Exemple #1
0
 public static void GetNearbyPieces(GamePiece[,] board, int col, int row)
 {
     // Pieces to the left
     try
     {
         oneToLeft = board[row, col - 1].GetBoardGamePiece();
     }
     catch
     {
         oneToLeft = null;
     }
     try
     {
         twoToLeft = board[row, col - 2].GetBoardGamePiece();
     }
     catch
     {
         twoToLeft = null;
     }
     try
     {
         threeToLeft = board[row, col - 3].GetBoardGamePiece();
     }
     catch
     {
         threeToLeft = null;
     }
     // Pieces to the right
     try
     {
         oneToRight = board[row, col + 1].GetBoardGamePiece();
     }
     catch
     {
         oneToRight = null;
     }
     try
     {
         twoToRight = board[row, col + 2].GetBoardGamePiece();
     }
     catch
     {
         twoToRight = null;
     }
     try
     {
         threeToRight = board[row, col + 3].GetBoardGamePiece();
     }
     catch
     {
         threeToRight = null;
     }
     // Pieces below
     try
     {
         oneBelow = board[row + 1, col].GetBoardGamePiece();
     }
     catch
     {
         oneBelow = null;
     }
     try
     {
         twoBelow = board[row + 2, col].GetBoardGamePiece();
     }
     catch
     {
         twoBelow = null;
     }
     try
     {
         threeBelow = board[row + 3, col].GetBoardGamePiece();
     }
     catch
     {
         threeBelow = null;
     }
     // Pieces to the top left
     try
     {
         oneTopLeft = board[row - 1, col - 1].GetBoardGamePiece();
     }
     catch
     {
         oneTopLeft = null;
     }
     try
     {
         twoTopLeft = board[row - 2, col - 2].GetBoardGamePiece();
     }
     catch
     {
         twoTopLeft = null;
     }
     try
     {
         threeTopLeft = board[row - 3, col - 3].GetBoardGamePiece();
     }
     catch
     {
         threeTopLeft = null;
     }
     // Pieces to the bottom right
     try
     {
         oneBottomRight = board[row + 1, col + 1].GetBoardGamePiece();
     }
     catch
     {
         oneBottomRight = null;
     }
     try
     {
         twoBottomRight = board[row + 2, col + 2].GetBoardGamePiece();
     }
     catch
     {
         twoBottomRight = null;
     }
     try
     {
         threeBottomRight = board[row + 3, col + 3].GetBoardGamePiece();
     }
     catch
     {
         threeBottomRight = null;
     }
     // Pieces to the top right
     try
     {
         oneTopRight = board[row - 1, col + 1].GetBoardGamePiece();
     }
     catch
     {
         oneTopRight = null;
     }
     try
     {
         twoTopRight = board[row - 2, col + 2].GetBoardGamePiece();
     }
     catch
     {
         twoTopRight = null;
     }
     try
     {
         threeTopRight = board[row - 3, col + 3].GetBoardGamePiece();
     }
     catch
     {
         threeTopRight = null;
     }
     // Pieces to the bottom left
     try
     {
         oneBottomLeft = board[row - 1, col + 1].GetBoardGamePiece();
     }
     catch
     {
         oneBottomLeft = null;
     }
     try
     {
         twoBottomLeft = board[row - 2, col + 2].GetBoardGamePiece();
     }
     catch
     {
         twoBottomLeft = null;
     }
     try
     {
         threeBottomLeft = board[row - 3, col + 3].GetBoardGamePiece();
     }
     catch
     {
         threeBottomLeft = null;
     }
 }
Exemple #2
0
        Random rand       = new Random(); // Random num generator

        public Player(string n, char ch, ConsoleColor color, bool ai)
        {
            name      = n;
            gamePiece = new GamePiece(color, ch);
            isAI      = ai;
        }