Exemple #1
0
        private void OnPlugUnlockTriggerExit(object sender, SimpleTriggerEventArgs args)
        {
            Plug p = args.other.gameObject.GetComponentInActor <Plug>();

            if (p != null)
            {
                //If the plug attachLock was held by the PlugAttach, release it
                if (p.Equals(LockedPlug) && !p.IsPluggedIn())
                {
                    UnlockPlug();
                }
            }
        }
Exemple #2
0
        private IEnumerator RetractPlug(Plug p, GameObject plugAttach)
        {
            plugAttach.GetComponent <SnapToTargetPosition>().SnapToTarget(PlugStart.position, ExtendSpeed);
            p.GetComponent <VRTK_InteractableObject>().isGrabbable = false;

            while (plugAttach != null && !plugAttach.GetComponent <SnapToTargetPosition>().HasReachedTarget)
            {
                yield return(new WaitForEndOfFrame());
            }

            p.gameObject.SetActive(false);

            if (primaryPlug.Equals(p))
            {
                cord.gameObject.SetActive(false);
            }

            state = State.Free;
        }