public float Sqrtf(float x) { return(Ctm.Sqrtf(x)); }
public float Fminf(float x, float y) { return(Ctm.Fminf(x, y)); }
public int Max(int x, int y) { return(Ctm.Max(x, y)); }
public int Min(int x, int y) { return(Ctm.Min(x, y)); }
public long Lmin(long x, long y) { return(Ctm.Lmin(x, y)); }
public double Trunc(double x) { return(Ctm.Trunc(x)); }
public float Fabsf(float x) { return(Ctm.Fabsf(x)); }
public float Sinf(float x) { return(Ctm.Sinf(x)); }
public double Fma(double x, double y, double z) { return(Ctm.Fma(x, y, z)); }
public float Exp2f(float x) { return(Ctm.Exp2f(x)); }
public float Log2f(float x) { return(Ctm.Log2f(x)); }
public double Rsqrt(double x) { return(Ctm.Rsqrt(x)); }
public float Rsqrtf(float x) { return(Ctm.Rsqrtf(x)); }
public double Sqrt(double x) { return(Ctm.Sqrt(x)); }
public double Ceil(double x) { return(Ctm.Ceil(x)); }
public float Cosf(float x) { return(Ctm.Cosf(x)); }
public float Truncf(float x) { return(Ctm.Truncf(x)); }
public float Madf(float x, float y, float z) { return(Ctm.Madf(x, y, z)); }
public long Labs(long x) { return(Ctm.Labs(x)); }
public double Mad(double x, double y, double z) { return(Ctm.Mad(x, y, z)); }
public double Fabs(double x) { return(Ctm.Fabs(x)); }
public float Floorf(float x) { return(Ctm.Floorf(x)); }
public uint Umin(uint x, uint y) { return(Ctm.Umin(x, y)); }
public double Floor(double x) { return(Ctm.Floor(x)); }
public ulong Ulmin(ulong x, ulong y) { return(Ctm.Ulmin(x, y)); }
public float Ceilf(float x) { return(Ctm.Ceilf(x)); }
public double Fmin(double x, double y) { return(Ctm.Fmin(x, y)); }
public int Abs(int x) { return(Ctm.Abs(x)); }
public uint Umax(uint x, uint y) { return(Ctm.Umax(x, y)); }
public double Fmax(double x, double y) { return(Ctm.Fmax(x, y)); }