private static void RemoveSeedDialog(FieldSlot field) { string remove; while (true) { Console.Clear(); DrawStatusBar(); Seed plantedSeed = field.PlantedSeed; if (plantedSeed != null) { Console.WriteLine("Do you really want to remove the following seed? This kills the seed. [yes; no; more info]"); plantedSeed.GetInfo(); remove = Console.ReadLine(); if (remove == "yes" || remove == "y") { field.RemoveSeed(); PrintInfoMessageAndWait("Seed successfully removed."); } else if (remove == "no" || remove == "n") { break; } else if (remove == "more info" || remove == "more" || remove == "m") { PrintInfoMessageAndWait("The seed has the following Crops:\r\n\r\n" + plantedSeed.GetCropInfo()); } } } }
/// <summary> /// Prints info about the crops of the planted seed of the given <paramref name="field"/> /// and lets you select which crop to manage /// </summary> /// <param name="field">Field with the planted seed whose crops should be shown</param> private static void CropInfoDialog(FieldSlot field) { string anweisung; while (true) { PrintInfoMessage("Which crop do you want to manage? [enter index; back]\r\n\r\n" + field.PlantedSeed.GetCropInfo()); anweisung = Console.ReadLine(); if (anweisung == "back" || anweisung == "b") break; //TODO: implement manage crop } }
private static void WaterFieldDialog(FieldSlot field) { string waterCount; while (true) { Console.Clear(); DrawStatusBar(); Console.WriteLine("How many litres to you want to water? This field currently has " + field.Water + " litres of water in it. [number; back]"); waterCount = Console.ReadLine(); if (waterCount == "back" || waterCount == "b") { break; } try { int water = int.Parse(waterCount); double price = 0; //TODO: calculate water price based on weather, difficulty etc... string answer; while (true) { PrintInfoMessage("You are about to water your field with " + water + " litres. \r\nThat will cost " + price + "$. Do you want to continue? [yes; no]"); answer = Console.ReadLine(); if (answer == "yes" || answer == "y") { Game.Money -= price; field.Water += water; PrintInfoMessageAndWait("You watered your field with " + water + " litres."); break; } else if (answer == "no" || answer == "n") { break; } } //break; ? } catch { PrintInfoMessageAndWait("Thats not a valid number!"); } } }
/// <summary> /// Prints info about the crops of the planted seed of the given <paramref name="field"/> /// and lets you select which crop to manage /// </summary> /// <param name="field">Field with the planted seed whose crops should be shown</param> private static void CropInfoDialog(FieldSlot field) { string anweisung; while (true) { PrintInfoMessage("Which crop do you want to manage? [enter index; back]\r\n\r\n" + field.PlantedSeed.GetCropInfo()); anweisung = Console.ReadLine(); if (anweisung == "back" || anweisung == "b") { break; } //TODO: implement manage crop } }
private static void PlantSeedDialog(FieldSlot field) { string seedToPlant; while (true) { PrintInfoMessage("Which seed do you want to plant? [enter name and index; back]\r\n\r\n" + Game.GetSeedInventoryInfo()); seedToPlant = Console.ReadLine(); if (seedToPlant == "back" || seedToPlant == "b") { break; } Seed seed = GetSeedFromUserInput(seedToPlant); field.PlantSeed(seed); PrintInfoMessageAndWait("You planted a " + seed.Name + " seed! Take good care of it!"); break; } }
private static void ManageFieldDialog(FieldSlot field) { string anweisung; while (true) { PrintInfoMessage("What do you want to do? [plant seed; remove seed; water field; crop info; harvest; sell field; back]\r\n\r\n" + field.GetInfo()); anweisung = Console.ReadLine(); if (anweisung == "plant seed" || anweisung == "plant" || anweisung == "p") { PlantSeedDialog(field); } else if (anweisung == "remove seed" || anweisung == "remove" || anweisung == "r") { RemoveSeedDialog(field); } else if (anweisung == "water field" || anweisung == "water" || anweisung == "w") { WaterFieldDialog(field); } else if (anweisung == "crop info" || anweisung == "c") { CropInfoDialog(field); } else if (anweisung == "harvest" || anweisung == "h") { HarvestFieldDialog(field.PlantedSeed); } else if (anweisung == "sell field" || anweisung == "sell" || anweisung == "s") { } else if (anweisung == "back" || anweisung == "b") { break; } } }
