Exemple #1
0
        public void ProcessAttackScreen(Humanoid Enemy)
        {
            stats.UpdateWorld(this);
            while (Enemy.IsAlive() && MainCharacter.IsAlive())
            {
                Humanoid FirstAttacker  = MainCharacter.GetWearablePower().Defence <= Enemy.GetWearablePower().Defence ? MainCharacter : Enemy;
                Humanoid SecondAttacker = FirstAttacker == MainCharacter ? Enemy : MainCharacter;

                int damage = 0;

                if (FirstAttacker == MainCharacter)
                {
                    if (GetMainCharacterAttackAnswer(out damage))
                    {
                        return;
                    }
                    else
                    {
                        MainCharacter.AttackOther(Enemy, damage);
                    }
                    if (Enemy.IsAlive())
                    {
                        AttackMainPlayWithEnemy(Enemy);
                    }
                }
                else
                {
                    AttackMainPlayWithEnemy(Enemy);

                    if (MainCharacter.IsAlive())
                    {
                        if (GetMainCharacterAttackAnswer(out damage))
                        {
                            return;
                        }
                        else
                        {
                            MainCharacter.AttackOther(Enemy, damage);
                        }
                    }
                }
            }

            double distance = (new System.Windows.Point(CurrentX, CurrentY) - new System.Windows.Point(HomeTown.X, HomeTown.Y)).LengthSquared;

            if (distance < 0)
            {
                distance = -distance;
            }

            int Income = (int)(distance * 0.25d);

            if (Enemy.IsAlive())
            {
                if (Income > 0)
                {
                    MainCharacter.Orens -= Income;

                    WriteLineColor($"You have been defeated in battle.", ConsoleColor.DarkMagenta, ConsoleColor.Black);
                    WriteLineColor($"You woke in your bed.", ConsoleColor.DarkMagenta, ConsoleColor.Black);
                    WriteLineColor($"{GetOrenLabel(Income)} have been deducted from your bag...", ConsoleColor.DarkMagenta, ConsoleColor.Black);
                    WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);
                }
                CurrentLocation = Location.LocationSpot;
                CurrentX        = HomeTown.X;
                CurrentY        = HomeTown.Y;
                ActiveLocation  = HomeTown;

                ActiveWorld.IncrementTime(12, false);
            }
            else
            {
                WriteLineColor($"You have defeated your enemy in battle!", ConsoleColor.DarkMagenta, ConsoleColor.Black);

                switch (Enemy.Race)
                {
                case Race.Orc:
                    TotalOrcsDefeated += 1;
                    break;

                case Race.Human:
                    TotalHumansDefeated += 1;
                    break;

                case Race.Elf:
                    TotalElfsDefeated += 1;
                    break;

                default:
                    break;
                }

                if (Income > 0)
                {
                    MainCharacter.Orens += Income;

                    WriteLineColor($"You found {GetOrenLabel(Income)} while searching the enemies body!!!", ConsoleColor.Yellow, ConsoleColor.Black);

                    if (Enemy.Hands != null && Percent(50))
                    {
                        WriteLineColor($"You have found {Enemy.Hands.Name}.", ConsoleColor.Yellow, ConsoleColor.Black);
                        MainCharacter.Inventory.Items.Add(WeaponItem.Clone(Enemy.Hands));
                    }

                    WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);
                }

                ActiveWorld.IncrementTime(1, false);
            }
        }
Exemple #2
0
        public void ProcessRandomEvent()
        {
            if (Percent(50))     // 100 / 2 = 50%
            {
                if (Percent(25)) // 100 / 4 = 25%
                {
                    CurrentForestEvent = ForestEvent.Battle;
                    var Enemies = new Humanoid();

                    Enemies.Gender = (Gender)random.Next(2);
                    Enemies.Race   = (Race)random.Next(3);

                    Enemies.SetLevel(MainCharacter.CombatLevel.Value);
                    if (Percent(50))
                    {
                        Enemies.Hands = WeaponItem.Clone(Database.Weapons[random.Next(Database.Weapons.Count)]);
                    }

