public void AddFort(Fort fort) { Forts.Add(fort); }
static void Main() { var bots = new List <IBot>(); var bot1 = new BotOne(); var player1 = new Player { Name = "p1" }; bot1.SetPlayer(player1); bots.Add(bot1); var bot2 = new DoNothingBot(); var player2 = new Player { Name = "p2" }; bot2.SetPlayer(player2); bots.Add(bot2); var board = new Board(); board.AddPlayer(player1); board.AddPlayer(player2); var fortUpperRight = new Fort { Location = new Point { X = 8, Y = 8 }, BirthSpeed = 0, FortOwner = player2 }; var fortUpperLeft = new Fort { Location = new Point { X = 2, Y = 8 }, BirthSpeed = 0 }; var fortLowerRight = new Fort { Location = new Point { X = 8, Y = 2 }, BirthSpeed = 0 }; var fortLowerLeft = new Fort { Location = new Point { X = 2, Y = 2 }, BirthSpeed = 5, FortOwner = player1 }; board.AddFort(fortUpperRight); board.AddFort(fortUpperLeft); board.AddFort(fortLowerRight); board.AddFort(fortLowerLeft); var winner = board.GetTheWinner(); while (winner == null) { board.CreateGuys(); board.MoveGuyGroups(); foreach (var bot in bots) { bot.Do(board); } Console.WriteLine($"{Environment.NewLine}Turn:{board.Turn++}"); PrintGameState(board); winner = board.GetTheWinner(); } Console.WriteLine("The Winner is " + winner.Name); Console.ReadLine(); }