private static void WaterFieldDialog(FieldSlot field) { string waterCount; while (true) { Console.Clear(); DrawStatusBar(); Console.WriteLine("How many litres to you want to water? This field currently has " + field.Water + " litres of water in it. [number; back]"); waterCount = Console.ReadLine(); if (waterCount == "back" || waterCount == "b") break; try { int water = int.Parse(waterCount); double price = 0; //TODO: calculate water price based on weather, difficulty etc... string answer; while (true) { PrintInfoMessage("You are about to water your field with " + water + " litres. \r\nThat will cost " + price + "$. Do you want to continue? [yes; no]"); answer = Console.ReadLine(); if (answer == "yes" || answer == "y") { Game.Money -= price; field.Water += water; PrintInfoMessageAndWait("You watered your field with " + water + " litres."); break; } else if (answer == "no" || answer == "n") break; } //break; ? } catch { PrintInfoMessageAndWait("Thats not a valid number!"); } } }
private static void RemoveSeedDialog(FieldSlot field) { string remove; while (true) { Console.Clear(); DrawStatusBar(); Seed plantedSeed = field.PlantedSeed; if (plantedSeed != null) { Console.WriteLine("Do you really want to remove the following seed? This kills the seed. [yes; no; more info]"); plantedSeed.GetInfo(); remove = Console.ReadLine(); if (remove == "yes" || remove == "y") { field.RemoveSeed(); PrintInfoMessageAndWait("Seed successfully removed."); } else if (remove == "no" || remove == "n") break; else if (remove == "more info" || remove == "more" || remove == "m") PrintInfoMessageAndWait("The seed has the following Crops:\r\n\r\n" + plantedSeed.GetCropInfo()); } } }
private static void PlantSeedDialog(FieldSlot field) { string seedToPlant; while (true) { PrintInfoMessage("Which seed do you want to plant? [enter name and index; back]\r\n\r\n" + Game.GetSeedInventoryInfo()); seedToPlant = Console.ReadLine(); if (seedToPlant == "back" || seedToPlant == "b") break; Seed seed = GetSeedFromUserInput(seedToPlant); field.PlantSeed(seed); PrintInfoMessageAndWait("You planted a " + seed.Name + " seed! Take good care of it!"); break; } }
private static void ManageFieldDialog(FieldSlot field) { string anweisung; while (true) { PrintInfoMessage("What do you want to do? [plant seed; remove seed; water field; crop info; harvest; sell field; back]\r\n\r\n" + field.GetInfo()); anweisung = Console.ReadLine(); if (anweisung == "plant seed" || anweisung == "plant" || anweisung == "p") { PlantSeedDialog(field); } else if (anweisung == "remove seed" || anweisung == "remove" || anweisung == "r") { RemoveSeedDialog(field); } else if (anweisung == "water field" || anweisung == "water" || anweisung == "w") { WaterFieldDialog(field); } else if (anweisung == "crop info" || anweisung == "c") { CropInfoDialog(field); } else if (anweisung == "harvest" || anweisung == "h") { HarvestFieldDialog(field.PlantedSeed); } else if (anweisung == "sell field" || anweisung == "sell" || anweisung == "s") { } else if (anweisung == "back" || anweisung == "b") break; } }
/// <summary> /// Sets the field in which this seed is planted /// </summary> /// <param name="field">Field in which this seed is planted</param> public void SetField(FieldSlot field) { Field = field; }
/// <summary> /// Sets the field in which this seed is planted /// </summary> /// <param name="field">Field in which this seed is planted</param> public void SetField(FieldSlot field) { Field = field; }