// Checks user input for save and saves the current game if requested public string SaveGame(string s, Board b, Player p) { if (String.Equals(s, "save", StringComparison.CurrentCultureIgnoreCase)) { Stream saveFile = File.Create("Connect4Save.xml"); SoapFormatter serializer = new SoapFormatter(); serializer.Serialize(saveFile, p.getTurnNumber()); serializer.Serialize(saveFile, b.GetBoard()); saveFile.Close(); return("save"); } return(s); }