/// <summary>
        /// The end game statistics.
        /// </summary>
        /// <param name="theGame">The game data is passed in for reaching everything.</param>
        public static void AfterMath(Golf theGame)
        {
            Player[] thePlayers = theGame.GetPlayers();
            int      Itarable   = 0;

            Console.Clear();
            Console.WriteLine("*===============================================*");
            Console.WriteLine("* The Console Golf: Game Statistics             *");
            Console.WriteLine("* the Courts length: {0}m   Par: {1}              *", theGame.GetCourses()[0].TotalLength, theGame.GetCourses()[0].Par);
            foreach (Player item in thePlayers)
            {
                Console.WriteLine("* Player {0}: ", item.Name); // Boogie, Birdie, Par...??
                foreach (Strike list in item.Getstrikes())
                {
                    Console.WriteLine("* {0}: {1} meter", ++Itarable, list.Distance);
                }
                Itarable = 0;
            }
            Console.WriteLine("*************************************************");
        }
        static void Main(string[] args)
        {
            bool   gameEnded  = false;
            int    gameRounds = 0;
            Player myActivePlayer;
            Golf   myGolf;
            Course myCourse;
            Random aRandomObject = new Random();

            Console.WriteLine("Pew Pew - it's a game!\n");
            bool morePlayers         = false;
            bool stillPlayersPlaying = true;
            int  myPlayerSwingInputAngle;
            int  myPlayerSwingInputSpeed;
            int  myPlayerSwingResult;
            char CharacterIn;
            int  nrOfPlayersInput;
            int  myPlayCounter = 1;

            // ====== Here is where the game begins ===========================
            while (!gameEnded)
            {
                nrOfPlayersInput = 0;
                myGolf           = new Golf();
                // ==== This is start of Game! = Comming next: Add players =====
                do
                {
                    Console.Clear();
                    morePlayers = false;
                    Console.WriteLine("*======== Set up gamers ======================");
                    Console.Write("* What's the name of new player {0}? : ", ++nrOfPlayersInput);
                    string inputName = Console.ReadLine();

                    // Create new player
                    myActivePlayer = new Player(Indexer.NextPlayerId(), inputName);
                    myGolf.AddPlayer(myActivePlayer);

                    do
                    {
                        Console.Write("\nMore Players? [y/n] :");
                        CharacterIn = Console.ReadKey().KeyChar;
                    } while ((CharacterIn != 'y') && (CharacterIn != 'n'));

                    if (CharacterIn == 'y')
                    {
                        morePlayers = true;
                    }
                } while (morePlayers);
                Console.Clear();

                // ============ Create a new Course (later on maybe you can add more courses) ===
                int myRandomCourseRange = aRandomObject.Next(100, 701);
                myCourse = new Course(Indexer.NextCourseId(), myRandomCourseRange);
                myGolf.AddCourse(myCourse);
                foreach (Player thePlayers in myGolf.GetPlayers())
                {
                    thePlayers.LengthToGo = myRandomCourseRange;
                }
                // To use more than one course use the myPlayCounter that increases when all
                // players are done on the current course. Se furhter down...
                //--------------------------------------------------------------------------------


                stillPlayersPlaying = true;

                //=== To Come: the game rounds start here, until all are finished ========
                do
                {
                    SimpleMenu(++gameRounds);

                    myActivePlayer = myGolf.NextPlayer();
                    Console.WriteLine($"* You are up next: Player {myActivePlayer.Id}: {myActivePlayer.Name}." +
                                      $"\n* To flag: {myActivePlayer.LengthToGo}m (of total {myCourse.TotalLength}m)");

                    myPlayerSwingInputAngle = GetNumber($"* Ok, {myActivePlayer.Name} what Angle? [deg elevation] : ");
                    myPlayerSwingInputSpeed = GetNumber($"* Ok, {myActivePlayer.Name} what Speed? [m/s]: ");
                    myPlayerSwingResult     = myGolf.MakeStrike(myActivePlayer.Id, myPlayerSwingInputAngle, myPlayerSwingInputSpeed);

                    Console.WriteLine("* Oh god it was {0} meters!", myPlayerSwingResult);


                    //==== Next to come: Are we going to "remove" player?? ====================
                    if (myActivePlayer.LengthToGo <= -100)
                    {
                        Console.WriteLine("Well - actually {0}, that swing made you of the competiton.", myActivePlayer.Name);
                        myActivePlayer.Done = true;
                    }
                    else if (myActivePlayer.Getstrikes().Length > myCourse.Par + 5)
                    {
                        Console.WriteLine("Well we don't want to see you swing all day. Time for you to finish.");
                        myActivePlayer.Done = true;
                    }
                    if (myActivePlayer.Done)
                    {
                        if (myActivePlayer.LengthToGo == 0)
                        {
                            Console.WriteLine("\n\n=== Winner, winner, chicken dinner! ===");
                        }
                        EndSceenPlayer(myActivePlayer);
                        //myGolf.RemovePlayer(myActivePlayer);
                    }


                    // === Are there still players left in game?? All Done??
                    stillPlayersPlaying = !myGolf.AreAllDone();


                    if (stillPlayersPlaying)
                    {
                        Console.WriteLine("\n Hit return for a next round.");
                        Console.ReadLine(); // wait for return/enter
                        Console.Clear();
                    }
                    else  //=== Enter below zone if players has still more Course(s) to play =====
                    {
                        myPlayCounter++;
                        if (myGolf.GetCourses().Length >= myPlayCounter)
                        {
                            stillPlayersPlaying = true;
                            myCourse            = myGolf.GetCourses()[myPlayCounter - 1];
                            foreach (Player aPlayer in myGolf.GetPlayers())
                            {
                                aPlayer.Done       = false;
                                aPlayer.LengthToGo = myCourse.TotalLength;
                            }

                            Console.WriteLine("\nThis course is done!");
                            AfterMath(myGolf);
                        }
                    } //-------------------------------------------------------------------------
                } while (stillPlayersPlaying);

                Console.WriteLine("Now we don't have any more competitors... Bye!");

                // Do the Aftermath!
                AfterMath(myGolf);


                // ====  Play again?
                // y: Reset all values for new game...
                // n: exit app

                do
                {
                    Console.Write("\nWanna Play again?? [y/n] :");
                    CharacterIn = Console.ReadKey().KeyChar;
                } while ((CharacterIn != 'y') && (CharacterIn != 'n'));

                if (CharacterIn == 'y')
                {
                    gameEnded = false;
                }
                else
                {
                    gameEnded = true;
                }


                // =======  Note: here we would normally take care of the previous allocated obejcts memory,
                // ==========  but nahh... This is not Cpp, let Cs take care of it: if new game => make new Golf.
            }
        }// ==== Here are the end of game. To Follow: Methods of Program ============