public static void Debug() { MenuItem.Debug(); Console.WriteLine("Testing getMenuChoice!"); MenuItem[] items = new MenuItem[3]; items[0] = new MenuItem(0, "one", delegate() { Console.WriteLine("ONE!"); }); items[1] = new MenuItem(1, "two"); items[2] = new MenuItem(2, "three"); Menu menu = new Menu(items); menu.RunMenu(); Console.WriteLine("Finished Testing getMenuChoice"); }
public static void Main(string[] args) { // Create the dictionary that will be used to hold the generators generators = new Dictionary<string, TreasureGenerator.TreasureGenerator>(files.Length); // Get the files and make generators for them for( int i = 0; i < files.Length; i++) generators.Add(stripFileName(files[i]), new TreasureGenerator.TreasureGenerator(files[i])); coinGen = new CoinGenerator.CoinGenerator(); // Create the menu items for the treasure menu List<MenuItem> menuItems = new List<MenuItem>(); int menuOrder = 0; menuItems.Add(new MenuItem(menuOrder++, "Generate a gem", generateGem)); menuItems.Add(new MenuItem(menuOrder++, "Generate a treasure", generateArt)); menuItems.Add(new MenuItem(menuOrder++, "Generate coins", generateCoins)); // Create the generator menu Menu generatorMenu = new Menu(menuItems, "What would you like to generate?", "Return to main menu"); // Create the menu items for the main menu menuItems.Clear(); menuOrder = 0; menuItems.Add(new MenuItem(menuOrder++, "Treasure Generator", generatorMenu.RunMenu)); // Create the main menu Menu mainMenu = new Menu(menuItems); // Run the main menu mainMenu.RunMenu(wait:false); }