Exemple #1
0
        static void Main(string[] args)
        {
            IWeapon weapon;

            Character MikeA = new Character();


            while (true)
            {
                Console.WriteLine("1 s, 2 a , 3 c");
                string input = Console.ReadLine();

                switch (input)
                {
                case "1":

                    weapon = new Sword();
                    break;

                case "2":

                    weapon = new Axe();
                    break;

                case "3":

                    weapon = new Club();
                    break;

                default:

                    weapon = new Null();
                    break;
                }


                MikeA.SetWeapon(weapon);
                MikeA.Attack();
            }
        }
Exemple #2
0
            static void Main(string[] args)
            {
                // Change to your number of menuitems.
                const int maxMenuItems = 3;
                int       selector     = 0;
                bool      good         = false;

                while (selector != maxMenuItems)
                {
                    Console.Clear();
                    DrawTitle();
                    DrawMenu(maxMenuItems);
                    good = int.TryParse(Console.ReadLine(), out selector);
                    if (good)
                    {
                        switch (selector)
                        {
                        case 1:
                            HeroClass heroClass = new HeroClass("Choose your class then choose your path....");
                            heroClass.ClassPick();
                            break;

                        case 2:
                            HeroBag heroBag = new HeroBag("See the spoils of war!!!..");
                            Sword   sword   = new Sword("Sword of Destiny");
                            sword.Equip();
                            sword.TakeDamage(20);
                            sword.Sell();
                            sword.TurnIn();
                            Console.WriteLine();

                            Axe axe = new Axe("Axe of Distruction");
                            axe.Equip();
                            axe.TakeDamage(20);
                            axe.Sell();

                            //add inventory
                            IItem[] inventory = new IItem[2];
                            inventory[0] = sword;
                            inventory[1] = axe;

                            //loop through and turn in all quest items
                            for (int i = 0; i < inventory.Length; i++)
                            {
                                IPartOfQuest questItem = inventory[i] as IPartOfQuest;
                                if (questItem != null)
                                {
                                    Console.WriteLine();
                                    questItem.TurnIn();
                                }
                            }
                            Console.ReadKey();
                            break;

                        // possibly more cases here
                        default:
                            if (selector != maxMenuItems)
                            {
                                ErrorMessage();
                            }
                            break;
                        }
                    }
                    else
                    {
                        ErrorMessage();
                    }
                    Console.ReadKey();
                }
            }