protected void CompileShaders()
 {
     Log.WriteLine("Compiling shaders...");
     Log.WriteLine("Compiling 'glyph' program...");
     glyphShader = OpenGL.Shaders.ShaderProgram.FromFiles("./shaders/glyph.vert", "./shaders/glyph.frag");
     glyphShader.Compile();
     Log.WriteLine("Shader compilation completed.");
 }