    }
                }
            }
        }