//When we receive the data from the connection private void cbDataReceived(int Data) { int reply = 0; if (Data > guessAnswer) { //Guess was too big reply = 1; } else if (Data < guessAnswer) { //Guess was too little reply = -1; } else //Data == guessAnswer { //Guess was correct reply = 0; try { Invoke(new delVoidVoid(ChangeAnswer)); } catch (Exception ex) { Console.WriteLine(ex.Message); } } //Transmit reply ConnectionSocket.SendData(reply); }
private void UI_button_SendGuess_Click(object sender, EventArgs e) { if (Connection != null) { //Transmit guess Connection.SendData(guess); } }