Exemple #1
0
        static void Main(string[] args)
        {
            #region Input Setup
            Choices c = new Choices();
            // Now we ask the users for their key bindings.
            InputFunctions.setupKeys(ref keyMap, ref c);
            Console.Clear();
            #endregion

            #region Speech Setup

            // Set the recognition engine to use the microphone.
            recogEngine.SetInputToDefaultAudioDevice();

            // Load the general grammar dictionary for funsies.
            recogEngine.LoadGrammar(grammarDict);
            // Load our previously generated choices for more precision.
            recogEngine.LoadGrammar(new Grammar(new GrammarBuilder(c)));

            // Allow us to not have to recreate a new recognition engine for every line recognized.
            recogEngine.RecognizeAsync(RecognizeMode.Multiple);

            // Attach our hypothesizing / recognition events to the recognition engine.
            recogEngine.SpeechRecognized   += new EventHandler <SpeechRecognizedEventArgs>(SpeechRecognized);
            recogEngine.SpeechHypothesized += new EventHandler <SpeechHypothesizedEventArgs>(SpeechHypothesizing);
            #endregion
            loop();
        }
Exemple #2
0
        private static void SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
        {
            // If our confidence is < the confidence limit or scroll lock is disabled, or TTS is disabled, return.
            if (e.Result.Confidence < confidenceLimit || !Control.IsKeyLocked(Keys.Scroll) || !ttsEnabled)
            {
                return;
            }

            // Clear our line in case it was hypothesizing.
            clearLine();
            // Create our new RecognitionResult to remove repeating ourselves.
            RecognitionResult result = e.Result;
            // Turn the output of our recognition into an output.
            string output = result.Text;

            // Write out our confidence / result.
            Console.WriteLine(output + " - Confidence: " + result.Confidence.ToString().Substring(0, 4));

            // If our Dictionary<string,string> of our key -> input to send, doesn't contains our key, return.
            if (!keyMap.ContainsKey(output.ToLower()))
            {
                return;
            }

            // Gather our key / input we should send.
            keyMap.TryGetValue(output.ToLower(), out string keyToSend);
            // This happens when the user said, "Stop". It'll stop all input.
            if (keyToSend.Equals("StopInput"))
            {
                InputFunctions.StopInput();
            }
            // If our input into the recognition engine wasn't a mouse click, then we need to get the key to send / send it for x seconds.
            else if (!keyToSend.Contains("MouseClick"))
            {
                // The key we're going to press.
                string properKey = keyToSend.Split('-')[0];
                // This happens when we're just pressing a key, not holding it.
                if (!keyToSend.Contains("-"))
                {
                    InputFunctions.sendKeystroke(keyToSend);
                    return;
                }
                // Hold the key for the specific amount of time in seconds.
                InputFunctions.holdKey(properKey, int.Parse(keyToSend.Split('-')[1]));
            }
            else
            {
                // Press the mouse (left or right), single click will hold for 0s, regular holding will hold for 5s.
                InputFunctions.holdMouse(keyToSend.Contains("Left"), keyToSend.Contains("Single") ? 0 : 5);
            }
        }