public IEnumerator mainState()
        {
            while (true)
            {
                Console.WriteLine(this.name + " MAIN STATE PATROL");

                yield return(patrol());

                // breaks patrol if target found and set
                Console.WriteLine(this.name + " MAIN STATE FIGHT");

                yield return(fight(target));

                //dead or other enemy dead
                if (health.health > 0)
                {
                    Game.createGameObject(GameObjectFactory.makeDefault("made from " + name));
                }
            }
        }
Exemple #2
0
 static void Main(string[] args)
 {
     new Game(new GameObject[] { GameObjectFactory.makeDefault("plane"), GameObjectFactory.makeDefault("tank") })
     .start();
     new CoRoutineRunner(TimeSpan.FromSeconds(.1f)).run().Wait();
 }