                    WriteLineColor($"You are under attack by a {Enemies.Gender} {Enemies.Race} level {Enemies.CombatLevel.Value}!!!!", ConsoleColor.Red, ConsoleColor.Black);
                    var power = Enemies.GetWearablePower();
                    WriteLineColor($"this enemy has {power.Strength} strength {power.Defence} defence and {power.Inteligence} inteligence", ConsoleColor.DarkCyan, ConsoleColor.Black);
                    ProcessAttackScreen(Enemies);
                    if (CurrentLocation == Location.Forest)
                    {
                        WriteLine($"Your current location is now {CurrentX}, {CurrentY}.");
                    }
                    CurrentForestEvent = ForestEvent.None;
                    stats.UpdateWorld(this);
                }
                else if (Percent(10))
                {
                    var orens = random.Next(30, 101);

                    MainCharacter.Orens += orens;
                    WriteLineColor($"You found {GetOrenLabel(orens)} on the ground!!!", ConsoleColor.Yellow, ConsoleColor.Black);
                    WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);
                }
                else if (Percent(10))
                {
                    CurrentForestEvent = ForestEvent.Stranger;
                    var person = new Humanoid();
                    person.Gender = (Gender)random.Next(2);
                    person.Race   = (Race)random.Next(3);
                    person.SetRandomNewName();
                    person.SetLevel(random.Next(MainCharacter.CombatLevel.Value + 5));
                    stats.UpdateWorld(this);
                    WriteLineColor($"Stranger approachers...\r\n i'm looking for somewhere to live", ConsoleColor.Red, ConsoleColor.Black);
                    string input = Question("Do you want to help this stranger?", "no", "yes");
                    if (input == "yes")
                    {
                        TotalStrangersCollected += 1;

                        WriteLine($"Sure you can come to my town {HomeTown.Name}.");
                        WriteLine($"The Coordinates are {HomeTown.X}, {HomeTown.Y}.");
                        int xp = 100;

                        if (Percent(15))
                        {
                            person.Smithing.AddXP(person.Smithing.GetXPToLevelUp(RandomNumber(30)));

                            if (person.Smithing.Value > 15)
                            {
                                HomeTown.Buildings.Add(new Buildings()
                                {
                                    Owner = person, Type = BuildingType.Blacksmith
                                });

                                WriteLineColor($"{person.Name}, Just opened a new Blacksmith at your home town.", ConsoleColor.Yellow, ConsoleColor.Black);
                                xp += 100;
                            }
                        }
                        else if (Percent(15))
                        {
                            person.Barter.AddXP(person.Barter.GetXPToLevelUp(RandomNumber(30)));

                            if (person.Barter.Value > 10)
                            {
                                HomeTown.Buildings.Add(new Buildings()
                                {
                                    Owner = person, Type = BuildingType.Store
                                });

                                WriteLineColor($"{person.Name}, Just opened a new store at your home town.", ConsoleColor.Yellow, ConsoleColor.Black);
                                xp += 100;
                            }
                        }

                        WriteLineColor($"{person.Name}: Well i better get going then, Thank you so much, Catch you soon.", ConsoleColor.Yellow, ConsoleColor.Black);

                        int orens = RandomNumber(50);
                        if (orens > 0)
                        {
                            MainCharacter.Orens += orens;

                            WriteLineColor($"Hope this helps you, {person.Name} gave you {GetOrenLabel(orens)}", ConsoleColor.Yellow, ConsoleColor.Black);
                            WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);

                            UpdateStats(MainCharacter);

                            xp += 10;
                        }

                        MainCharacter.Barter.AddXP(xp);

                        WriteLineColor($"You received {xp} xp for Barter Skill.", ConsoleColor.DarkCyan, ConsoleColor.Black);

                        HomeTown.PeopleWhoLiveHere.Add(person);
                    }
                    else
                    {
                        int orens = 100;

                        MainCharacter.Orens += orens;

                        WriteLine("I'm a bandit, give me all your orens and you wont get hurt!");
                        WriteLineColor($"You stole {GetOrenLabel(orens)}!!!", ConsoleColor.Yellow, ConsoleColor.Black);
                        WriteLineColor($"You now have {GetOrenLabel(MainCharacter.Orens)}", ConsoleColor.Yellow, ConsoleColor.Black);

                        UpdateStats(MainCharacter);
                    }
                    CurrentForestEvent = ForestEvent.None;
                    stats.UpdateWorld(this);
                    WriteLine($"Your current location is now {CurrentX}, {CurrentY}.");
                }
            }
            UpdateStats(MainCharacter);
        }