Exemple #1
0
        //take damage of each type of effect applied to the creature, as well as add/apply buffs
        public override void doEffects()
        {
            int    i    = 0;
            Object curr = effects.getItem(i);

            while (curr != null)
            {
                if (curr.GetType().IsSubclassOf(typeof(Effect)))
                {
                    Effect effect = (Effect)curr;
                    if (effect.isActive())
                    {
                        effect.doEffect(this);
                        //if (resistances[effect.getType()])
                        //damage /= 2;
                    }
                    else
                    {
                        effects.removeItem(i--);//must reduce the count as well since we've removed an item.
                    }
                }
                i++;
                curr = effects.getItem(i);
            }
        }
Exemple #2
0
        public override void doEffects()
        {
            Effect eff = null;
            int    i   = 0;

            do
            {
                eff = (Effect)effects.getItem(i);
                if (eff != null)
                {
                    if (eff.isActive())
                    {
                        eff.doEffect(this);
                    }
                    else
                    {
                        effects.removeItem(i);
                        i--;//gotta reduce the count since we're removing an item from the list
                    }
                }
                i++;
            } while (eff != null);
        }